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Post by thrU on Apr 2, 2017 11:37:19 GMT -5
I got a question about the dual portal : I want to make an auto level, and a part of it includes a dual portal. I want to use the trick wich the principal icon "controls" the other icon (in wave mode) with gravity pads. However, I tried to set that up, but the grav change doesnt seems to affect the wave... Can I know how to do that? Wich portal I should put in wich order to make this? Make sure both of the icons are in wave mode. If only one of them is, I don't think it will work. Also make sure 2-player mode is unchecked The cube works, but maybe its not possible in 2.1
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4 posts
Favorite Level: Reanimation
Hardest Demon: Problematic (I'm terrible)
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Post by mythix540 on Apr 2, 2017 16:44:54 GMT -5
So I was working on my first good level (others were deleted, they were crappy), and i was testing a spider part, when I found something strange, which basically makes that part unplayable. Here's the link to a screenshot since I don't know any other way to post pictures, I'm new to the forums: imgur.com/a/dQK0m(I turned it into preview mode to show that there aren't any invisible blocks. Any solutions to this?
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Post by Deleted on Apr 2, 2017 16:46:22 GMT -5
So I was working on my first good level (others were deleted, they were crappy), and i was testing a spider part, when I found something strange, which basically makes that part unplayable. Here's the link to a screenshot since I don't know any other way to post pictures, I'm new to the forums: imgur.com/a/dQK0m(I turned it into preview mode to show that there aren't any invisible blocks. Any solutions to this? This is just a bug in Robtop's game mode. There generally isn't a way to fix this. You could put a teleporter on the block the spider keeps getting stuck on, though.
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Post by skylighter on Apr 2, 2017 16:50:17 GMT -5
How do you move move triggers? Using move triggers to move other move triggers so that those other move triggers are moving with the player doesn't work for some reason. Is there a solution to moving move triggers with the player/vehicle?
*Regardless of the tongue-twister, this is a legitimate question for a GD project that I'm doing
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4 posts
Favorite Level: Reanimation
Hardest Demon: Problematic (I'm terrible)
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Post by mythix540 on Apr 2, 2017 16:53:47 GMT -5
How do you move move triggers? Using move triggers to move other move triggers so that those other move triggers are moving with the player doesn't work for some reason. Is there a solution to moving move triggers with the player/vehicle? *Regardless of the tongue-twister, this is a legitimate question for a GD project that I'm doing I'm not exactly good with triggers or anything, but to make it follow the player, did you use Lock to player x/y on the move trigger that makes the other move triggers move with the player?
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Post by skylighter on Apr 2, 2017 16:59:24 GMT -5
How do you move move triggers? Using move triggers to move other move triggers so that those other move triggers are moving with the player doesn't work for some reason. Is there a solution to moving move triggers with the player/vehicle? *Regardless of the tongue-twister, this is a legitimate question for a GD project that I'm doing I'm not exactly good with triggers or anything, but to make it follow the player, did you use Lock to player x/y on the move trigger that makes the other move triggers move with the player? Yes I did; I tried locking with the player and then trying to just move the move triggers in the first place. However, they just don't seem to move.
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4,693 posts
Discord: lumpfriend
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Post by Lumpy on Apr 2, 2017 23:14:45 GMT -5
How do you move move triggers? Using move triggers to move other move triggers so that those other move triggers are moving with the player doesn't work for some reason. Is there a solution to moving move triggers with the player/vehicle? *Regardless of the tongue-twister, this is a legitimate question for a GD project that I'm doing All types of triggers cannot be moved on the x-axis at all (but they can be moved on the y-axis). Unfortunately what you want to do is impossible
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Post by Deleted on Apr 3, 2017 2:12:49 GMT -5
So I was working on my first good level (others were deleted, they were crappy), and i was testing a spider part, when I found something strange, which basically makes that part unplayable. Here's the link to a screenshot since I don't know any other way to post pictures, I'm new to the forums: imgur.com/a/dQK0m(I turned it into preview mode to show that there aren't any invisible blocks. Any solutions to this? It could be ridiculous hitboxes.
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86 posts
Discord: Lapsy #1850
Clans: Invertia
Creator Points: 0
Favorite Level: Ice cream
Hardest Demon: Demon that is hard
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Post by Lapsy on Apr 3, 2017 9:54:34 GMT -5
how do you make something like this? the level is bloodlust
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Post by Subzero on Apr 3, 2017 10:07:26 GMT -5
Why is necroposting so bad (I've actually never thought it was bad unless it's spam)?
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Post by Deleted on Apr 3, 2017 11:13:21 GMT -5
Why is necroposting so bad (I've actually never thought it was bad unless it's spam)? its a secret
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Post by Zirphynx on Apr 3, 2017 11:15:34 GMT -5
BloodLust or Black Blizzard? (which is better in your opinion?)
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4 posts
Favorite Level: Reanimation
Hardest Demon: Problematic (I'm terrible)
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Post by mythix540 on Apr 3, 2017 18:22:22 GMT -5
how do you make something like this? the level is bloodlust You give the orb a group ID first. Then get a pulse trigger, place it wherever (I would suggest the beginning of te level) and give it a hold length for as long as you'd like (I use 9999). Give it the color you'd like and have it target the orbs group ID.
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4,693 posts
Discord: lumpfriend
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Post by Lumpy on Apr 3, 2017 20:19:41 GMT -5
BloodLust or Black Blizzard? (which is better in your opinion?) This isn't a suitable place for that, you may want to create a thread in debate.
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4,693 posts
Discord: lumpfriend
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffffff
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Post by Lumpy on Apr 3, 2017 20:21:00 GMT -5
Why is necroposting so bad (I've actually never thought it was bad unless it's spam)? People don't like having to see something where all, if not most, of the discussion happened a while ago and isn't relevant anymore
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