6,222 posts
Discord: lordmuzik848#0191
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Post by geometricbutton on Jul 21, 2016 15:51:18 GMT -5
So since threads in Resolved can't be posted in, I've decided to make another one.
Basically a similar thing is happening to what was described in that thread. The difference here is that I'm on iOS and one does not simply access the files. Saving and loading also does not work since my GD file size has bloated to about 2.4GB and no amount of level deleting has remedied this as of yet.
In case the issue is slightly different, I'll describe it: starting from a start pos or unpausing the player while in the editor, causes the music to come out of sync. Actually playing the level does not have these bugs.
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Post by JoshKip on Jul 23, 2016 18:36:23 GMT -5
This happens to most people. Surv showed RobTop on stream and he said he will look into the problem
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6,222 posts
Discord: lordmuzik848#0191
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Post by geometricbutton on Jul 24, 2016 4:54:02 GMT -5
So this will fix itself in 2.1?
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6,222 posts
Discord: lordmuzik848#0191
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Post by geometricbutton on Oct 27, 2016 14:44:09 GMT -5
I still haven't found a solution for this.
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2,446 posts
Discord: VegetarianBacon#5162
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Post by VegetarianBacon on Oct 27, 2016 15:24:51 GMT -5
holy shit that bump
When I playtest my music or do the testmode, the music starts a little ahead of that point. The playtest music green bar starts further out.
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Post by Waterarko on Oct 27, 2016 16:44:10 GMT -5
Do you have any custom objects?
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6,222 posts
Discord: lordmuzik848#0191
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Post by geometricbutton on Oct 28, 2016 5:20:22 GMT -5
yup
(Not placed)
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Post by Waterarko on Oct 28, 2016 11:23:22 GMT -5
Try inserting them into a separate level if they are important and delete them from the custom object list
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6,222 posts
Discord: lordmuzik848#0191
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Post by geometricbutton on Oct 28, 2016 13:05:00 GMT -5
Holy crap it worked.
Now I can make layouts like these, timed to the music, and actually able to playtest them properly
Is robtop aware of this bug or the fix?
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Post by Ezel on Oct 28, 2016 13:15:03 GMT -5
I don't know if he's aware of this, someone should report this. :/ But I see it has been fixed. Moving to resolved.
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