17 posts
Discord: Phantasm #7182
Clans: None
Favorite Level: Hyper Paracosm by Endlevel
Hardest Demon: Fusion by Manix648
Mini-Profile Background: {"image":"http://afterreset.com/ARMEDIA/Media/UndegroundCity-big.png","color":""}
Mini-Profile Name Color: ffe700
Mini-Profile Text Color: ffdb00
|
Post by GD Imperialis on Jun 1, 2018 3:37:19 GMT -5
- Large Portal : There's already a mini portal which makes you smaller, so the logical next step would be a portal that could make you bigger. - 5x Speed : Believe it or not, 4x speed is only 15% faster than 3x speed, so how about a portal that is actually 4x speed? 100% faster than 3x speed! The color should be purple/black so that it can be distinguished from another speed changes. - Automatic Sync Lines : Making sync lines is tedious and boring, this can be solved by using the algorithm in Audiosurf that allows you to play custom songs (that sync) to generate sync lines in GD, it wouldn't be perfect, but it'd be close enough. - Another Difficulty : The definition of Extreme Demon is getting stretched these days, from Fexty to Sonic Wave it doesn't make sense that a level with a wave that can challenge even the best of players could be considered in the same league as a level that a slightly experienced player can get 20% on, there simply needs to be a new difficulty. I'd call it Mythical Demon or Supreme Demon and it would contain the top 20 demons (at that time). - Different demons have different stars : 10* for Easy Demon, 12* for Medium Demon, 15* for Hard Demon, 17* for Insane Demon, 20* for Extreme Demon, and 25* for Mythical/Supreme Demon. - Campaign star consistency : Easy Levels are supposed to have 2* while Stereo Madness has 1*, Clubstep has 14* instead of 10* for Easy Demon, and it goes on. I think the ratings should be consistent with campaign and user levels. - Input trigger : (really stupid now that I think about it, should I remove?) This trigger controls what button you have to press to control the icon, so for example, if it is set to R,the player will have to use R,You couldn't use any other buttons while this trigger is activated. The creator can set the length it is active and what button the player has to press. This could easily be used to make memory sections. - Changeable key bindings : Self-explanatory. - Sound trigger : This trigger can alter the music by bass boosting, slowing it down, speeding it up, increasing/lowering volume, distorting it, lowering/increasing pitch, and much more that I can't list... - Sensitivity trigger : Able to change how sensitive your inputs are, so for example, in ship, regularly one click makes you go up a tiny bit but the sensitivity trigger can change that so a single click might make the ship fly much higher. - Attempt trigger : This trigger can activate other triggers once a certain amount of attempts has been reached, so say, you die in ReTray a thousand times, it might activate and display a message saying "You suck" or something like that. There are probably better uses but I can't think of one... - Lock Input trigger : This trigger would stop your inputs from activating if you press the button, This would be useful for auto sections where you can die from jumping IMO. - Custom object sorter : Custom objects should be able to be put into different folders so it doesn't end up being a mess, the benefits are pretty self-explanatory. Just compare trying to find a Homework within an unsorted School Folder compared to trying to find it in a sorted School Folder, which one would be easier? Obviously the latter, unless you're psychotic. - Follower count : Just like a sub-count, would really give a sense of accomplishment once you get lots of followers. An add-on would be notifications telling you when somebody followed you/unfollowed you. - Scaling smaller than 00.50 and bigger than 02.00 : Self-explanatory. - GDForum integration : Another GDForum should be created within the game for easier access, instead of having to open Google and Geometry Dash to access both all you'd have to do is sign in, connect to WiFi, press the more button, and there should be a button to take you to the forum in-game.
|
|
|
Post by Flow on Jun 1, 2018 5:54:06 GMT -5
I'd say no to all of them except the last, but the Input trigger would break the shit out of this game by removing the idea that it is one control (or 2 if dual mode). Also what would mobile players do?
|
|
|
Post by DubstepJoltik on Jun 1, 2018 5:54:31 GMT -5
I like the large portal, new demon difficulty, and changeable key bindings, but everything else is kind of pointless.
A new speed portal is just unnecessary.
Auto-syncing music lines...nah. I can only picture how annoying the output could be to those who use it, and those who don't want to use it will still be affected because it's auto-syncing.
The input trigger would be overused to the point where it becomes annoying, especially since there's no indication of what you have to input. Plus, what if you're playing on mobile?
