90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Sept 26, 2016 12:31:57 GMT -5
GD Username: QuantumFlux ID: 24643915 I updated the level, please tell me what you think!
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Post by Deleted on Sept 26, 2016 15:31:48 GMT -5
Very nice level overall, a few things to improve: •Try to use more blending for some of the colours, especially when you overlap two objects. Also some of the colour are really stark and clash with each other, e.g. the bright orange, purple and black bg at 0:47; maybe reduce the saturation for those. •Try not to use "blind teleport" transititions, they are the easy way out of making a transition and annoying for the player. •If something is meant to be in the background, put it in the bottom layer/z order. (If there are two objects in the same layer, one with blending and one without, the non-blending one always ends up on top regardless of z order). Overall it looks really fun. Keep up the good work
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Sept 26, 2016 15:53:56 GMT -5
Very nice level overall, a few things to improve: •Try to use more blending for some of the colours, especially when you overlap two objects. Also some of the colour are really stark and clash with each other, e.g. the bright orange, purple and black bg at 0:47; maybe reduce the saturation for those. •Try not to use "blind teleport" transititions, they are the easy way out of making a transition and annoying for the player. •If something is meant to be in the background, put it in the bottom layer/z order. (If there are two objects in the same layer, one with blending and one without, the non-blending one always ends up on top regardless of z order). Overall it looks really fun. Keep up the good work Thanks a lot Tama_N! I will try to improve based on this! Also love your levels
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Sept 26, 2016 16:35:11 GMT -5
Please don't tag judges in new threads. Try waiting 2 weeks. In any case, this would work better if you just posted the update in the original thread and tagged me there.
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Post by Deleted on Sept 26, 2016 17:31:02 GMT -5
very nice custom backgrounds, but try to focus on general block types
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Post by Zoroamaster on Sept 27, 2016 10:57:15 GMT -5
GD Username: QuantumFlux ID: 24643915 I updated the level, please tell me what you think! milesman34 That's amazing dude! Nice job
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Sept 27, 2016 13:17:03 GMT -5
Please don't tag judges in new threads. Try waiting 2 weeks. In any case, this would work better if you just posted the update in the original thread and tagged me there. Okay, sorry.
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Oct 10, 2016 5:05:46 GMT -5
It's been 2 weeks, milesman34 could you please review this?
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Oct 17, 2016 4:58:40 GMT -5
What do I do if I have tagged a judge and they haven't replied for a week :/
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Post by Polarbeahr on Oct 24, 2016 7:01:48 GMT -5
GD Username: QuantumFlux - no really?!?!?! Over a period of a few days, I've seen you quickly judging a bunch of levels. I'd say that I'm impressed that you can do this that fast, though I warn you: Judging too fast might result into unclear reviews! If you want to judge a level to the PERFECT, You have to be detailed and precise about every single thing that is present in the level; Though this is how I like to judge levels. After all... Suit yourself!
Now i think it's time someone takes down this thread and judges it to it's 'Maximanial Maxmannaking Maxed Maximum!!!!'. (sorry).
DISCLAIMER: I am not responsible for outsynced music in the video; I cannot help this! If the video does have bad sync with the audio, and I have judged this, you can send me a PM and i'll try to fix the judged mistakes!
I'd say I've tried to consider judging this before, but something came in between;
- Overall - Why are you using a LDM key? I don't see overused decoration in this level.
At first sight, this level brings a thing I did not expect from you; It looks bad. I'm not trying to be offensive in any way, but instead I'm being honest. But, with bad levels, I will give tips on what a person or player would prefer in future tides.
As I said: The level looks bad. It has an insane amount of copy-paste, using (mostly) the same decoration and BG effects, but mostly the Design makes this level fall downwards. Gameplay is also an important detail here.
As this level brings up hardly any diffrence between segments, I will judge with only one Gameplay, Design and Decoration.
Gameplay In the whole level, I see a very fast-paced gameplay; but this is positive and negative.
