krazykool
Stereo Madness
finally off hiatus because of 2.2
5 posts
Creator Points: 0
Favorite Level: Logodomy
|
Post by krazykool on Dec 25, 2022 15:56:30 GMT -5
This is my very first level, so please do not judge it too harshly.
Tetris Town is a full sized Tetris themed level, and I am trying to get it to a demon, preferably an easy demon. The deco is very limited.
I could use a few suggestions on places I should buff/de-buff in order to get it the demon rating.
If you would like to try it out, the id is '87126626'
|
|
krazykool
Stereo Madness
finally off hiatus because of 2.2
5 posts
Creator Points: 0
Favorite Level: Logodomy
|
Post by krazykool on Dec 26, 2022 7:33:59 GMT -5
|
|
|
Post by moazaya on Dec 26, 2022 17:48:32 GMT -5
Wait till my exams end and I promise to judge
Thanks
|
|
297 posts
Discord: Herbert Hoover#7467
Creator Points: 0
Favorite Level: Mind Control by Darwin
Hardest Demon: Forsaken Neon by Zobros
Mini-Profile Name Color: Blue
|
Post by DrumGuyIThink on Jan 3, 2023 20:33:30 GMT -5
so im not a judge but ill pretend to be one since i wanna work on getting better at it lol. since the judge bro is drowning in school rn ima try to help with this one. obviously you dont need to listen to me but you might as well get something ig. moazaya you can decide if this is accurate if you got da time. ima just copy paste how moazaya does it lol Decoration: the decoration is basically nonexistent. im pretty sure you know this. you cant get a rated level without decoration these days lol. well actually ill start by saying i really like the concept. the moving objects are pretty cool and you surprised me as this is your only level that i can find. first of all, some air and background deco will do wonders for your level as well as block design. if you could replicate actual tetris block texture in geometry dash that would be cool. the spikes at the bossfight could deffinnitelly be worked on. spikes not connected to anything dont look good lol. theres also a few objects that are supposed to move that dont and stay stranded in a random spot. Decoration: Needs Improvement Gameplay: so the gameplay id say is kindaaaa good. its pretty unclear and could be pretty annoying to practice. markings to signal where moving blocks are gonna go will help a lot. otherwise basically the entire level is memory (and thats annoying). the timings are very tight for an easy demon unless its not lol. i do like the concept of blocks falling to knock up spikes. the beginning of the bossfight ship is pretty tight and very repetitive. that part in the gameplay could be completely reworked and the level would be better. Gameplay: Decent Sync: the gameplay has basically no sync for as much as i could play (i dont feel like playing it in normal mode {should say something about how important it is to make fun gameplay} and i cant copy it so i dont have a way of seeing the rest of the level) but the "decoration" and the placement are on sync which i guess is half of the battle. basically the only thing i have for this is work on making the gameplay clicks in time with the musica. Sync: Decent So Your Level Is: Decent
|
|