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Post by Deleted on Mar 1, 2016 4:58:28 GMT -5
i made a new level guys. 17415317
have no video because it was verified and built on phone.
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Post by Osiris (Jatin) on Mar 1, 2016 5:36:01 GMT -5
Decoration: 4/10, really sh!t until the 2.0 bit came in
Design: 4/10, an interesting choice of blocks, but a pretty inconsistent and ugly theme
Gameplay: 6/10, generally fun, but kinda annoying and a bit buggy
Music Sync: 7/10, pretty good
Originality: 8/10, very original
Should it be star rated: Sorry no, I think it should be moved to Decent Should it be featured: No
Overall score: 29/50 or 5.8/10
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Post by Deleted on Mar 1, 2016 5:59:38 GMT -5
Decoration: 4/10, really sh!t until the 2.0 bit came in Design: 4/10, an interesting choice of blocks, but a pretty inconsistent and ugly theme Gameplay: 6/10, generally fun, but kinda annoying and a bit buggy Music Sync: 7/10, pretty good Originality: 8/10, very original Should it be star rated: Sorry no, I think it should be moved to Decent Should it be featured: No Overall score: 29/50 or 5.8/10 well thank u alot ( ͡° ͜ʖ ͡°) Oh and tell me, where is the 2.0 bit?
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Post by Osiris (Jatin) on Mar 1, 2016 6:01:52 GMT -5
sorry
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Post by Deleted on Mar 1, 2016 6:04:25 GMT -5
its k, but where is the "2.0 bit" in my level? pretty much all of it uses 2.0 blocks somewhere. except for some parts. i do agree that the design is inconsisetent, but this is my first long map that i have built.
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Post by Osiris (Jatin) on Mar 2, 2016 4:21:13 GMT -5
i cant check because my internet is acting up, and the forums is pretty much the only thing that works, but you start using lots more 2.0 objects and customs backgrounds at one point, i think its about halfway through the level
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My level
Mar 2, 2016 5:31:32 GMT -5
via mobile
Post by Deleted on Mar 2, 2016 5:31:32 GMT -5
i cant check because my internet is acting up, and the forums is pretty much the only thing that works, but you start using lots more 2.0 objects and customs backgrounds at one point, i think its about halfway through the level at the end. So everything is shit before then? Is that what you are telling me? To be honest, I dont think so. Just look at all the effort.
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769 posts
Favorite Level: Asmyetry
Hardest Demon: ff0000
Mini-Profile Background: ff0000
Mini-Profile Name Color: {"image":"","color":"960c0c"}
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Post by chocothep1e on Mar 2, 2016 7:52:00 GMT -5
Design: 4/10 Ok, one thing that you should do is use corner pieces, and use the little line blocks on the outlines of large blocks. This you didn't do, and instead just randomly placed tons of slopes. At the transition to 21% ship, there are a bunch of random blocks going above the ship portal. At 34%, the slopes need another type of block to complete them, but you did not use it, instead you just placed part of the slope. 43% is something that always gets me, 1-block pillars. They are just standing up there, not very original.
Decoration: 5/10 In the beginning at least, it seems you just randomly put some decoration onto some blocks. That is not good. We must make it good. WE CAN REBUILD! 10% wave just seems like a bunch of black slopes, and occasionally block design in the background. No real deco. Ball at 17% just seems like you randomly stuck slopes for deco. 24% is ok, but not original, as you copied daddepros part in SS. 33% ship I have no idea what on earth the background is, seems like random little blocks. 48% cube is ok, but the problem is that the jump pads are just sticking out like a sore thumb until the blocks appear. The ball part at 60% is underdecorated, maybe occasionally a little block design in the background, but nothing more. Same thing with ufo after.
Gameplay is solid, the first cube teleport in the beginning is annoying though. Also some annoying jump rings at 48% cube. 8/10
Total score! 5.66/10
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Mar 2, 2016 8:59:55 GMT -5
Design: 4/10 Ok, one thing that you should do is use corner pieces, and use the little line blocks on the outlines of large blocks. This you didn't do, and instead just randomly placed tons of slopes. At the transition to 21% ship, there are a bunch of random blocks going above the ship portal. At 34%, the slopes need another type of block to complete them, but you did not use it, instead you just placed part of the slope. 43% is something that always gets me, 1-block pillars. They are just standing up there, not very original. Decoration: 5/10 In the beginning at least, it seems you just randomly put some decoration onto some blocks. That is not good. We must make it good. WE CAN REBUILD! 10% wave just seems like a bunch of black slopes, and occasionally block design in the background. No real deco. Ball at 17% just seems like you randomly stuck slopes for deco. 24% is ok, but not original, as you copied daddepros part in SS. 33% ship I have no idea what on earth the background is, seems like random little blocks. 48% cube is ok, but the problem is that the jump pads are just sticking out like a sore thumb until the blocks appear. The ball part at 60% is underdecorated, maybe occasionally a little block design in the background, but nothing more. Same thing with ufo after. Gameplay is solid, the first cube teleport in the beginning is annoying though. Also some annoying jump rings at 48% cube. 8/10 Total score! 5.66/10 1 sentence for gameplay? ;-; also where is the music sync?