Green orbs are devils. Their timing can mess up a lot, as the timing is very important with them. I see you use them alot, and in the very most cases, these orbs can cause unfair death. Try to widen their gameplay, or more importantly: Give the gamemode their own gameplay. What i mean with this, is that you're using a bunch of green orbs in UFO segments: Not only can cause this unfair deaths, but it's not really UFO gameplay; It's more some sort of orb gameplay.
I have also noticed the overused wave-spam segments. It's fun, but very much times i do not agree with the sync. Also, having these lots of spam-segments are getting boring after a while. I'll explain here:
In the entire level, apart from the orb-UFO stuff, there is hardly any new gameplay. And with new gameplay i do not mean those blocks coming out of the ground where the player slides on, No, i mean actual NEW gameplay! With this, I mean that you need to experiment with, for instance, movement triggers! Everyone has seen the standard ship doing a straightfly, or the standard ufo going trough a gravity portal. Try to mix things up: Make the obstacles move faster or move with the player. You see, as I am a player myself, gameplay is very important; After all, this is the most important thing in Geometry Dash itself! Having gameplay that is not used before, you create something more intresting rather than standard stuff. THIS MAKES THE PLAYER BORED, AND WANTS TO QUIT! - Eventually, you want everyone to play your level. That's a main goal and priority.
The gameplay is pretty buggy. It uses a bunch of unconsecutive wave-parts and tight orb-timings. Most transitions seem to be possible to abuse by using orbs. - Remember that Deadlocked glitch where you press the 2nd green orb too late, and you fall into the wave-portal without taking the 3x speed? Yeah that one. I think this could be abused in your level! Disclaimer: I'm not sure of this. Maybe you have a bunch of invisible portals at every transition that makes up for this.
The coins don't seem like a big challenge. In last times, i've noticed how people just NEED to have coins in their levels, without making them a challenge! Remember the 3rd coin in Stereo Madness? THAT is a secret coin; A secret passage to a treasure.
I also notice the diffrence between difficult: Wave parts, ship and UFO segments seem to be way harder than Cube and Ship.
Transition at 72% seems to be very buggy.
Nothing much else to say... 8)
Final Score: 5.74
Design Please don't expect a whole explination, just like I did in the gameplay section... That look way to long 8)
In the whole level, I've noticed two things: Spike-design and block-design.
The Spike-design (aka stuff that kills you) is a copy-paste evil. In the whole level, there's nothing but the green outlined blocky spike-design. This is a HUGE disadvantage for the level, score and visual. Due to this not changing at all, it creates a very sloppy sight for the player himself, making him want to rather play a diffrent level.
The Block-design is the same: Huge copy-pastement. Just like i said in the spikey section, this creates a sloppy sight.
Please, try mixing up art and style! Just play a few featured levels all day; This is not to the intention of copy-pasting other styles, but rather making you give motivation or inspiration to create your OWN style. Your own style is exactly what you're comfortable with, making you to decide what the flaws are; This makes you create good design, as you're the one who keeps practising to improve it! I'm sure that this will help you get to improve, and eventually making feature-worthy levels.
Final Score: 3.12
Decoration
The only decoration I see is BG decoration. This isn't a bad thing in the whole concept: I've seen bad and good levels with only using BG decoration, either in the entire level or in just a segment. Having only BG decoration does make a point when the BG is not made well. This makes the level very bland. In some cases, the design can make up for this, but this is not the case now. Right now, with the level looking bland, people don't want to play this level. Your background decoration is mostly copy-pasted and unfinished: It out-syncs with the transition. All effects are seen before, except for the one at 32% to 66%, Though this effect does not look good: It doesn't quite fill up the level. If you want to create a good BG effect, you have to waste time. Experiment, watch some vids, experiment more, untill you've created something nobody saw before (or have rarely seen before)! This could make a fun outcome! Final Score: 4.20 (phrase it) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ending Score: 4.35 This level currently belongs in the Needs Improvement section. Rating: Insane 8* Both your style and this level need improvement! I hope the tips I gave you might help! Please dont consider this as offensive, but as positive feedback on your level!
