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Post by 6359_ on Aug 2, 2016 6:34:41 GMT -5
A collab with Watis Disidont verified by Findexi
22238099
Everyone will probably dislike it though
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Post by Breakfast Flake on Aug 2, 2016 13:21:30 GMT -5
Desgin: 9.4/10 The designs were spot on. Beginning had a really great custom background. The middle and ending parts however, had some flaws with designs. 1. What happened to the custom background before the drop with the gravity portals? I loved the background, and wished for it to stay until the drop lol. I would keep the background until the drop so the designs can be boosted up some. [ecnter]2. Drop to the black fading in screen going to the robot. I thought it needed a bit more designs, as to the block designs were great, but not a good support for outer details. 3. Ending cube. I liked the floor detail, just the background and other details were needed. I don't think people should stop a design and use a new one, or start a design and not use it next, because it can increase duller thoughts about the level. Gameplay: 8.5/10 The gameplay was solid through out the whole entire level. Not that much repetitiveness was found, but still some were found. 1. the 4 pink jump rings at the beginning cube. Those were repetitive too. I would change the gameplay for that, like put a slope there and keep 2 pink jump rings. Loved how you thought this though! 2. First robot with the mini spikes. Those were a bit repetitive as well. I would make the first and last two spikes big ones, and normal scaled. 3. Mini cube with the 7 mini flat spikes. Those seemed repetitive too. I would change the first, 4th, and 7th spike to normal small spikes, scaled 1.27 or big spikes scaled to 0.75. 4. The 4 green jump rings at the mini ball in the drop. I would really consider using different jump rings, along with maybe a platform to smooth the gameplay. 5. The mini UFO at the drop with the 12 pink jump rings . I would EXTREMLY recommend lessening the amount of those jump rings, and leaving about 2 for confusion if you still want this to be a demon. Music Sync: 10/10 NO ERRORS FOUND FROM ME . Very great job on music sync! You had the beginning spot on the most with music sync. You also had the ending very great with music sync. The middle almost had some off sync parts, but I know you managed to fix that . Overall: 9.3/10 Really great level, with great designs and music sync! I wound really recommend playing this if you want to beat a demon, or want stars . Loved the music sync on the beginning the most, loved the middle parts drop designs, and loved the endings gamepaly! My Opinion: Move to Feature Worthy | Feature Second page | Feature 1st page if gameplay repetitiveness is fixed. Rate 10 stars.
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573 posts
Creator Points: 16
Favorite Level: Dragons by x8Px
Hardest Demon: Silentium Gradas
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Post by Stormfly on Aug 2, 2016 13:41:46 GMT -5
its beautiful twoots, what are you talking about?
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 2, 2016 14:03:19 GMT -5
Well, I just finished reviewing,l a level, so maybe not going to do this one.
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Post by Aelerity on Aug 2, 2016 15:00:45 GMT -5
6359_ isn't the part you did in the beginning the same style you did in cosmic calamity lol
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Post by 6359_ on Aug 2, 2016 15:31:34 GMT -5
6359_ isn't the part you did in the beginning the same style you did in cosmic calamity lol it is
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3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
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Post by S3rios on Aug 2, 2016 15:33:01 GMT -5
Desgin: 9.4/10 The designs were spot on. Beginning had a really great custom background. The middle and ending parts however, had some flaws with designs. 1. What happened to the custom background before the drop with the gravity portals? I loved the background, and wished for it to stay until the drop lol. I would keep the background until the drop so the designs can be boosted up some. [ecnter]2. Drop to the black fading in screen going to the robot. I thought it needed a bit more designs, as to the block designs were great, but not a good support for outer details. 3. Ending cube. I liked the floor detail, just the background and other details were needed. I don't think people should stop a design and use a new one, or start a design and not use it next, because it can increase duller thoughts about the level. Gameplay: 8.5/10 The gameplay was solid through out the whole entire level. Not that much repetitiveness was found, but still some were found. 1. the 4 pink jump rings at the beginning cube. Those were repetitive too. I would change the gameplay for that, like put a slope there and keep 2 pink jump rings. Loved how you thought this though! 2. First robot with the mini spikes. Those were a bit repetitive as well. I would make the first and last two spikes big ones, and normal scaled. 3. Mini cube with the 7 mini flat spikes. Those seemed repetitive too. I would change the first, 4th, and 7th spike to normal small spikes, scaled 1.27 or big spikes scaled to 0.75. 4. The 4 green jump rings at the mini ball in the drop. I would really consider using different jump rings, along with maybe a platform to smooth the gameplay. 5. The mini UFO at the drop with the 12 pink jump rings . I would EXTREMLY recommend lessening the amount of those jump rings, and leaving about 2 for confusion if you still want this to be a demon. Music Sync: 10/10 NO ERRORS FOUND FROM ME . Very great job on music sync! You had the beginning spot on the most with music sync. You also had the ending very great with music sync. The middle almost had some off sync parts, but I know you managed to fix that . Overall: 9.3/15 Really great level, with great designs and music sync! I wound really recommend playing this if you want to beat a demon, or want stars . Loved the music sync on the beginning the most, loved the middle parts drop designs, and loved the endings gamepaly! My Opinion: Move to Feature Worthy | Feature Second page | Feature 1st page if gameplay repetitiveness is fixed. Rate 10 stars. Wouldn't it be 27.9/30, or about 14/15?