I'm already against demons having more stars based on difficulty, but I feel like adding a new demon difficulty could help distinguish levels like Aurora from levels like Woodkid.
|
|
2,446 posts
Discord: VegetarianBacon#5162
Creator Points: 2
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffc700
Mini-Profile Text Color: ffffff
|
Post by VegetarianBacon on Jun 1, 2018 16:36:16 GMT -5
Basically every single one of those things you said has been suggested before. Also, can we focus on our next update, 2.2, which probably won't even be out any time decently soon?
|
|
|
Post by Querez on Jun 2, 2018 9:32:09 GMT -5
Input trigger will never ever in the history of GD be added, because it wouldn't work on mobile. You need to remember that GD was originally a mobile game, and still mostly is.
|
|
|
Post by durianhead on Jun 2, 2018 11:00:46 GMT -5
when 2.2 has been in the works for so long people are already thinkin about 2.3
|
|
|
Post by Deleted on Jun 3, 2018 6:24:48 GMT -5
These ideas will make Geometry Dash "more than a game".
|
|
|
Post by Querez on Jun 3, 2018 15:42:23 GMT -5
These ideas will make Geometry Dash "more than a game". I'm gonna take your ccccaaanndddyyyyy Thank you for the generous dddoooonnnaaatttiiiooonn
|
|
1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
Mini-Profile Background: {"image":"","color":"1c23be"}
Mini-Profile Name Color: 06001b
Mini-Profile Text Color: 06001b
|
Post by CreativeGuy on Jun 3, 2018 17:16:57 GMT -5
Large portal is not a bad idea, but I think now with camera controls being added in 2.2, it would have less use, and really only two sizes would be necessary. There is a reason there isn't a real 4x speed in the game, in fact, none of the speeds are what their portal textures suggest, except the 1x speed. To give you an idea of what 4x speed would be like, set this video to 2x speed: www.youtube.com/watch?v=D-V-_MnBNv8Another difficulty could work, but the top 20 can change fast and is highly debatable, so it might not be too practical until the difficulty gap widens enough. I believe the main issue with giving different demon difficulties more stars is it could be difficult awarding the extra stars to players who have already beaten it, and discrepancies between a player's actual star count with the level's they've beaten would make it way more difficult to achieve. Custom key bindings should hopefully be coming soon. Scaling bounds are being changed to 0.25x-4x in 2.2.
|
|
|
Post by AquaHeart on Jun 23, 2018 6:13:34 GMT -5
- Large Portal: Meh, sure - 5x Speed: I don't like this one, I could easily see it being abused - Automatic Sync Lines: Yeah it would be nice - Another Difficulty: Honestly it doesn't really matter - Different demons have different stars: Yeah I've had that in mind for a while too - Campaign star consistency: I think RobTop made it inconsistent intentionally to motivate players to beat the official levels, because at the same difficulty (except for Stereo Madness) they reward more stars - Input trigger: There will only ever be one key to control the vehicles, switching keys breaks a big part of the game's basic foundations - Changeable key bindings: I don't think it's necessary - Sound trigger: So let me get this straight, you're going to turn GD into a shitty version of FL Studio 12 - Sensitivity trigger: Unnecessary, and so game-changing that it wouldn't be 2.3, it would be 3.0. I could also easily see this being abused by creators. - Attempt trigger: Cool idea, but I could see people putting really mean or inappropriate stuff in the trigger - Lock Input trigger: Interesting, idk if this would be a good addition - Custom object sorter: I like this idea - Follower count: Yeah I totally agree, I don't know why it isn't already in GD but it should be added - Scaling smaller than 00.50 and bigger than 02.00: Yes, definitely very helpful - GDForum integration: Yes
I don't see why every single update starting from 2.0 has to be REVOLUTIONARY and introduce a heck ton of new stuff. I think just nice modest updates that come out in like a few months, with a couple new features introduced, is better.
|
|
|
Post by kmb600 on Jun 23, 2018 20:48:27 GMT -5
There actually is going to be a "lock input" trigger in 2.2, it was one of those mystery triggers in the subzero editor that someone found out how to use a while ago: www.youtube.com/watch?v=XYq34YjmBU8
|
|
19 posts
Discord: northernphase#9977
|
Post by northernphase on Jun 24, 2018 0:12:06 GMT -5
I would love a forum in the game. Im not sure how image sharing would do in-game but i'm sure we'll make it work. Mods will have a chance to d their work. If this happens i hope the mods and creators on here get some part in the in-game forum.
