I am actually going to review something because why not
.
But I will be completely 100% brutally honest.
This does need a bit of work.
Let's start off on the good things.
First off those moving arrows were a really nice attention to detail.
I really liked the consistency throughout the level.
Each part of the gameplay was pretty good and kept a consistent style.
But now unfortunately, we have to get to the stuff that needs improvement
I want to preface this by saying please don't get discouraged by any of this.
I've been there before and I know it's not fun. But it just makes the next level you create all the better. (You probably already know that but I still want to say it anyway.)
First, the decoration needs some work.
While I think that 1.0 decoration can absolutely work with the right context (xo by krmal, credits by pocke etc.)
this level doesn't really have the right atmosphere for a 1.0 level. If your going for a more energetic style. Try experimenting with other styles and see what works for you.
The level also really needs a color overhaul. I recommend looking into some color theory or just do what I do and use Adobe Color instead.
While the gameplay is fine (like I said before) the transitions between them are not as fine. The best thing you can do to avoid this in the future is to just playtest your level as much as humanly possible. If you think you playtest too much. You're doing it right lol.
Finally the level is too short. The thing that I think all creators should do is never end at the drop or buildup. Always end with some sort of payoff. Especially in energetic levels.
Of course as always this is just my take. Some people may turn around and have different opinions.
So treat everything here as just an opinion. A little bit of unqualified advice from some guy on the internet.
Just gonna leave it at that.