"Moron Manipulator" by Shizzal (Video) Mediumish Demon?
Nov 26, 2017 15:33:38 GMT -5
Polyatomic likes this
Post by CreativeGuy on Nov 26, 2017 15:33:38 GMT -5
First of all, I'd like to apologize for such a late review. I don't have an excuse, I'm just lazy.
Level: Moron Manipulator
Creator: Shizzal (shizzal )
ID: 38263006
Video (Provided): www.youtube.com/watch?v=MOPbvftLKY8
Gameplay:
Overall, I'd say this level is quite fun and offers a fun challenge. You ive the player enough time to react and you have a variety of gamemodes and quick changes. One issue near the beginning I'd like to bring up is at 6%, the transition can get messed up and both icons can end up being on one side, causing the player to crash. This happened to me quite often, so I really recommend fixing it, as a bug like that near the beginning can make a lot of players give up. I belive the major cause of this is the gear on top of the portals, as I noticed I often tried to click later to avoid crashing into it, and that in turn caused my second icon to be about a block lower, missing the top slope. The parts after it are really fun, some o my favorite. everything is smooth, you have rapid gamemode changes, and everything came clear, and no issues with any bugs. At 16%, I found myself missing the second pink orb quite a bit at first, I'd suggest either scaling it up or moving it one block to the right, so the player is able to land it just about every time, and it doesn't take a few minutes to get used to. The UFO and Cube sections right after were great though, the use of gravity changes and quick orbs are perfect, as it keeps the player thinking and involved, which makes it way more fun to play. From 20% to 28% it is really fun primarily because of the fast gameplay and great music sync. The next ship part is alright, but there really isn't anything special about it, as it doesn't require much input from the player. I love the UFO section, but the transition out of it can be confusing since it's hard to tell what part you're at of it because of the fast speed. I found the following wave section signifigantly harder than the rest, but that may be just because I'm bad at the 4x wave. The ship and wave sections starting at 33% are awesome, I loved that style of ship gameplay, with the holding for a certain amount of time in that passage instead of just standard dodge the obstacle-type gameplay. The wave was really good as well as it wasn't just repetitive, it went up and down and all over the place. I love that type of orb gameplay right after, the timing/fast/memorizationish gameplay, as it keeps the player involved, like the gameplay I mentioned earlier. You really need to fix the transition from ball to ball at 43%, as you can't see the gameplay coming up, making it pretty difficult. The gameplay from that point to 50% is otherwise quite fun, because of the gameplay changes and screen shifts making it feel very "mobile", the same thing applies until 60%, although it suffered from a couple of transitional issues because of it, primarily with the transition to the mini ship and wave. From 60% to 74%, it was pretty fun to play, and the constant changes felt really good as it is sort of an ending buildup section, but I'd like it to be a bit more difficult to match the difficulty of the rest of the level or even surpass it a bit as it is an ending section. It's a pretty nice part nonetheless. The next slow section is really cool, it fits with the music, and it is pretty fun as it contrasts from the rest of the level yet still has a similar feel to the gameplay. At 75%, I would move the red orb down a tiny bit, just to balance everything out and make it look better. Pretty much everything I have previously stated applies to the section at 80%: the mobile gameplay, the matching with the music, etc. I would buff this section a bit as well, as it is the climax of the level, but I would do small nerfs around transitions, as they tend to be off screen until you get close which can cause a lot of deaths. One thing I didn't like is how at 82%, the wave's gameplay was almost entirely offscreen until you get close, which caused problems. It remains fun up until the very end, which is awesome!
Overall: Really good work! Fun all the way through; I really got into it. It fits really well with the music. Pretty much the only major issue were the transitions. 18/20, -2 for the transitions.
Decoration/Block Design:
It's pretty obvious what I have to say about this. There isnt really any decoration or block design at all, as it's 1.0-styled. However, I like how the block designs were varied, so at least it's not monotonous. One thing to note, even limiting yourself to 1.0 blocks can still offer detail. I would've liked to see more of the 1.0 decoration in the level, as it was really only in a couple of parts, and it was barely noticable. Also, in sections such as 11%, it would be nice to have some stuff under the spikes to fill it more. One tip I have for adding some detail in this level while keeping it 1.0-styled would be to use those types of spikes I just mentioned (the spikey ones as well), and rotating them and putting them inside the blocks on the border, to add that little touch of detail along with it. Transitions could've helped too.
