4 posts
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Post by dragonmasterdj on Sept 16, 2016 23:50:38 GMT -5
I noticed when a get a copy of levels from the featured list or some realy famous levels like nine circles. The object limit is over sometimes 30K, I researched into this and I came across people saying its a hack. This made me fustrated as I am a creator and a mobile player, and the hack is for computer, not just that. But apparently no one gets baned or their level removed for using hacks, how is this fair! The 1.9 system was easy to break so you could do it without hacks, but it's not just that, it's in 2.0 . So why dose the community of level creators n mobile have to suffer? ;-;
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KrmaL
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Post by KrmaL on Sept 16, 2016 23:59:11 GMT -5
Because they're not just exploiting it for reasons other than to make their levels better.
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34 posts
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Post by starmaster777 on Sept 16, 2016 23:59:37 GMT -5
RubRub said that 2.1 will be different. There will be a 80k object limit and levels that go over the limit will be deleted (probably).
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KrmaL
GD Moderator
I hate when people call me Krazyman, just call me Krazy, man.
601 posts
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Post by KrmaL on Sept 17, 2016 0:18:28 GMT -5
RubRub said that 2.1 will be different. There will be a 80k object limit and levels that go over the limit will be deleted (probably). I don't recall him saying anything like this. I do remember him mentioning something along the lines of having a 40k limit, and if you go above that it warns you and lets you go to 80k. He considered allowing object limit hacking for creators like Manix but I don't know if he actually will. This is all from a stream from probably a month or two ago so I could just be uninformed ¯\_(ツ)_/¯
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34 posts
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Post by starmaster777 on Sept 17, 2016 0:58:09 GMT -5
RubRub said that 2.1 will be different. There will be a 80k object limit and levels that go over the limit will be deleted (probably). I don't recall him saying anything like this. I do remember him mentioning something along the lines of having a 40k limit, and if you go above that it warns you and lets you go to 80k. He considered allowing object limit hacking for creators like Manix but I don't know if he actually will. This is all from a stream from probably a month or two ago so I could just be uninformed ¯\_(ツ)_/¯ That's basically what I was sort of trying to say, I'm not good at wording things. Or explaining things at all. Nvm
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Post by ✩Speed The Weeb✩ on Sept 17, 2016 1:02:56 GMT -5
People tend to build extremely complex levels and go over the object limit. That way they can finish their level without worrying about being limited. The problem they tend to ignore is that their level seem to lag on some devices when they do it.
Funnygame is a known creator that keeps his levels under the obj limit (Cuz people have said he's a phone user)
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Post by Supersebi3 on Sept 17, 2016 1:53:46 GMT -5
People tend to build extremely complex levels and go over the object limit. That way they can finish their level without worrying about being limited. The problem they tend to ignore is that their level seem to lag on some devices when they do it. Funnygame is a known creator that keeps his levels under the obj limit (Cuz people have said he's a phone user) And as i heard he uses a clever move trigger trick for that
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Post by ✩Speed The Weeb✩ on Sept 17, 2016 1:55:50 GMT -5
People tend to build extremely complex levels and go over the object limit. That way they can finish their level without worrying about being limited. The problem they tend to ignore is that their level seem to lag on some devices when they do it. Funnygame is a known creator that keeps his levels under the obj limit (Cuz people have said he's a phone user) And as i heard he uses a clever move trigger trick for that He "Reuses" backgrounds and blocks with the move trigger.
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Post by Supersebi3 on Sept 17, 2016 2:48:20 GMT -5
And as i heard he uses a clever move trigger trick for that He "Reuses" backgrounds and blocks with the move trigger. Thats what i meant.
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Post by Ezel on Sept 17, 2016 5:12:20 GMT -5
RobTop said on a stream that the limit would be 80k in 2.1, but he doesn't have anything against people going past it.
A lot of people avoid the block limit to make their design longer, better or add more complex decoration. While sometimes it really makes a level better, in a few cases it adds a lot of lag (*coughmanixcough*).
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Post by Deleted on Sept 17, 2016 18:04:39 GMT -5
RubRub said that 2.1 will be different. There will be a 80k object limit and levels that go over the limit will be deleted (probably). I don't recall him saying anything like this. I do remember him mentioning something along the lines of having a 40k limit, and if you go above that it warns you and lets you go to 80k. He considered allowing object limit hacking for creators like Manix but I don't know if he actually will. This is all from a stream from probably a month or two ago so I could just be uninformed ¯\_(ツ)_/¯ Think of the phone users.
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Post by [ScutBug]CreepE on Sept 17, 2016 18:08:51 GMT -5
People tend to build extremely complex levels and go over the object limit. That way they can finish their level without worrying about being limited. The problem they tend to ignore is that their level seem to lag on most devices when they do it. Funnygame is a known creator that keeps his levels under the obj limit (Cuz people have said he's a phone user) fixed
keep in mind that geometry dash was originally meant for just mobile users
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Post by S3rios on Sept 17, 2016 18:13:10 GMT -5
Most people add low detail mode so that the level is still playable on mobile.
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Post by ✩Speed The Weeb✩ on Sept 18, 2016 10:16:17 GMT -5
Most people add low detail mode so that the level is still playable on mobile. Ye, but Low detail mode tend to make the level uglier, I'm here to play the level AND enjoy the levels looks
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Post by GoodSmile on Sept 18, 2016 10:43:21 GMT -5
Most people add low detail mode so that the level is still playable on mobile. For some levels low detail mode is not a solution. For example Manix's, Lazerblitz's levels, Yatagarasu (leaked version) and more still lag even with enabled LDM (on PC, now imagine mobile).
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