|
Post by mds62 on Feb 23, 2021 20:43:11 GMT -5
Posted it in nonsense launge. Reposting here. If any staff members see this, plz delete the thread in Nonsense launge. Note: although these creators are from different eras, i am just saying their levels have trash gameplay. We can expect ga eplay from any level irrespective of the update in which it was made Old list: 10. Zenethic alpha 9. Insndium 8. GD Jose 7. Rob fuck 6. Crepuscole 5. Dorabae 4. Chase 3. Z3llink 2. Sweetdude 1. KrmaL 10. God of music 9. Insendium 8. Dorabae 7. GD jose 6. Geoslam 5. Crepuscole 4. Chase 3. Z3llink 2. Sweetdude 1. KrmaL
|
|
|
Post by Luxi on Feb 24, 2021 0:14:20 GMT -5
the worst creator is @abrethen actually i googled it
|
|
|
Post by Deleted on Feb 24, 2021 1:25:15 GMT -5
the worst creator is @abrethen actually i googled it WHAT where is your source
|
|
|
Post by mds62 on Feb 24, 2021 3:49:46 GMT -5
E
|
|
|
Post by Jayflight on Feb 24, 2021 8:06:33 GMT -5
I haven't decided about the others but Chase and Sweetdude (particularly Chase imo since he's still creating levels that get in gauntlets and stuff) absolutely deserve to be placed on the list lol
|
|
|
Post by RTef on Feb 24, 2021 16:44:04 GMT -5
Highly disagree with Insendium, KrmaL and Rob Buck being on the list. Whilst all of them have an odd style of gameplay, I think that they use their gameplay to tie in really well with their decoration, as if both aspects flow naturally through one another.
Examples for all of them are:
Insendium's Flaklypa - a 1.9 level that has extremely odd gameplay, but it works really well with the wackiness of the song. Whilst the deco is usual 1.9 stuff, I think the way structuring is used really blends the gameplay and deco well.
Rob Buck's Mech Track - one of my most favourite levels by him and a perfect example how he was ahead of his time. It really feels like travelling to this odd factory or machine with decoration that represents pipes and futuristic-like objects.
KrmaL's Falling Up - Using the range of the editor really well, watching the player get flung up and down through the stage really represents the theme-well and is an essential part to the effectiveness of the decoration.
|
|
|
Post by mds62 on Feb 24, 2021 20:36:38 GMT -5
Highly disagree with Insendium, KrmaL and Rob Buck being on the list. Whilst all of them have an odd style of gameplay, I think that they use their gameplay to tie in really well with their decoration, as if both aspects flow naturally through one another. Examples for all of them are: Insendium's Flaklypa - a 1.9 level that has extremely odd gameplay, but it works really well with the wackiness of the song. Whilst the deco is usual 1.9 stuff, I think the way structuring is used really blends the gameplay and deco well. Rob Buck's Mech Track - one of my most favourite levels by him and a perfect example how he was ahead of his time. It really feels like travelling to this odd factory or machine with decoration that represents pipes and futuristic-like objects. KrmaL's Falling Up - Using the range of the editor really well, watching the player get flung up and down through the stage really represents the theme-well and is an essential part to the effectiveness of the decoration. KrmaLs has created way too many crappy levels. Falling up and black blizzard are the only good levels.
|
|
|
Post by Jackattack on Feb 24, 2021 21:45:45 GMT -5
Highly disagree with Insendium, KrmaL and Rob Buck being on the list. Whilst all of them have an odd style of gameplay, I think that they use their gameplay to tie in really well with their decoration, as if both aspects flow naturally through one another. Examples for all of them are: Insendium's Flaklypa - a 1.9 level that has extremely odd gameplay, but it works really well with the wackiness of the song. Whilst the deco is usual 1.9 stuff, I think the way structuring is used really blends the gameplay and deco well. Rob Buck's Mech Track - one of my most favourite levels by him and a perfect example how he was ahead of his time. It really feels like travelling to this odd factory or machine with decoration that represents pipes and futuristic-like objects. KrmaL's Falling Up - Using the range of the editor really well, watching the player get flung up and down through the stage really represents the theme-well and is an essential part to the effectiveness of the decoration. KrmaLs has created way too many crappy levels. Falling up and black blizzard are the only good levels. retf has great points. And all of Karmls levels have effort put into either verifying or building.
|
|
|
Post by mds62 on Feb 25, 2021 2:43:24 GMT -5
KrmaLs has created way too many crappy levels. Falling up and black blizzard are the only good levels. retf has great points. And all of Karmls levels have effort put into either verifying or building. Maybe for verifiying. But not for building. Conical depression, XO, invisible DL, low death, alive, dont rate this levels, etc are bullcrap Only fallng up and black blizzard are "really good" KrmaL levels. Also, i am talking abt worst creatora. So efforts for verifying is irrelevant
|
|
|
Post by dtc on Feb 25, 2021 9:33:40 GMT -5
retf has great points. And all of Karmls levels have effort put into either verifying or building. Maybe for verifiying. But not for building. Conical depression, XO, invisible DL, low death, alive, dont rate this levels, etc are bullcrap Only fallng up and black blizzard are "really good" KrmaL levels. Also, i am talking abt worst creatora. So efforts for verifying is irrelevant are you really judging how good is a creator by the levels he made that were bad on purpose
|
|
|
Post by mds62 on Feb 25, 2021 11:02:11 GMT -5
Maybe for verifiying. But not for building. Conical depression, XO, invisible DL, low death, alive, dont rate this levels, etc are bullcrap Only fallng up and black blizzard are "really good" KrmaL levels. Also, i am talking abt worst creatora. So efforts for verifying is irrelevant are you really judging how good is a creator by the levels he made that were bad on purpose No. I am judging him by his rated levels only. I didnt include levels like message to robtop etc
|
|
|
Post by dtc on Feb 25, 2021 11:19:42 GMT -5
are you really judging how good is a creator by the levels he made that were bad on purpose No. I am judging him by his rated levels only. I didnt include levels like message to robtop etc i meant his rated joke levels
|
|
|
Post by mds62 on Feb 25, 2021 11:35:35 GMT -5
No. I am judging him by his rated levels only. I didnt include levels like message to robtop etc i meant his rated joke levels Let rob frst unrate them. Then i will remove krmal frm this list and change my opinion
|
|
|
Post by dtc on Feb 25, 2021 13:10:35 GMT -5
i meant his rated joke levels Let rob frst unrate them. Then i will remove krmal frm this list and change my opinion whether rob wants or doesn't want to rate them doesn't influence the quality of a level, it's still the same level after all
|
|
|
Post by mds62 on Feb 25, 2021 13:15:13 GMT -5
Let rob frst unrate them. Then i will remove krmal frm this list and change my opinion whether rob wants or doesn't want to rate them doesn't influence the quality of a level, it's still the same level after all Judging by all hus rated levels KrmaL sucks
|
|