Overall: There isn't much I really have to say, isn't there? 1/20, I left you with one point due to the varied blocks and the bits of decoration, I liked that and it made it feel a little bit more than just a layout.
Sync:
Alright, so for this I'll reviewing and scoring off the song you intended to sync it with, to actually help you improve, but I'll also give a couple words on the replacement song. This is a confusing part as the level, comments, or description doesn't give any hint that it uses a different song than the one in game, but luckily the replacement song is banned and the original syncs pretty well too, so the score I give based on the intended song will be the one that counts towards the total.
Okay, let's start with this. Overall, amazing job with sync! All the speed portals fit very well with the parts of the song, when it got intense you used 3x and 4x speed portals, while also switching between them depending on the part of the section, which was even better. You had a ton of gamemode changes and portals in general, and nearly all of them synced. One part that I thought demonstrates this very well is from 68% to 88%, it's pretty much got everything. Overall sync is well done as well. First short synced pretty well, but I thought it would've been cool if it synced to every beat of the guitar, but there isn't really anything wrong with the current sync. Right after that nearly all movements synced until the end of the level, which I loved. It seemed the parts with the worst sync was where the player had a couple simple spike jumps in a row, but that's pretty much it. During 88% to 90%, it was hard to find the sync, I could tell some was there though, but overall this is just a minor nitpick. One thing that I would've liked to see would be pulsing objects or backround flashes, but that's not too neccessary with this amazing gameplay sync!
The replacement song synced very well too. Obviously, it was on the low side, but originally I had forgotten that this used a replacement song, and I believed that was the song you tried to sync to, which I think is the main goal of any filler song, good job!
Overall: I really love how this level syncs, it's just amazing. 9/10, I took off a point for the lack of background flashes or pulsing objects, but this is pretty much the highest you can get if you wanna keep the decoration simple, good work!
Originality: 0.8x
Not too original. 1.0-styled levels are oversaturated.
Conclusion: 8.96/20 (44.8%) Needs Improvement
Unfortunately, depspite it getting a much higher score than I think anyone expected, this has to go in needs improvement due to its lack of decoration. However, as the gameplay and sync were really good, this is certainly more high-end. Pretty much all I have said in this review sums up my thoughts. I highly reccomend you try decorating and getting good at that, because if you master that, you will certainly get a featured/epic level!
Level: Moron Manipulator
Creator: Shizzal (shizzal )
ID: 38263006
Video (Provided): www.youtube.com/watch?v=MOPbvftLKY8
Gameplay:
Overall, I'd say this level is quite fun and offers a fun challenge. You ive the player enough time to react and you have a variety of gamemodes and quick changes. One issue near the beginning I'd like to bring up is at 6%, the transition can get messed up and both icons can end up being on one side, causing the player to crash. This happened to me quite often, so I really recommend fixing it, as a bug like that near the beginning can make a lot of players give up. I belive the major cause of this is the gear on top of the portals, as I noticed I often tried to click later to avoid crashing into it, and that in turn caused my second icon to be about a block lower, missing the top slope. The parts after it are really fun, some o my favorite. everything is smooth, you have rapid gamemode changes, and everything came clear, and no issues with any bugs. At 16%, I found myself missing the second pink orb quite a bit at first, I'd suggest either scaling it up or moving it one block to the right, so the player is able to land it just about every time, and it doesn't take a few minutes to get used to. The UFO and Cube sections right after were great though, the use of gravity changes and quick orbs are perfect, as it keeps the player thinking and involved, which makes it way more fun to play. From 20% to 28% it is really fun primarily because of the fast gameplay and great music sync. The next ship part is alright, but there really isn't anything special about it, as it doesn't require much input from the player. I love the UFO section, but the transition out of it can be confusing since it's hard to tell what part you're at of it because of the fast speed. I found the following wave section signifigantly harder than the rest, but that may be just because I'm bad at the 4x wave. The ship and wave sections starting at 33% are awesome, I loved that style of ship gameplay, with the holding for a certain amount of time in that passage instead of just standard dodge the obstacle-type gameplay. The wave was really good as well as it wasn't just repetitive, it went up and down and all over the place. I love that type of orb gameplay right after, the timing/fast/memorizationish gameplay, as it keeps the player involved, like the gameplay I mentioned earlier. You really need to fix the transition from ball to ball at 43%, as you can't see the gameplay coming up, making it pretty difficult. The gameplay from that point to 50% is otherwise quite fun, because of the gameplay changes and screen shifts making it feel very "mobile", the same thing applies until 60%, although it suffered from a couple of transitional issues because of it, primarily with the transition to the mini ship and wave. From 60% to 74%, it was pretty fun to play, and the constant changes felt really good as it is sort of an ending buildup section, but I'd like it to be a bit more difficult to match the difficulty of the rest of the level or even surpass it a bit as it is an ending section. It's a pretty nice part nonetheless. The next slow section is really cool, it fits with the music, and it is pretty fun as it contrasts from the rest of the level yet still has a similar feel to the gameplay. At 75%, I would move the red orb down a tiny bit, just to balance everything out and make it look better. Pretty much everything I have previously stated applies to the section at 80%: the mobile gameplay, the matching with the music, etc. I would buff this section a bit as well, as it is the climax of the level, but I would do small nerfs around transitions, as they tend to be off screen until you get close which can cause a lot of deaths. One thing I didn't like is how at 82%, the wave's gameplay was almost entirely offscreen until you get close, which caused problems. It remains fun up until the very end, which is awesome!