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Post by Breakfast Flake on Aug 2, 2016 19:27:33 GMT -5
Desgin: 9.4/10 The designs were spot on. Beginning had a really great custom background. The middle and ending parts however, had some flaws with designs. 1. What happened to the custom background before the drop with the gravity portals? I loved the background, and wished for it to stay until the drop lol. I would keep the background until the drop so the designs can be boosted up some. [ecnter]2. Drop to the black fading in screen going to the robot. I thought it needed a bit more designs, as to the block designs were great, but not a good support for outer details. 3. Ending cube. I liked the floor detail, just the background and other details were needed. I don't think people should stop a design and use a new one, or start a design and not use it next, because it can increase duller thoughts about the level. Gameplay: 8.5/10 The gameplay was solid through out the whole entire level. Not that much repetitiveness was found, but still some were found. 1. the 4 pink jump rings at the beginning cube. Those were repetitive too. I would change the gameplay for that, like put a slope there and keep 2 pink jump rings. Loved how you thought this though! 2. First robot with the mini spikes. Those were a bit repetitive as well. I would make the first and last two spikes big ones, and normal scaled. 3. Mini cube with the 7 mini flat spikes. Those seemed repetitive too. I would change the first, 4th, and 7th spike to normal small spikes, scaled 1.27 or big spikes scaled to 0.75. 4. The 4 green jump rings at the mini ball in the drop. I would really consider using different jump rings, along with maybe a platform to smooth the gameplay. 5. The mini UFO at the drop with the 12 pink jump rings . I would EXTREMLY recommend lessening the amount of those jump rings, and leaving about 2 for confusion if you still want this to be a demon. Music Sync: 10/10 NO ERRORS FOUND FROM ME . Very great job on music sync! You had the beginning spot on the most with music sync. You also had the ending very great with music sync. The middle almost had some off sync parts, but I know you managed to fix that . Overall: 9.3/15 Really great level, with great designs and music sync! I wound really recommend playing this if you want to beat a demon, or want stars . Loved the music sync on the beginning the most, loved the middle parts drop designs, and loved the endings gamepaly! My Opinion: Move to Feature Worthy | Feature Second page | Feature 1st page if gameplay repetitiveness is fixed. Rate 10 stars. Wouldn't it be 27.9/30, or about 14/15? I add up all 3 scores, and divide them by 3. 3 Because of the 3 categories. Thanks for the notice though
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 3, 2016 9:07:57 GMT -5
Well, Creator GMD made some good points, but this is my own independent review so there may be quite a few repeats of what he said. Deco: Very GoodI really liked the deco, it as great! Especially the custom background, that really added some life to the level. There were a few flaws every now and then. The deco seemed to repeat quite a lot in a few sections, and it makes it a bit dull there. Try changing up the deco more drastically, so it becomes more interesting. The custom BG for the cube and robot did sort confuse me a few times, as I wasn't too sure which blocks the CBG and which weren't. It was e cellent how varied the block designs were, but I noticed the colours didn't change very often, or at all. Perhaps a in a few sections, you could have changed the colours? I think the laser in the UFO wasn't used often enough, it would have made the deco better if it was used more. It is also so varied from the colours that it is very distracting, and a few times I found I couldn't focus. The three problems after this Creator GMD already mentioned, but i can add a little more detail to it. The drop to black just before the robot needs some deco, otherwise it is a bit bland. Perhaps you could add that laser I was talking about earlier? Really, it could be any kind of deco, just as long as it is there. I too enjoyed the CBG just before the barrage of portals. This CBG was really good, and as Creator GMD said, it should have gone into the drop, because the drop part feels empty without it. If you decide to add this is an possible update, make sure the "strings" as I call them, go down much faster do compensate for the music. And the last one. The last cube doesn't have enough BG detail, just the hearts. This makes it empty and bland, especially when you had used a new design idea in the previous part. It would have made the exit rather grand.
