2,520 posts
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Post by RyanAB on Feb 5, 2017 18:27:59 GMT -5
i don't know what build helper does. can you explain? it's the only thing i've yet to understand. EDIT: TamaN explained earlier never mind EDIT AGAIN: Any way to fix this?? (I used create edges and outlines) Can't you just change the z layer of the blocks covered by edges? It's on blending, so that won't do much of anything.
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Post by Toadtoad on Feb 6, 2017 12:32:31 GMT -5
Can't you just change the z layer of the blocks covered by edges? It's on blending, so that won't do much of anything. Ah.
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Post by RaulGD on Feb 6, 2017 14:23:05 GMT -5
What is "Don't Enter" on the edit group section?
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Post by Toadtoad on Feb 6, 2017 17:10:37 GMT -5
What is "Don't Enter" on the edit group section? I believe it's "don't fade" but "don't fade" is split into the 2.1 "don't fade" and "don't enter". "Don't enter" means it won't transition when entering the screen. I THINK
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Post by Xuser on Feb 6, 2017 18:43:04 GMT -5
Someone has mentioned there's a "select filter" Where is it?
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274 posts
Creator Points: 999
Favorite Level: un unfunny joke
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Post by goldenzdude on Feb 6, 2017 22:44:24 GMT -5
"Will add more 'Soon'"
see you in 3 years buddy
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Post by Risen Phantom on Feb 7, 2017 7:06:51 GMT -5
the boxes with the letters pls ;3; idk what they are i only know that the one with the "s" stops the dash orb also can you pin this thread? it might be really helpful S: Stops a Dash Orb when the player touches it H: When the player is touching this, they can't be killed by jumping into the ceiling. D: When the player is touching this, they can go on platforms with the wave without dying. J: This stops the player from jumping by tapping and holding (you have to tap for each individual jump). Doesn't work on the ground though Add a group to some blocks, and place some triggers that affect that group. Then select the blocks and triggers, copy+paste them and click "build helper". The blocks and triggers will all be assigned to the next free group. How do i use custom orbs? The custom orb is basically a toggle trigger that activates when you hit the orb. If you set it as "activate group", it can also function as a spawn trigger that activates when you hit the orb. I'm only one of robtop's little helpers but I hope I helped 8) The only things I am stuck on is Unlock Layers and possibly AlignX and AlignY (I thought their purpose was to align an object to the vertical and horizontal gridlines separately, but that's not how they work so I don't know if it's bugged or works differently). thank you thank you thank you thank you thank you
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Post by Loller06 on Feb 7, 2017 11:09:50 GMT -5
Someone has mentioned there's a "select filter" Where is it? I've made a thread for that if you want
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Post by Xuser on Feb 7, 2017 17:05:58 GMT -5
Someone has mentioned there's a "select filter" Where is it? I've made a thread for that if you want I saw your thread, but couldn't find where exactly it is. I looked everywhere on the pause screen
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38 posts
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Favorite Level: Forever Bound by BobRatchet
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Post by TheOne10118 on Feb 7, 2017 21:19:02 GMT -5
I've made a thread for that if you want I saw your thread, but couldn't find where exactly it is. I looked everywhere on the pause screen It's a tick box to the left.You should be able to find it.
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606 posts
Discord: therealpigchefer#4522
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Post by therealpigchefer on Feb 8, 2017 3:51:23 GMT -5
Will you still rate 2.0 levels? If you do rate 27643501!!!!! And the sync of the music in the level editor as well as the gameplay in editor compared to testmode is unusual. Like when I'm trying to fake completing Sonic Wave to the mobile users, I made the wave part auto but gameplay in editor alters too much. That's why I don't test in editor. Thanks a lot RubRub. cmon RobTopGames fix your crashing game
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Post by Deleted on Feb 10, 2017 11:57:10 GMT -5
Will you still rate 2.0 levels? If you do rate 27643501!!!!! This doesn't belong in this thread, or even this board... This should go in the Level Suggestions (Judged or non-judged) board It's a pretty good level though. Well done
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1,108 posts
Creator Points: 000
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Post by RobTopGames on Feb 11, 2017 8:22:49 GMT -5
Can't you just change the z layer of the blocks covered by edges? It's on blending, so that won't do much of anything. There are two ways I would try to solve that. Method 1: Try to use other outline objects, and build the outline from those as a custom object. Method 2: Move the outline to the back, and place a solid color block with BG color between the lines and the blended blocks on top. Wont be perfect, but it should be hardly noticable.
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1,108 posts
Creator Points: 000
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Post by RobTopGames on Feb 11, 2017 8:48:11 GMT -5
LevelID: 29587046
Will keep adding to that one.
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Post by Deleted on Feb 11, 2017 10:17:25 GMT -5
LevelID: 29587046 Will keep adding to that one. Like u 'kept adding' to Spike Spike? ( ͡° ͜ʖ ͡°)
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