2 posts
Discord: Enz#7204
Favorite Level: Allegiance by Nikroplayz
Hardest Demon: Invisible Deadlocked by Krazyman50
Mini-Profile Background: {"image":"","color":"cbcbcb"}
Mini-Profile Name Color: ff0000
Mini-Profile Text Color: c70000
|
Post by EnzN on Nov 8, 2020 10:46:26 GMT -5
I would like to send this level to the gd moderator team Idk if it is feature worthy but It would be cool to get it rated Level id: 65065424 GD username: MikaKC Level name: Vibes Object count: 8000 Style: modern Thanks again and I hope it gets rated --MikaKC
|
|
|
Post by Jackattack on Nov 11, 2020 21:33:17 GMT -5
I'll try to review this tomorrow. I will play your level, then play some other modern levels and judge them off of that.
|
|
|
Post by Jackattack on Nov 11, 2020 21:36:35 GMT -5
I'll try to review this tomorrow. I will play your level, then play some other modern levels and judge them off of that. P.S If you want your levels rated try joining a level request stream! I recently watched Junipers lebel request stream and she sent in 3-4 levels. Also I'm no level judge.
|
|
|
Post by Jackattack on Nov 12, 2020 22:40:50 GMT -5
Ok... here we GOOOOOOOOO! First Cube: 4-5/10 This part was rated lower because of the moving objucts. The deco is decent though. First Ship: 7-8/10 This is the best part. the bground is nice, and the scren flashes fit nicely. You didnt get 10/10 because your gameplay is lacking as it is just basic wide stright fly with wide spaces. Ball: 6/10 pretty good, the downside is the final green orb. Its hard to hit imo. UFO: 4/10 First of all, starting upside-down is harder than "normal". Wave: 6/10 Definitly not a normal rated wave. I liked the sync and your name though. UFO: 3/10 not a realy good transition Spider: 7/10 Very good but confusing at times. Im sorry but I dont remember the end but I will play it agian. so far it is not featuer worthy in my opinion.
|
|
2 posts
Discord: Enz#7204
Favorite Level: Allegiance by Nikroplayz
Hardest Demon: Invisible Deadlocked by Krazyman50
Mini-Profile Background: {"image":"","color":"cbcbcb"}
Mini-Profile Name Color: ff0000
Mini-Profile Text Color: c70000
|
Post by EnzN on Nov 24, 2020 22:12:06 GMT -5
Thanks for the comment Im releasing a new level sooner or later! I will try to apply the points you mentionned on you're review.
|
|
|
Post by RFMX on Apr 13, 2021 2:50:45 GMT -5
Just to add more:
- To clarify on what jackattack has mentioned for the first cube: moving objects aren't necessarily bad for the gameplay. It's just that the way you use it does not allow players to read ahead and react in time. Even if you tried to add arrows to signify jumps, sometimes players just do not see the point of it, or even do not see it. (notably the one jump on the moving platform) Readability counts. - I noticed the orbs and portals are nicely bordered with white while other blocks are very plain. Assuming that you did not scrap this off another level, your custom orbs and portals design should fit with the block deco and the whole level. This is what people call a theme. Try making different elements in a section coherent, so that the player feels that they are traveling through a specially designed area, rather than objects mixing together. - The art of spider gameplay is not teleporting between the ceiling and the floor, but striking a balance between instant movement and gradual movement. If you look into spider gameplay of more famous levels, you can see they often attempt to use platforms to vary height, and use (to the point of abuse) pads to fling the spider. Try to think about what makes the spider different from the ball, and how can you use that to your advantage to make Charlotte move elegantly. - Try using half-height spikes. They can vary the look of spikes and make it more natural. That said, long hazardous sections should use something other than spikes, such as hazardous grass, or insert any custom objects you can make. - Make sure you have a background EVERYWHERE. I mean, yes, except transitions, everywhere. This helps fill up a lot of space with simple repeating patterns. Paired with air deco, and detailed block decoration, a level can look really nice. - Use caps for Pusab. (Font 1) It looks really ugly if it is typed in all small letters.
I think these comments found under your level also has points to note: "Background animations are very awkwardly made, but the portals looks nice though." "wish you didn't stick with rainbow bd and tried other cool stuff" "It's too empty, focus on more BGs"
This goes towards High NI because the block deco is really plain and the background is really lacking, making the level feels empty. The gameplay does not save this.
>>> Moving towards NI.
PS the original ID is probably wrong, I visited MikaKC's profile and found 66764214
|
|