0-30%Throughout this part, a major flaw is present, in that the portals are all invisible or shaded black. The problem with the black shading is amplified by the dark background and decor scheme. Also, 27-30% is too spammy. The cube part is a lot better though. The first ship also isn't as bad because you don't have to do as much distinguishing, but there are those pesky invisible portals again. However, this is a hell-themed extreme demon, so SOME elements are excusable.
The design and decoration is AMAZING! The lava art is great, and is a lot different from most interpretations of lava in GD, but in a good way. As for block designs, they have their own good touch of originality and great execution. There is also the great decoration that really uses certain types of decoration well.
While the gameplay sync is good, you missed several key opportunities to add background pulses. Those would really make the sync much more improved.
Gameplay: 2 (60)
Design: 4 (120)
Sync: 1.5 (45)
30-59%The problems from the earlier parts in the gameplay persist here, as black-shaded and invisible portals are still noticeable. Also, the black screen transitions aren't that fair. Also, that triple speed 2 space wave spam with spikes in it.....just......no......
Seriously, wave spam like that is bad. You should fix it with tight wave parts or something less horrible. Removing the shades and invisibility from portals would improve things, as well as removing the black screen transitions and replacing them with something more fun.
There is more great art, more great designs, more great decorations, more great everything pretty much
. The ball part also has a unique idea in the rapid design switching.
The sync is pretty good, but lacks vital background pulses, and is negatively affected by the black shaded transitions where the icon disappears.
Gameplay: 1 (29)
Design: 4 (116)
Sync: 1.5 (43.5)
59-100%While the orb and portal problems are present, the gameplay seems to not get stuck with that horrible wave spam. However, there is too much straight fly, and that should be replaced with a different type of gameplay in some parts. At least this is being verified by a 144hz player.
Beautiful designs, decorations, art, and everything else! I especially like how it strays from the hell theme by using other colors such as gray and especially purple. That is near-unprecedented in hell-themed levels! The purple part also has a great looking core part.
Again, gameplay sync is pretty good, but synced pulses are nearly non-existent.
Gameplay: 1.5 (61.5)
Design: 4 (164)
Sync: 1.5 (61.5)
Gameplay (7.5/20)This level is really let down by the gameplay. While some elements are excusable due to the level's difficulty, the many hard-to-distinguish orbs and portals, as well as the wave spam and a few other negative elements, really detract from a great level.
Design (20/20)This level looks AMAZING! So many original ideas, so much great art, so many great designs, a ton of great decoration, and awesome things all around!
Sync (7.5/10)The gameplay is well synced, but is lacking in the background pulse department.
Originality (1.2x)There are so many original things in this level. The lava art, the use of non-red colors in a hell-themed level (especially your usage of purple), the ball part's rapid design switching, the impeccable execution, the usage of various decorations in unique ways, everything. Sure, the hell symbols are from Terron and Funnygame, but you used them in new ways.
Total (42/60)Feature Worthy.
DifficultyExtreme Demon.
well, this may get featured in a few months (5-9). A few for Oddysy to verify, since this is harder than Bloodbath, and a few for Robtop to actually rate it.