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Oct 24, 2016 12:01:23 GMT -5
GD Username: QuantumFlux - no really?!?!?! Over a period of a few days, I've seen you quickly judging a bunch of levels. I'd say that I'm impressed that you can do this that fast, though I warn you: Judging too fast might result into unclear reviews! If you want to judge a level to the PERFECT, You have to be detailed and precise about every single thing that is present in the level; Though this is how I like to judge levels. After all... Suit yourself!
Now i think it's time someone takes down this thread and judges it to it's 'Maximanial Maxmannaking Maxed Maximum!!!!'. (sorry).
DISCLAIMER: I am not responsible for outsynced music in the video; I cannot help this! If the video does have bad sync with the audio, and I have judged this, you can send me a PM and i'll try to fix the judged mistakes!
I'd say I've tried to consider judging this before, but something came in between;
- Overall - Why are you using a LDM key? I don't see overused decoration in this level.
At first sight, this level brings a thing I did not expect from you; It looks bad. I'm not trying to be offensive in any way, but instead I'm being honest. But, with bad levels, I will give tips on what a person or player would prefer in future tides.
As I said: The level looks bad. It has an insane amount of copy-paste, using (mostly) the same decoration and BG effects, but mostly the Design makes this level fall downwards. Gameplay is also an important detail here.
As this level brings up hardly any diffrence between segments, I will judge with only one Gameplay, Design and Decoration.
Gameplay In the whole level, I see a very fast-paced gameplay; but this is positive and negative.
Green orbs are devils. Their timing can mess up a lot, as the timing is very important with them. I see you use them alot, and in the very most cases, these orbs can cause unfair death. Try to widen their gameplay, or more importantly: Give the gamemode their own gameplay. What i mean with this, is that you're using a bunch of green orbs in UFO segments: Not only can cause this unfair deaths, but it's not really UFO gameplay; It's more some sort of orb gameplay.
I have also noticed the overused wave-spam segments. It's fun, but very much times i do not agree with the sync. Also, having these lots of spam-segments are getting boring after a while. I'll explain here:
In the entire level, apart from the orb-UFO stuff, there is hardly any new gameplay. And with new gameplay i do not mean those blocks coming out of the ground where the player slides on, No, i mean actual NEW gameplay! With this, I mean that you need to experiment with, for instance, movement triggers! Everyone has seen the standard ship doing a straightfly, or the standard ufo going trough a gravity portal. Try to mix things up: Make the obstacles move faster or move with the player. You see, as I am a player myself, gameplay is very important; After all, this is the most important thing in Geometry Dash itself! Having gameplay that is not used before, you create something more intresting rather than standard stuff. THIS MAKES THE PLAYER BORED, AND WANTS TO QUIT! - Eventually, you want everyone to play your level. That's a main goal and priority.
The gameplay is pretty buggy. It uses a bunch of unconsecutive wave-parts and tight orb-timings. Most transitions seem to be possible to abuse by using orbs. - Remember that Deadlocked glitch where you press the 2nd green orb too late, and you fall into the wave-portal without taking the 3x speed? Yeah that one. I think this could be abused in your level! Disclaimer: I'm not sure of this. Maybe you have a bunch of invisible portals at every transition that makes up for this.
The coins don't seem like a big challenge. In last times, i've noticed how people just NEED to have coins in their levels, without making them a challenge! Remember the 3rd coin in Stereo Madness? THAT is a secret coin; A secret passage to a treasure.
I also notice the diffrence between difficult: Wave parts, ship and UFO segments seem to be way harder than Cube and Ship.
Transition at 72% seems to be very buggy.
Nothing much else to say... 8)
Final Score: 5.74
Design Please don't expect a whole explination, just like I did in the gameplay section... That look way to long 8)
In the whole level, I've noticed two things: Spike-design and block-design.
The Spike-design (aka stuff that kills you) is a copy-paste evil. In the whole level, there's nothing but the green outlined blocky spike-design. This is a HUGE disadvantage for the level, score and visual. Due to this not changing at all, it creates a very sloppy sight for the player himself, making him want to rather play a diffrent level.
The Block-design is the same: Huge copy-pastement. Just like i said in the spikey section, this creates a sloppy sight.