Overall: Really good work! Fun all the way through; I really got into it. It fits really well with the music. Pretty much the only major issue were the transitions. 18/20, -2 for the transitions.
Decoration/Block Design:
It's pretty obvious what I have to say about this. There isnt really any decoration or block design at all, as it's 1.0-styled. However, I like how the block designs were varied, so at least it's not monotonous. One thing to note, even limiting yourself to 1.0 blocks can still offer detail. I would've liked to see more of the 1.0 decoration in the level, as it was really only in a couple of parts, and it was barely noticable. Also, in sections such as 11%, it would be nice to have some stuff under the spikes to fill it more. One tip I have for adding some detail in this level while keeping it 1.0-styled would be to use those types of spikes I just mentioned (the spikey ones as well), and rotating them and putting them inside the blocks on the border, to add that little touch of detail along with it. Transitions could've helped too.
Overall: There isn't much I really have to say, isn't there? 1/20, I left you with one point due to the varied blocks and the bits of decoration, I liked that and it made it feel a little bit more than just a layout.
Sync:
Alright, so for this I'll reviewing and scoring off the song you intended to sync it with, to actually help you improve, but I'll also give a couple words on the replacement song. This is a confusing part as the level, comments, or description doesn't give any hint that it uses a different song than the one in game, but luckily the replacement song is banned and the original syncs pretty well too, so the score I give based on the intended song will be the one that counts towards the total.
Okay, let's start with this. Overall, amazing job with sync! All the speed portals fit very well with the parts of the song, when it got intense you used 3x and 4x speed portals, while also switching between them depending on the part of the section, which was even better. You had a ton of gamemode changes and portals in general, and nearly all of them synced. One part that I thought demonstrates this very well is from 68% to 88%, it's pretty much got everything. Overall sync is well done as well. First short synced pretty well, but I thought it would've been cool if it synced to every beat of the guitar, but there isn't really anything wrong with the current sync. Right after that nearly all movements synced until the end of the level, which I loved. It seemed the parts with the worst sync was where the player had a couple simple spike jumps in a row, but that's pretty much it. During 88% to 90%, it was hard to find the sync, I could tell some was there though, but overall this is just a minor nitpick. One thing that I would've liked to see would be pulsing objects or backround flashes, but that's not too neccessary with this amazing gameplay sync!
The replacement song synced very well too. Obviously, it was on the low side, but originally I had forgotten that this used a replacement song, and I believed that was the song you tried to sync to, which I think is the main goal of any filler song, good job!
Overall: I really love how this level syncs, it's just amazing. 9/10, I took off a point for the lack of background flashes or pulsing objects, but this is pretty much the highest you can get if you wanna keep the decoration simple, good work!
Originality: 0.8x
Not too original. 1.0-styled levels are oversaturated.
Conclusion: 8.96/20 (44.8%) Needs Improvement
Unfortunately, depspite it getting a much higher score than I think anyone expected, this has to go in needs improvement due to its lack of decoration. However, as the gameplay and sync were really good, this is certainly more high-end. Pretty much all I have said in this review sums up my thoughts. I highly reccomend you try decorating and getting good at that, because if you master that, you will certainly get a featured/epic level!