5 posts
Creator Points: 0
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Post by Kwènt on Mar 12, 2017 11:23:14 GMT -5
Mayhem by me (Hard Demon) ID: 30898972
It's a hard dual level with a red-black effect. Judge my level please ;3;
Oh and here's the video:
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Post by Deleted on Mar 12, 2017 12:38:02 GMT -5
first review lol
gameplay - 8/10
for being a hard dual demon, the duals are pretty bland. it's good that they are asymmetrical, but the large portion of them are dual cubes, which is pretty boring after a while. it would've been nice to see longer portions of the mixed parts in the middle of the second dual. it's good that you made a large portion of the third dual a ball or spider, but i personally think it would've been nicer to see maybe a ship or a longer wave dual, other than the one at 74 - 75.
music sync - 4.5/5 everything syncs pretty well, but everything before the first wave is pretty average in terms of sync. the dual jumps are all synced to the music pretty well; as are all the flashes; all the jumps are coordinated, and it's obvious you made it this way.
visuals - 7.5/10
the visuals look nice, especially for the red theme you gave it, but the effects are very boring after using them for 30% of the level. also, the first 7% of the level looks very boring, it could've used a more calm effect than the rest of the level, as it was the calmest part of the song. also, i seemed to notice the first dual has an effect that looks like it was from HeLL's first cube. next time try not to overuse the effects to where they become bland. the block design looks good aswell, and every part has varied block design. originality - 4.5/5 it's pretty original, it's really just the fact the effects are so overused in the level.
overall - 24.5/30 - feature worthy/good it's .5 points from feature worthy, so i'm just gonna put it there. it's a very nice level, but some things could be improved. nice work.
(maybe i was too harsh...)
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Post by artsy on Mar 15, 2017 18:49:12 GMT -5
first review lol gameplay - 8/10 for being a hard dual demon, the duals are pretty bland. it's good that they are asymmetrical, but the large portion of them are dual cubes, which is pretty boring after a while. it would've been nice to see longer portions of the mixed parts in the middle of the second dual. it's good that you made a large portion of the third dual a ball or spider, but i personally think it would've been nicer to see maybe a ship or a longer wave dual, other than the one at 74 - 75. music sync - 4.5/5 everything syncs pretty well, but everything before the first wave is pretty average in terms of sync. the dual jumps are all synced to the music pretty well; as are all the flashes; all the jumps are coordinated, and it's obvious you made it this way. visuals - 7.5/10 the visuals look nice, especially for the red theme you gave it, but the effects are very boring after using them for 30% of the level. also, the first 7% of the level looks very boring, it could've used a more calm effect than the rest of the level, as it was the calmest part of the song. also, i seemed to notice the first dual has an effect that looks like it was from HeLL's first cube. next time try not to overuse the effects to where they become bland. the block design looks good aswell, and every part has varied block design. originality - 4.5/5 it's pretty original, it's really just the fact the effects are so overused in the level. overall - 24.5/30 - feature worthy/good it's .5 points from feature worthy, so i'm just gonna put it there. it's a very nice level, but some things could be improved. nice work. (maybe i was too harsh...) Thats such a sick level! The exhilarating rush that you must get from beating this! I agree with the review already stated 100%. There are improvements to be made, however, amazing job already! Moving to Feature-Worthy Levels (can't see it getting 1st page Featured, however I can see it getting 2nd or 3rd page for sure!)
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