Gameplay: Good It was was done pretty well. Not much repetitiveness with the shapes and sizes were found. But I say "not much" because I found d a few little sections with these. The ball just before the drop looked very copied and pasted, especially with the spikes, try changing this up. The wave parts in the drop also suffered from this problem, they seemed a bit copied and pasted. The robot part with the mini part not only seemed copied and pasted but they were too small as well. It is hard to see sometimes so try making them bigger.The ball in the drop with the jump orbs seemed too repetitive and I think it would have been better if you experimented with different orbs. I thought that the UFO had WAYYY to many jump orbs. I counted too. There is 12. TWELVE? Lower the number of orbs here, it is too repetitive. I noticed that during the wave just before the bunch of portals leading the drop had a mirrored set of blocks, it is easy to see here you used copy and paste. Try changing up the shapes here. The mini cue had seven flat mini spikes, this is too repetitive, so try doing a pattern with the sizes, like one that is scaled to 0.75 and the next stays the same scale as you changed it to, and alternate. It would make for a nice pattern. I know these problems were brought up Creator GMD but I feel as though I added more detail with my explanation.Music Sync: ExcellentLet me just say, the music sync was the best I have ever seen! I have reviewed quite a few levels now and none has been as good as this! It was excellent how you managed to sync up even the most intricate of parts of the music. Every fast beat, and slow beat and drop was taken into account with great attention and the level is all the better for it. I will admit, it wasn't perfect. Some of the parts werent synced enough, in the middle especially. But since most of the level is basically dubstep, I know it is hard to sync anyway. I loved how you varied the different ways to sync the fast beats. I did say the gameplay got repetitive in most parts, and I know this done to sync the music, but I suggest finding EVEN MORE ways to sync the music. Considering it is extremely difficult to get a very good in music sync from me, getting an excellent is definitely something to be ecstatic about.Flow: GoodThe flow was done pretty well. For the most part the transitions are smooth and aren't too jarring. I am surprised the bit into the drop was pretty smooth, although the high speed can come as a big surprise to someone who hasn't practiced. There were one bit that was off. The ending with the cube, and I did say this in deco, it has no detail. This is very jarring considering the rest of the level contains large amounts of deco. So for it to just halt and use little doesn't make too much sense.Creativity/Originality: GoodThe level was fairly creative. I do have do have to say that there aren't any really innovative parts in the level, but there are a few creative things. The shadows used during the drop in the wave definitely gave a higher quality to the level, but I have seen it before. This is going into originality, as the shadow idea is very often-used, in levels like Deadlocked v3 and Spacelocked. The theme is not anything particularly new either, and the fast transitions during the drop is something that has been used in levels like Hot Pursuit and Motion. But seen as though the song is very fast paced at the drop, that's understandable.Overall: Very Good/ExcellentI would say it belongs in feature worthy as borderline feature worthy. I can also settle for a very high end good. As Creator GMD said, it belongs in feature second page because of the repetitiveness, and I agree. Happy Creating!
