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Post by Cheeseguy on May 19, 2015 21:54:34 GMT -5
So i've had some concerns about the new gamemode in 2.0 - How will you make it go along with the music?
- How will you design levels around it?
- What is it's real purpose?
I'm pretty much excited for everything else in 2.0 except this because i'm just not sure how well it will fit into the game :/
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Post by Miguel888 on May 19, 2015 23:51:47 GMT -5
So i've had some concerns about the new gamemode in 2.0 - How will you make it go along with the music?
- How will you design levels around it?
- What is it's real purpose?
I'm pretty much excited for everything else in 2.0 except this because i'm just not sure how well it will fit into the game :/
You will find out in 2.0
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Post by Risen Phantom on May 21, 2015 3:51:28 GMT -5
So i've had some concerns about the new gamemode in 2.0 - How will you make it go along with the music?
- How will you design levels around it?
- What is it's real purpose?
I'm pretty much excited for everything else in 2.0 except this because i'm just not sure how well it will fit into the game :/
You will find out in 2.0 The Undemonner has his ways.
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1,178 posts
Hardest Demon: e
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Post by Drakaglin on May 21, 2015 7:44:16 GMT -5
This is the first vehicle that doesn't have borders (a defined ceiling and floor)
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Post by Deleted on May 21, 2015 7:58:01 GMT -5
Don't worry, the new vehicle will work out perfectly fine. This is not the only vehicle that doesn't follow the music strictly. The ship and the UFO turned out more than okay, and they barely follow the music at all. We must have faith in RobTop.
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Post by Deleted on May 21, 2015 8:11:54 GMT -5
Also, as for your other two concerns, the Robot modes only function is to jump higher while you tap for longer periods of time and jump lower if you tap the screen for shorter periods of time. It won't be difficult to build levels around it, as the only thing you will have to take into account for is that you'll have to space out the blocks a little bit to account for the greater jump height. As well, this game mode has no purpose except for making this game more fun to play. In fact, the wave mode, UFO, Ship, and Ball have no purpose too, they are just extra features in the game that are designed to make it more fun to play ( the cube, on the other hand, is the most essential feature of the game, Geometry Dash would cease to exist without it). Don't worry, RobTop wouldn't just spend 6 months on a game mode only to make it terrible.
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Post by 6359_ on May 21, 2015 8:48:41 GMT -5
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Post by Deleted on May 21, 2015 11:22:56 GMT -5
Even though it's true that timing is the most important part of the UFO, it generally doesn't follow the music too strictly by itself. In Theory of Everything, even though it goes well with the music, it doesn't follow the rhythm of the song. Sorry if I made myself unclear.
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Post by 6359_ on May 21, 2015 11:54:13 GMT -5
Even though it's true that timing is the most important part of the UFO, it generally doesn't follow the music too strictly by itself. In Theory of Everything, even though it goes well with the music, it doesn't follow the rhythm of the song. Sorry if I made myself unclear. But it is timed to the song; just not as you would expect. It often follows the deeper tones. (the wave often follows the treble-ish parts, for example)
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Post by Deleted on May 21, 2015 13:50:47 GMT -5
That might be true, but it isn't very noticeable. The game mode itself goes well with the music, but it the fact that it follows the music isn't really noticeable. The game modes that follow the beat the best are probably the ball, the cube, and the wave. The ship barely follows the music, while the UFO goes with the music but doesn't follow it. This new game mode will probably be like the UFO.
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Post by Deleted on May 21, 2015 14:03:30 GMT -5
Don't knock it till you try it. It might be useful for making sections where timing your jumps is the key And let's face it, cube mode is the only mode that can be timed perfectly to every note in a song :/
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Post by Deleted on May 21, 2015 14:10:43 GMT -5
Not necessarily. Wave mode, if used right, can be timed almost pitch-perfect to every note. It's hard, but it's possible ( look at ZethincAlpha's wave section in SuperSonic). Ball mode can also be synced perfectly to the music. However, I agree with you on everything else. Ship mode by itself doesn't follow the music at all, it needs help from other game mechanics to fit with the music. The UFO barely follows the music at all, and if it does, the timing is most likely very tight. Once again, you need outside sources to let it fit in with the music ( like gravity portals). The problem is that the cooler the game mode is, the harder it is to synchronize to the music. The UFO has cool game mechanics but is hard to synchronize to the beat properly. This one is probably made more out of the cool factor rather than being sync to the music.
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Post by Cheeseguy on May 21, 2015 14:51:21 GMT -5
Not necessarily. Wave mode, if used right, can be timed almost pitch-perfect to every note. It's hard, but it's possible ( look at GBoy's wave section in SuperSonic). Ball mode can also be synced perfectly to the music. However, I agree with you on everything else. Ship mode by itself doesn't follow the music at all, it needs help from other game mechanics to fit with the music. The UFO barely follows the music at all, and if it does, the timing is most likely very tight. Once again, you need outside sources to let it fit in with the music ( like gravity portals). The problem is that the cooler the game mode is, the harder it is to synchronize to the music. The UFO has cool game mechanics but is hard to synchronize to the beat properly. This one is probably made more out of the cool factor rather than being sync to the music. I'm still super pumped for 2.0. The robot guy is pretty different from the other modes that have been added and I guess that's why it concerned me. I don't think it will be a big deal, but how will tiny robot work
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Post by officialdavidgd on May 22, 2015 9:59:14 GMT -5
Not necessarily. Wave mode, if used right, can be timed almost pitch-perfect to every note. It's hard, but it's possible ( look at GBoy's wave section in SuperSonic). Ball mode can also be synced perfectly to the music. However, I agree with you on everything else. Ship mode by itself doesn't follow the music at all, it needs help from other game mechanics to fit with the music. The UFO barely follows the music at all, and if it does, the timing is most likely very tight. Once again, you need outside sources to let it fit in with the music ( like gravity portals). The problem is that the cooler the game mode is, the harder it is to synchronize to the music. The UFO has cool game mechanics but is hard to synchronize to the beat properly. This one is probably made more out of the cool factor rather than being sync to the music. I'm still super pumped for 2.0. The robot guy is pretty different from the other modes that have been added and I guess that's why it concerned me. I don't think it will be a big deal, but how will tiny robot work I'd like to see upside-down, 3x speed mini robot man ( ?° ?? ?°)?
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Post by Deleted on May 22, 2015 10:02:52 GMT -5
I have two theories about the robot mode: Either it will be super sensitive when tapped ( like the wave), or will be desensitized ( like the UFO). Personally, I think the first option is more likely, but you never know what RobTop will think.
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