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Post by HeavenlyWillow on Dec 19, 2021 20:37:24 GMT -5
I had a long and troubled history working on this level. I started working on Tenacity almost a year ago and I eventually gave up, until recently, I completely revamped the layout and felt proud to say the least. This is not my first level, however. Tenacity is a remake of Alien Planet, an old, amateur level I made back in early 2017. The level was not featured and only had 51 likes and 434 downloads. Looking back, I realized how much potential Alien Planet had. The gameplay was... okay, not good, but the visuals were dull and uninspired. Thus I was compelled to remake the level entirely from scratch.
I only finished the layout, so I would appreciate constructive criticism regarding the gameplay. Are there any changes I should make? Are some sections too easy or too hard? Are any of the coins too easy or too hard?
Tenacity: 76694716
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Post by RFMX on Dec 20, 2021 6:45:45 GMT -5
The Judging Panel does not accept layouts. Please use the Level Suggestion (Non-Judged) panel if you want to post layouts. With that aside... - Do NOT copy gameplay. I repeat, DO NOT COPY GAMEPLAY. While music can repeat, for gameplay, not so much. One single repetion is enough to cause boredom.
- Flappy Bird gameplay is outdated. Don't make pillars with spikes and call it an obstacle. The ship and the UFO both have their characteristics, and will need different gameplay to get the most from them.
- Separate the coins. The 'hey, here's a challenge' moment shouldn't be bombarded in a single segment, just like you wouldn't want work to come in huge bulks.
- If you aim to make a 5 star level, maybe consider not adding tight jumps, and not putting those tight jumps in robot. Robot essentially has two inputs: the timing to start the press, and the timing to release. The timing is much harder to nail compared to cube or ball.
- Try to give more vertical movement to the icon, so it feels more dynamic. Especially when you chose a song that is quite upbeat, you don't want the icon to become idle. It does not fit.
- Don't stop building before the drop. This is just my personal opinion, but I think because the drop is the core of the song, like how the chorus is the most prominent part in a pop song, it should definitely be included in a level. I have only seen one good level that has gameplay cut right before the drop, and still I don't like that.
Overall, it really needs improvement. My advice of creating levels is to play more, and find out how the great levels are great. You don't need to look far - a lot of epic levels have at least decent gameplay.
>>> Moving to Archive.
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