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Post by RekindL on Oct 2, 2016 4:57:12 GMT -5
My old level which I decided to improve and finish. I'd like to say its one of my best, but that's my own opinion. Anyways, here's the ID:
Name: Dawne ID: 25299018 Difficulty: 6* or 7* (Harder) Song: I Got no Time by TheLivingTombstone Song ID: 672264 Pass of level (If needed): 123456
Solo/Collab level: Solo
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Post by Zoroamaster on Oct 3, 2016 13:25:08 GMT -5
My old level which I decided to improve and finish. I'd like to say its one of my best, but that's my own opinion. Anyways, here's the ID:
Name: Dawne ID: 25299018 Difficulty: 6* or 7* (Harder) Song: I Got no Time by TheLivingTombstone Song ID: 672264 Pass of level (If needed): 123456
Solo/Collab level: Solo
I'm not a level judge, but I give it an 8 just for gameplay, design, and effects
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Post by RekindL on Oct 18, 2016 1:07:29 GMT -5
Bump cause its been nearly 2 weeks and no level judge has judged this level yet .-.
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Post by RekindL on Nov 8, 2016 4:34:28 GMT -5
@dackdou judges pls. Feedback is needed on this one month old level/post ;_;
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Post by artsy on Nov 8, 2016 19:48:41 GMT -5
First of all, great level! I will grade this based off of Gameplay, Music Sync, and Decorations. Gameplay: The gameplay level in this is pretty good, nothing amazing, but it is still seems manageable and consistent. Some orbs at the beginning may cause some confusion just because they create a pinch of awkward gameplay. I love the part at 34% but I wish that you had given the player a split-second more time to react to each jump. Looks really nice though. My ONLY problem with the rest of the gameplay is that it seems like you are able to skip several portals here and there. (53%, 54%, 55%) As well as the green orb at 74%, the ship portal at 75% and 81%, and the wave portal at 85%. Some of the size changing portals in the end wave seem like they can be bypassed as well. I'm not sure if there are invisible portals that keep you from bypassing these portals, or if it is a mistake, but ultimately it looks somewhat awkward. Overall, the gameplay part is pretty good with some minor changes. Gameplay: 7/10 Music Sync: There are ultimately 2 types of music sync. Music sync to the gameplay, and music sync to the level. Your gameplay was paired really well with the music throughout the whole level! Nothing really to critique in this type of music sync because you nailed it! Your level, on the other hand, could have used some flashes and OBG, BG changes to the music to add music sync. As an example, the rainbow BG at 50% could have used a white flash at Half Opacity each time the beat hit. Obviously not a full white flash, but a faint, 50% Opacity flash with Blending would most likely have done the trick. Overall, the music sync seemed to be very well-executed and was evident throughout the level! Music Sync: 8/10 Decorations: The decorations in general were really good and professional. The backgrounds in most every section were really great and unique, however, the foreground in a few parts could have been filled up a bit more. From 50% till the end, I recommend placing some black music notes around to fill up space and also give a sense of music sync to the level in that part. Otherwise, Decorations were really awesome! Decorations: 8/10 Overall: 22/30 Deserves: Low-End Feature-Worthy Moving to Feature-Worthy Difficulty: 7*
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Post by RekindL on Nov 9, 2016 2:32:46 GMT -5
First of all, great level! I will grade this based off of Gameplay, Music Sync, and Decorations. Gameplay: The gameplay level in this is pretty good, nothing amazing, but it is still seems manageable and consistent. Some orbs at the beginning may cause some confusion just because they create a pinch of awkward gameplay. I love the part at 34% but I wish that you had given the player a split-second more time to react to each jump. Looks really nice though. My ONLY problem with the rest of the gameplay is that it seems like you are able to skip several portals here and there. (53%, 54%, 55%) As well as the green orb at 74%, the ship portal at 75% and 81%, and the wave portal at 85%. Some of the size changing portals in the end wave seem like they can be bypassed as well. I'm not sure if there are invisible portals that keep you from bypassing these portals, or if it is a mistake, but ultimately it looks somewhat awkward. Overall, the gameplay part is pretty good with some minor changes. Gameplay: 7/10 Music Sync: There are ultimately 2 types of music sync. Music sync to the gameplay, and music sync to the level. Your gameplay was paired really well with the music throughout the whole level! Nothing really to critique in this type of music sync because you nailed it! Your level, on the other hand, could have used some flashes and OBG, BG changes to the music to add music sync. As an example, the rainbow BG at 50% could have used a white flash at Half Opacity each time the beat hit. Obviously not a full white flash, but a faint, 50% Opacity flash with Blending would most likely have done the trick. Overall, the music sync seemed to be very well-executed and was evident throughout the level! Music Sync: 8/10 Decorations: The decorations in general were really good and professional. The backgrounds in most every section were really great and unique, however, the foreground in a few parts could have been filled up a bit more. From 50% till the end, I recommend placing some black music notes around to fill up space and also give a sense of music sync to the level in that part. Otherwise, Decorations were really awesome! Decorations: 8/10 Overall: 22/30 Deserves: Low-End Feature-Worthy Moving to Feature-Worthy Difficulty: 7* Thanks for the feedback on this level . The level that I'm working on right now has some unique effects that I've rarely if not ever seen in any level, so that should be interesting. I was going to include more decoration at the transition part (The one with the appearing blocks), but as always my laziness persuaded me to continue on with the level without ironing out the fine details of each part :/. But again thanks for the feedback!
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