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Post by Deleted on Mar 2, 2016 9:59:32 GMT -5
Design: 4/10 Ok, one thing that you should do is use corner pieces, and use the little line blocks on the outlines of large blocks. This you didn't do, and instead just randomly placed tons of slopes. At the transition to 21% ship, there are a bunch of random blocks going above the ship portal. At 34%, the slopes need another type of block to complete them, but you did not use it, instead you just placed part of the slope. 43% is something that always gets me, 1-block pillars. They are just standing up there, not very original. Decoration: 5/10 In the beginning at least, it seems you just randomly put some decoration onto some blocks. That is not good. We must make it good. WE CAN REBUILD! 10% wave just seems like a bunch of black slopes, and occasionally block design in the background. No real deco. Ball at 17% just seems like you randomly stuck slopes for deco. 24% is ok, but not original, as you copied daddepros part in SS. 33% ship I have no idea what on earth the background is, seems like random little blocks. 48% cube is ok, but the problem is that the jump pads are just sticking out like a sore thumb until the blocks appear. The ball part at 60% is underdecorated, maybe occasionally a little block design in the background, but nothing more. Same thing with ufo after.Gameplay is solid, the first cube teleport in the beginning is annoying though. Also some annoying jump rings at 48% cube. 8/10 Total score! 5.66/10 are u blind? also i didnt copy anything at all. i just built stuff, also can u learn me how to use corner pieces? i dont know how they work. so you are requesting that all of the level should be full of rainbows and stuff? some parts wasnt just random, it was supposed to look like that. and the fact that 1 block pillars are standing up are not original? what are you thinking? its just a transition to the next part. i do not agree with your review at all. the worst part is that you dont even mention if the level should be decent or good or whatever.
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769 posts
Favorite Level: Asmyetry
Hardest Demon: ff0000
Mini-Profile Background: ff0000
Mini-Profile Name Color: {"image":"","color":"960c0c"}
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Post by chocothep1e on Mar 2, 2016 15:43:49 GMT -5
Design: 4/10 Ok, one thing that you should do is use corner pieces, and use the little line blocks on the outlines of large blocks. This you didn't do, and instead just randomly placed tons of slopes. At the transition to 21% ship, there are a bunch of random blocks going above the ship portal. At 34%, the slopes need another type of block to complete them, but you did not use it, instead you just placed part of the slope. 43% is something that always gets me, 1-block pillars. They are just standing up there, not very original. Decoration: 5/10 In the beginning at least, it seems you just randomly put some decoration onto some blocks. That is not good. We must make it good. WE CAN REBUILD! 10% wave just seems like a bunch of black slopes, and occasionally block design in the background. No real deco. Ball at 17% just seems like you randomly stuck slopes for deco. 24% is ok, but not original, as you copied daddepros part in SS. 33% ship I have no idea what on earth the background is, seems like random little blocks. 48% cube is ok, but the problem is that the jump pads are just sticking out like a sore thumb until the blocks appear. The ball part at 60% is underdecorated, maybe occasionally a little block design in the background, but nothing more. Same thing with ufo after. Gameplay is solid, the first cube teleport in the beginning is annoying though. Also some annoying jump rings at 48% cube. 8/10 Total score! 5.66/10 1 sentence for gameplay? ;-; also where is the music sync? Never have done music sync, because Imho it is not as important as the others.
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Mar 2, 2016 16:16:15 GMT -5
1 sentence for gameplay? ;-; also where is the music sync? Never have done music sync, because Imho it is not as important as the others. i hve no comments on that
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My level
Mar 2, 2016 17:21:54 GMT -5
via mobile
Post by Deleted on Mar 2, 2016 17:21:54 GMT -5
Never have done music sync, because Imho it is not as important as the others. i hve no comments on that you could review this.
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Mar 2, 2016 19:47:30 GMT -5
EchoSquad by FiendGameplay: 9/12For a "harder" difficulty level, it uses quite a few interesting gameplay mechanics such as the very first jump, the moving objects in the beginning, and the dual UFO. These enhanced the gameplay and made it a bit more unique. In terms of gameplay, your ship and ball sections were great. I especially enjoyed the gameplay in the last few bits. You took a risk with the wave sections by adding a bit more complexity than the average harder level, but it turned out pretty good. I do have a few complaints however. My largest complaint is with the transitions. I'm not going to criticize you for portal transitions, but you should at least give some reaction time so you don't die immediately after a portal. Nothing annoys players more. Examples: 18 %, 10%, etc. The green orb placement in the first ball is a bit off. Make them further apart. Design: 7/10The beginning was very dissapointing. I understand you tried something new, but it looked like a big mess. The first wave looked very bad too. You used plain black and no real design. I would redo the design for the beginning. I didn't like the straight wave section, it looked a bit bland and didn't fit with the theme. I didn't notice any lack of cornerpieces :/ I really liked 60% and up. It was perfect in my opinion. The UFO part and 3rd wave stood out to me a lot Deco + Effects: 5/8The section you need the most improvement on by far. Some sections like the first wave were almost completely undecorated, and therefore looked empty. The purpose of decoration is to make a level look good, and the beginning did not look good so there is definetely a problem with the deco. The rest looks great though. No effects, so I'm not judging that. Music Sync: 5/5Perfect! Flashes, beating objects, transition sync... All I could ask for!! Bonus: 5/5I really really liked the level, especially that you focused on the gameplay Overall: 31/40 = 77% Low feature worthy Not moving this because of the other reviews @scrub
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Post by Osiris (Jatin) on Mar 3, 2016 1:12:03 GMT -5
its k, but where is the "2.0 bit" in my level? pretty much all of it uses 2.0 blocks somewhere. except for some parts. i do agree that the design is inconsisetent, but this is my first long map that i have built. at about 22% also you can skip the ship portal at 30%
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