|
|
|
Post by Ezel on Jun 24, 2018 18:30:59 GMT -5
- Large Portal : There's already a mini portal which makes you smaller, so the logical next step would be a portal that could make you bigger. Not really necessary, also it'd be very limiting for gamemodes like ship or ball before the free fly mode happens. - 5x Speed : Believe it or not, 4x speed is only 15% faster than 3x speed, so how about a portal that is actually 4x speed? 100% faster than 3x speed! The color should be purple/black so that it can be distinguished from another speed changes. N o . - Automatic Sync Lines : Making sync lines is tedious and boring, this can be solved by using the algorithm in Audiosurf that allows you to play custom songs (that sync) to generate sync lines in GD, it wouldn't be perfect, but it'd be close enough. All we need would be a better way to put these lines instead of timing the clicks to the song. It's not the most convenient way to do it. - Another Difficulty : The definition of Extreme Demon is getting stretched these days, from Fexty to Sonic Wave it doesn't make sense that a level with a wave that can challenge even the best of players could be considered in the same league as a level that a slightly experienced player can get 20% on, there simply needs to be a new difficulty. I'd call it Mythical Demon or Supreme Demon and it would contain the top 20 demons (at that time). Yeah, extreme demons vary a lot in difficulty these days. Something new would be useful. - Different demons have different stars : 10* for Easy Demon, 12* for Medium Demon, 15* for Hard Demon, 17* for Insane Demon, 20* for Extreme Demon, and 25* for Mythical/Supreme Demon. A lot of people would like it but I honestly find that unecessary. - Campaign star consistency : Easy Levels are supposed to have 2* while Stereo Madness has 1*, Clubstep has 14* instead of 10* for Easy Demon, and it goes on. I think the ratings should be consistent with campaign and user levels. Yeah but at this point it's IMO too late to change that and it'd affect everyone with the stars, and we don't want to lose stars because of small changes like this. - Input trigger : (really stupid now that I think about it, should I remove?) This trigger controls what button you have to press to control the icon, so for example, if it is set to R,the player will have to use R,You couldn't use any other buttons while this trigger is activated. The creator can set the length it is active and what button the player has to press. This could easily be used to make memory sections. I've a feeling it may be a bit too complicated or annoying to use. - Changeable key bindings : Self-explanatory. True. It's been years but it's still isn't done. - Sound trigger : This trigger can alter the music by bass boosting, slowing it down, speeding it up, increasing/lowering volume, distorting it, lowering/increasing pitch, and much more that I can't list... Some of these features are going to be available in 2.2. - Sensitivity trigger : Able to change how sensitive your inputs are, so for example, in ship, regularly one click makes you go up a tiny bit but the sensitivity trigger can change that so a single click might make the ship fly much higher. This would be very confusing for players, not a good idea. - Attempt trigger : This trigger can activate other triggers once a certain amount of attempts has been reached, so say, you die in ReTray a thousand times, it might activate and display a message saying "You suck" or something like that. There are probably better uses but I can't think of one... Not very necessary but I feel like you can do something like this with other triggers. - Lock Input trigger : This trigger would stop your inputs from activating if you press the button, This would be useful for auto sections where you can die from jumping IMO. You have "H" and "D" blocks which can remove the problem for you. - Custom object sorter : Custom objects should be able to be put into different folders so it doesn't end up being a mess, the benefits are pretty self-explanatory. Just compare trying to find a Homework within an unsorted School Folder compared to trying to find it in a sorted School Folder, which one would be easier? Obviously the latter, unless you're psychotic. Not really needed unless RobTop is going to increase the block limit for this feature. - Follower count : Just like a sub-count, would really give a sense of accomplishment once you get lots of followers. An add-on would be notifications telling you when somebody followed you/unfollowed you. Not sure if someone actually uses the following option. There are only like two achievements for following people AFAIK. - Scaling smaller than 00.50 and bigger than 02.00 : Self-explanatory. There are creator hacks for that but in certain situations it'd be useful. - GDForum integration : Another GDForum should be created within the game for easier access, instead of having to open Google and Geometry Dash to access both all you'd have to do is sign in, connect to WiFi, press the more button, and there should be a button to take you to the forum in-game.
If I remember correctly, RobTop confirmed that 2.2 or 2.3 will have some sort of in-game chat to message other people.