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Post by megaman9 on Aug 3, 2016 9:54:18 GMT -5
Wouldn't it be 27.9/30, or about 14/15? I add up all 3 scores, and divide them by 3. 3 Because of the 3 categories. Thanks for the notice though You calculate the average by adding up the number and dividing it by the amount of numbers (in this case, 3). Since the three scores are out of 10, the result should be out of 10. 9.4 + 8.5 + 10 = 27.9 27.9 / 3 = 9.3You got the right number, but it should be out of 10 (since all the other categories are out of 10) not out of 15. If you wanted it to be out of 15, you would have to do some math: 9.3/10 = x/15 10x = 9.3(15) 10x = 139.5 139.5 / 10 = 13.95 So the overall score would be 13.95/15.wow you just made me do math over the summer ;-;Anyway, you should just keep your overall scores out of 10 to avoid confusion
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 3, 2016 9:57:16 GMT -5
I add up all 3 scores, and divide them by 3. 3 Because of the 3 categories. Thanks for the notice though You calculate the average by adding up the number and dividing it by the amount of numbers (in this case, 3). Since the three scores are out of 10, the results should be out of 10. 9.4 + 8.5 + 10 = 27.9 27.9 / 3 = 9.3 You got the right number, but it should be out of 10 (since all the other categories are out of 10) not out of 15. If you wanted it to be out of 15, you would have to do some math: 9.3/10 = x/15 10x = 9.3(15) 10x = 139.5 139.5 / 10 = 13.95 So the overall score would be 13.95/15. wow you just made me do math over the summer ;-;Anyway, you should just keep your overall scores out of 10 to avoid confusion Geometric123: very true. It confused me too. Speaking of reviews, how was mine? (I know it kinda repeats a few things Creator GMD said, but I hope I was more specific.
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Post by megaman9 on Aug 3, 2016 10:01:00 GMT -5
You calculate the average by adding up the number and dividing it by the amount of numbers (in this case, 3). Since the three scores are out of 10, the result should be out of 10. 9.4 + 8.5 + 10 = 27.9 27.9 / 3 = 9.3 You got the right number, but it should be out of 10 (since all the other categories are out of 10) not out of 15. If you wanted it to be out of 15, you would have to do some math: 9.3/10 = x/15 10x = 9.3(15) 10x = 139.5 139.5 / 10 = 13.95 So the overall score would be 13.95/15. wow you just made me do math over the summer ;-;Anyway, you should just keep your overall scores out of 10 to avoid confusion Geometric123: very true. It confused me too. Speaking of reviews, how was mine? (I know it kinda repeats a few things Creator GMD said, but I hope I was more specific. Your review was awesome! (Also, please put your messages outside the quote box ;-
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 3, 2016 10:04:34 GMT -5
Your review was awesome! (Also, please put your messages outside the quote box ;- I know, it is just sometimes I can't hit the line OUTSIDE of the box. It looks like that, and there's pretty much nothing I can do about it, except leave some space and put my name before my actual comment so you know that was the bit wrote. Also, thanks for saying it was good! I was kinda worried you would say "I don't know TL;DR" but I guess I do make really long reviews anyway. Thanks Megaman9!!! Also, congrats on the promotion to owner!! Wow, even my reply was long...
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Post by megaman9 on Aug 3, 2016 10:15:27 GMT -5
Your review was awesome! (Also, please put your messages outside the quote box ;- I know, it is just sometimes I can't hit the line OUTSIDE of the box. It looks like that, and there's pretty much nothing I can do about it, except leave some space and put my name before my actual comment so you know that was the bit wrote. Also, thanks for saying it was good! I was kinda worried you would say "I don't know TL;DR" but I guess I do make really long reviews anyway. Thanks Megaman9!!! Also, congrats on the promotion to owner!! Wow, even my reply was long... If your cursor goes inside the line, go to the BBCode tab at the bottom and type your reply there.
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 3, 2016 10:19:59 GMT -5
I know, it is just sometimes I can't hit the line OUTSIDE of the box. It looks like that, and there's pretty much nothing I can do about it, except leave some space and put my name before my actual comment so you know that was the bit wrote. Also, thanks for saying it was good! I was kinda worried you would say "I don't know TL;DR" but I guess I do make really long reviews anyway. Thanks Megaman9!!! Also, congrats on the promotion to owner!! Wow, even my reply was long... If your cursor goes inside the line, go to the BBCode tab at the bottom and type your reply there. Yeah, thanks megaman. Using now lol.
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