Please, try mixing up art and style! Just play a few featured levels all day; This is not to the intention of copy-pasting other styles, but rather making you give motivation or inspiration to create your OWN style. Your own style is exactly what you're comfortable with, making you to decide what the flaws are; This makes you create good design, as you're the one who keeps practising to improve it! I'm sure that this will help you get to improve, and eventually making feature-worthy levels.
Final Score: 3.12
Decoration
The only decoration I see is BG decoration. This isn't a bad thing in the whole concept: I've seen bad and good levels with only using BG decoration, either in the entire level or in just a segment. Having only BG decoration does make a point when the BG is not made well. This makes the level very bland. In some cases, the design can make up for this, but this is not the case now. Right now, with the level looking bland, people don't want to play this level. Your background decoration is mostly copy-pasted and unfinished: It out-syncs with the transition. All effects are seen before, except for the one at 32% to 66%, Though this effect does not look good: It doesn't quite fill up the level. If you want to create a good BG effect, you have to waste time. Experiment, watch some vids, experiment more, untill you've created something nobody saw before (or have rarely seen before)! This could make a fun outcome! Final Score: 4.20 (phrase it) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ending Score: 4.35 This level currently belongs in the Needs Improvement section. Rating: Insane 8* Both your style and this level need improvement! I hope the tips I gave you might help! Please dont consider this as offensive, but as positive feedback on your level! Ye I agree with most of these things, however the level may look buggy, but the bugs are actually fixed with various invisible stuff, i think this is slight harsh, but I agree that's it's not the best level. If you're looking for gameplay, my new level should please you...
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Post by traviss1 on Oct 24, 2016 20:28:14 GMT -5
GD Username: QuantumFlux - no really?!?!?! Over a period of a few days, I've seen you quickly judging a bunch of levels. I'd say that I'm impressed that you can do this that fast, though I warn you: Judging too fast might result into unclear reviews! If you want to judge a level to the PERFECT, You have to be detailed and precise about every single thing that is present in the level; Though this is how I like to judge levels. After all... Suit yourself!
Now i think it's time someone takes down this thread and judges it to it's 'Maximanial Maxmannaking Maxed Maximum!!!!'. (sorry).
DISCLAIMER: I am not responsible for outsynced music in the video; I cannot help this! If the video does have bad sync with the audio, and I have judged this, you can send me a PM and i'll try to fix the judged mistakes!
I'd say I've tried to consider judging this before, but something came in between;
- Overall - Why are you using a LDM key? I don't see overused decoration in this level.
At first sight, this level brings a thing I did not expect from you; It looks bad. I'm not trying to be offensive in any way, but instead I'm being honest. But, with bad levels, I will give tips on what a person or player would prefer in future tides.
As I said: The level looks bad. It has an insane amount of copy-paste, using (mostly) the same decoration and BG effects, but mostly the Design makes this level fall downwards. Gameplay is also an important detail here.
As this level brings up hardly any diffrence between segments, I will judge with only one Gameplay, Design and Decoration.
Gameplay In the whole level, I see a very fast-paced gameplay; but this is positive and negative.
Green orbs are devils. Their timing can mess up a lot, as the timing is very important with them. I see you use them alot, and in the very most cases, these orbs can cause unfair death. Try to widen their gameplay, or more importantly: Give the gamemode their own gameplay. What i mean with this, is that you're using a bunch of green orbs in UFO segments: Not only can cause this unfair deaths, but it's not really UFO gameplay; It's more some sort of orb gameplay.
I have also noticed the overused wave-spam segments. It's fun, but very much times i do not agree with the sync. Also, having these lots of spam-segments are getting boring after a while. I'll explain here:
In the entire level, apart from the orb-UFO stuff, there is hardly any new gameplay. And with new gameplay i do not mean those blocks coming out of the ground where the player slides on, No, i mean actual NEW gameplay! With this, I mean that you need to experiment with, for instance, movement triggers! Everyone has seen the standard ship doing a straightfly, or the standard ufo going trough a gravity portal. Try to mix things up: Make the obstacles move faster or move with the player. You see, as I am a player myself, gameplay is very important; After all, this is the most important thing in Geometry Dash itself! Having gameplay that is not used before, you create something more intresting rather than standard stuff. THIS MAKES THE PLAYER BORED, AND WANTS TO QUIT! - Eventually, you want everyone to play your level. That's a main goal and priority.