Responses in blue.
|
|
|
Post by Querez on Jun 24, 2018 18:56:29 GMT -5
- Large Portal : There's already a mini portal which makes you smaller, so the logical next step would be a portal that could make you bigger. Not really necessary, also it'd be very limiting for gamemodes like ship or ball before the free fly mode happens. - 5x Speed : Believe it or not, 4x speed is only 15% faster than 3x speed, so how about a portal that is actually 4x speed? 100% faster than 3x speed! The color should be purple/black so that it can be distinguished from another speed changes. N o . - Automatic Sync Lines : Making sync lines is tedious and boring, this can be solved by using the algorithm in Audiosurf that allows you to play custom songs (that sync) to generate sync lines in GD, it wouldn't be perfect, but it'd be close enough. All we need would be a better way to put these lines instead of timing the clicks to the song. It's not the most convenient way to do it. - Another Difficulty : The definition of Extreme Demon is getting stretched these days, from Fexty to Sonic Wave it doesn't make sense that a level with a wave that can challenge even the best of players could be considered in the same league as a level that a slightly experienced player can get 20% on, there simply needs to be a new difficulty. I'd call it Mythical Demon or Supreme Demon and it would contain the top 20 demons (at that time). Yeah, extreme demons vary a lot in difficulty these days. Something new would be useful. - Different demons have different stars : 10* for Easy Demon, 12* for Medium Demon, 15* for Hard Demon, 17* for Insane Demon, 20* for Extreme Demon, and 25* for Mythical/Supreme Demon. A lot of people would like it but I honestly find that unecessary. - Campaign star consistency : Easy Levels are supposed to have 2* while Stereo Madness has 1*, Clubstep has 14* instead of 10* for Easy Demon, and it goes on. I think the ratings should be consistent with campaign and user levels. Yeah but at this point it's IMO too late to change that and it'd affect everyone with the stars, and we don't want to lose stars because of small changes like this. - Input trigger : (really stupid now that I think about it, should I remove?) This trigger controls what button you have to press to control the icon, so for example, if it is set to R,the player will have to use R,You couldn't use any other buttons while this trigger is activated. The creator can set the length it is active and what button the player has to press. This could easily be used to make memory sections. I've a feeling it may be a bit too complicated or annoying to use. - Changeable key bindings : Self-explanatory. True. It's been years but it's still isn't done. - Sound trigger : This trigger can alter the music by bass boosting, slowing it down, speeding it up, increasing/lowering volume, distorting it, lowering/increasing pitch, and much more that I can't list... Some of these features are going to be available in 2.2. - Sensitivity trigger : Able to change how sensitive your inputs are, so for example, in ship, regularly one click makes you go up a tiny bit but the sensitivity trigger can change that so a single click might make the ship fly much higher. This would be very confusing for players, not a good idea. - Attempt trigger : This trigger can activate other triggers once a certain amount of attempts has been reached, so say, you die in ReTray a thousand times, it might activate and display a message saying "You suck" or something like that. There are probably better uses but I can't think of one... Not very necessary but I feel like you can do something like this with other triggers. - Lock Input trigger : This trigger would stop your inputs from activating if you press the button, This would be useful for auto sections where you can die from jumping IMO. You have "H" and "D" blocks which can remove the problem for you. - Custom object sorter : Custom objects should be able to be put into different folders so it doesn't end up being a mess, the benefits are pretty self-explanatory. Just compare trying to find a Homework within an unsorted School Folder compared to trying to find it in a sorted School Folder, which one would be easier? Obviously the latter, unless you're psychotic. Not really needed unless RobTop is going to increase the block limit for this feature. - Follower count : Just like a sub-count, would really give a sense of accomplishment once you get lots of followers. An add-on would be notifications telling you when somebody followed you/unfollowed you. Not sure if someone actually uses the following option. There are only like two achievements for following people AFAIK. - Scaling smaller than 00.50 and bigger than 02.00 : Self-explanatory. There are creator hacks for that but in certain situations it'd be useful. - GDForum integration : Another GDForum should be created within the game for easier access, instead of having to open Google and Geometry Dash to access both all you'd have to do is sign in, connect to WiFi, press the more button, and there should be a button to take you to the forum in-game.
If I remember correctly, RobTop confirmed that 2.2 or 2.3 will have some sort of in-game chat to message other people.
Responses in blue. I just want to clarify that doing something like the attempt trigger would do is currently 100% garuanteed impossible.
|
|
|
Post by Flow on Jun 26, 2018 3:53:26 GMT -5
3x speed isnt even actually 3 times faster than normal, iirc its like
normal speed = 1 green speed = 1.20x pink speed = 1.35x red speed = still lower than 2x
|
|