46 posts
Discord: blubobbie#2307
Favorite Level: Past by Neigefeu
Hardest Demon: B
Mini-Profile Background: https://drive.google.com/open?id=1IvVFQ6fjWu7mhAfWPtMjGnKWLkAsfNII
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Post by BluBobbie on Jul 15, 2020 17:04:04 GMT -5
Level Name: Classic
Creator CrumpledYT (me)
ID: 62762752 Level Difficulty: 6 Stars (harder)
Song: Nano Love by Meganeko Solo Level Pass: 918273
Kinda old level I abandoned, mostly because I wanted to add a bossfight. (I don't know how to do those) but I picked it back up a couple of months ago, and finally finished it!
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Post by Deleted on Jul 16, 2020 0:26:20 GMT -5
Definitely noticed a couple of bugs in the level. For example, I can skip a lot of things at the start, and you might want to do something about the slope at 59%, as it sometimes just randomly kills me.
You might want to be careful with making objects invisible, as it can make your level look empty and gameplay unpredictable. For portals, I suggest making them at least somewhat visible (maybe at around 0.10 opacity). For blocks and slopes, you can use fading objects. However, they can sometimes clash with the deco, so you might want to put actual opaque blocks there instead.
The decoration isn't bad, as you know how the 1.0 blocks fit together. But when making levels like these, try to come up with unique ways to use 1.0 objects, or else your level may just be a little more than a layout.
It's pretty easy to make a bossfight. You just need Move triggers using the "Lock to Player X" function. This is the simplest way, but it can be further improved by using Rotate and Follow Player Y.
Nice use of the On Death trigger at the end though XD
My Rating: IDK either Needs Improvement or Decent
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46 posts
Discord: blubobbie#2307
Favorite Level: Past by Neigefeu
Hardest Demon: B
Mini-Profile Background: https://drive.google.com/open?id=1IvVFQ6fjWu7mhAfWPtMjGnKWLkAsfNII
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Post by BluBobbie on Jul 17, 2020 15:45:28 GMT -5
cool! i dont really like the idea of invisible blocks either, but they were from a while back, and i was just being lazy :/ i will definitley keep those things in mind while updating. thanks!
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Post by RFMX on Apr 13, 2021 2:49:41 GMT -5
Review approved. To summarise:
- Playtest more to dig for bugs. - Use invisible portals wisely. - Work on deco even if you wish to go for a 1.0 style.
I personally accept using portals for effects, AS LONG AS they do not obstruct readability of gameplay. Remember that players will have to react after they realize that the mode has been changed, and leave enough room for them to do so.
I would say this belongs to NI, because you can really do a lot better on deco.
>>> Moving to NI.
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