The gameplay is pretty buggy. It uses a bunch of unconsecutive wave-parts and tight orb-timings. Most transitions seem to be possible to abuse by using orbs. - Remember that Deadlocked glitch where you press the 2nd green orb too late, and you fall into the wave-portal without taking the 3x speed? Yeah that one. I think this could be abused in your level! Disclaimer: I'm not sure of this. Maybe you have a bunch of invisible portals at every transition that makes up for this.
The coins don't seem like a big challenge. In last times, i've noticed how people just NEED to have coins in their levels, without making them a challenge! Remember the 3rd coin in Stereo Madness? THAT is a secret coin; A secret passage to a treasure.
I also notice the diffrence between difficult: Wave parts, ship and UFO segments seem to be way harder than Cube and Ship.
Transition at 72% seems to be very buggy.
Nothing much else to say... 8)
Final Score: 5.74
Design Please don't expect a whole explination, just like I did in the gameplay section... That look way to long 8)
In the whole level, I've noticed two things: Spike-design and block-design.
The Spike-design (aka stuff that kills you) is a copy-paste evil. In the whole level, there's nothing but the green outlined blocky spike-design. This is a HUGE disadvantage for the level, score and visual. Due to this not changing at all, it creates a very sloppy sight for the player himself, making him want to rather play a diffrent level.
The Block-design is the same: Huge copy-pastement. Just like i said in the spikey section, this creates a sloppy sight.
Please, try mixing up art and style! Just play a few featured levels all day; This is not to the intention of copy-pasting other styles, but rather making you give motivation or inspiration to create your OWN style. Your own style is exactly what you're comfortable with, making you to decide what the flaws are; This makes you create good design, as you're the one who keeps practising to improve it! I'm sure that this will help you get to improve, and eventually making feature-worthy levels.
Final Score: 3.12
Decoration
The only decoration I see is BG decoration. This isn't a bad thing in the whole concept: I've seen bad and good levels with only using BG decoration, either in the entire level or in just a segment. Having only BG decoration does make a point when the BG is not made well. This makes the level very bland. In some cases, the design can make up for this, but this is not the case now. Right now, with the level looking bland, people don't want to play this level. Your background decoration is mostly copy-pasted and unfinished: It out-syncs with the transition. All effects are seen before, except for the one at 32% to 66%, Though this effect does not look good: It doesn't quite fill up the level. If you want to create a good BG effect, you have to waste time. Experiment, watch some vids, experiment more, untill you've created something nobody saw before (or have rarely seen before)! This could make a fun outcome! Final Score: 4.20 (phrase it) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ending Score: 4.35 This level currently belongs in the Needs Improvement section. Rating: Insane 8* Both your style and this level need improvement! I hope the tips I gave you might help! Please dont consider this as offensive, but as positive feedback on your level! Review approved! Moving to Needs Improvement. I would recommend not putting what you said at the end of your review, people usually know that. For the creator, you know the level yourself, but you don't know what is a bug and what isn't, that is what is kind of annoying about creating :/ Nice review anyway
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Oct 25, 2016 2:09:16 GMT -5
I love how the non updated version of this got decent and after the update it is needs improvement even though I followed Miles' advice Kappa.
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Post by Polarbeahr on Oct 25, 2016 2:44:05 GMT -5
I love how the non updated version of this got decent and after the update it is needs improvement even though I followed Miles' advice Kappa. I think this cause is mostly likely due to me having different perspectives as a judge, different ratings and different opinions.
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Oct 25, 2016 5:30:59 GMT -5
I love how the non updated version of this got decent and after the update it is needs improvement even though I followed Miles' advice Kappa. I think this cause is mostly likely due to me having different perspectives as a judge, different ratings and different opinions. Ye ofc, I didn't really expect this to get a high mark.
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