Sorry for being this late. Should have done this much earlier.
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Splitting into gameplay and decoration...
\\ Gameplay
Gameplay is kind of meh. Syncing is sometimes off and nonexistent, but sometimes it syncs quite well. Readability is quite bad, considering there are object that are not quite visible, and poor transitions. Overall, it does not feel good to play and is sometimes even annoying. Here are some comments about the specific bits.
→ 1%: Do not place dash orbs repeatedly. Although you also missed the S smart block, I think the reason why the player is able to skip the pink dash orb and simply
drop from the pillar is that you dash orbs too often, making the gameplay more prone to bugs.
→ 2%: The coin route is easier than the normal route, and it isn't that hard to find the coin because it is easy to drop from the pillar by inputting too late. A coin route should be a secret hard to find or hard to reach, but instead it became kind of a freebie to bypass the challenge here.
→ 13%: Platform out of camera. This is usually due to large movement along the y-axis.
→ 14%: Ceiling spikes missing. Player can fall to the edge of the world, gaining some percentages.
→ 16% to 20%: Straightfly and spamming wave are usually boring, even if it syncs. If you really want to do that, make it short and sweet like that in Deadlocked by RobTop.
→ 24%: Invisible block bad. At least make something to notify the players that there IS a wall instead of air.
→ 31%: Although this particular case is reactable, it is best to think twice before using alpha on portals. Portals marks the change in modes so it is really important to ensure that portals are sharp enough.
→ 35%: Portal problems again. People may be caught offguard by the sudden change in size, given that the portal is quite small. of course you can tell them to wear glasses or use a magnifying glass but, yeah
→ 41% to 43%: Too rapid camera movement makes the gameplay daunting to read. The mini wave is especially disastrous: players need to react BEFORE they see the spikes.
→ 46% to 51%, 56% to 60%: Basically spamming. See 16% to 20%.
→ 67% to 73%: After reading the layout, the part is fun to play and it syncs quite well. The first impression though, is quite unpleasant because of a) the poor transition from the black screen to the first input, and b) confusing assymetrical dual part. Especially in assymetrical where the icons occupy around 1/3 of the y-axis when moving, communication is important. It is important to mark where to jump and simplify the route. Complicated duals may be fun to watch, but it won't be fun to play.
→ 78%: It is hard to aim a single block with the ball. It is recommended to make the jump happen at the end of the platform, or just mark the position of the jump. Remember this? Click on the sentence to go to the thread this is quoted from.
(this is how you extract information from a mess)
→ 81%: Why are the dash orbs not symmetrical? Just asking, feel free to ignore me if you want to keep that a secret. Do note that putting the orbs like this is prone to bugs.
\\ Decoration
Decoration does not fit well together. It feels like different small ideas cramped together in a single level. Colour don't match either: it is quite common to see red and blue being put together, but it makes a pretty ugly contrast. The background is also quite meh. Let's put aside the fact the some parts do not really have a background, the background feels bland. Like the parallel light beams, and the straight chains. Ordered, parallel stuff are arguably one of the ugliest decoration, so try to space them, shuffle them. This can be done with the Free Move setting, FYI. Here are some specific comments.
→ 6% to 15%: Blue spikes look weird. I would rather make them all black and add a white outline.
→ 25%: First, logo is almost invisible with the blue background. Second, the space between each character can be smaller. By doing this, the word feels more like a single word rather than separate characters. Third, consider using a different font to make each level stand out from one another.
→ 43%: wtf are those saws it does not look nice. Spinning object often look good on their own, so there is no need to stack them. Many featured and epic levels use the 'spinning scythe' for decoration, so don't be afraid to follow.
→ 56% to 64%: Don't make them look like sky blocks. These are usually built like large pillars from the sky or the ground, so extend them till they are off camera, even when the player misses and flies to the ceiling or the bottom.
→ 74%: Do not use rainbow unless you have a really good reason to do so. They usually do not look nice and are already dumped by creators. (short life span)
→ 78%: The bushes look nice. You can modify it slightly and put them in another level if you want to. DISCLAIMER don't put that in every single level, use only when appropriate
→ 89%: Green saw, especially this kind of green, does not look nice. Again, I would rather use black for that.
\\ Verdict
Needs Improvement. Both the gameplay and decoration is not on par with the standards nowadays. Play more of the epic levels or featured levels to see how they look like. There a some really good levels in this board too, for example levels by Necria seems to be constantly rated before I have the time to judge. P:
See how good decoration looks like and what level of detail does the game demands. Good luck!