20 posts
Favorite Level: VeritY
Hardest Demon: Identity
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Post by Shiluc on Feb 23, 2020 1:33:45 GMT -5
Whenever I hop into a famous creator's levels, they have all sorts of groups and colors. I have a few questions about the large quantity of groups that they use. 1. Why do you need that many? 2. How do you keep track of every single one? 3. Does this tend to mark good building practice? I'd love to get into creating, and this is one of my last questions before I get started. Thank you for any input!
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56 posts
Discord: Not_Gumballer91#3988
Favorite Level: Theory of Everything 2
Hardest Demon: Black Blizzard by KrmaL
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Post by Gumballer on Feb 23, 2020 7:10:00 GMT -5
It really depends how you use it for anything, really. I don't get one thing here. Do you mean Group ID or Group in general? Because Grouping is fairly easy like Photoshop Layers. But Group ID is more a like complicated version of colors.
What I noticed from new creators is to ALWAYS use a new color or group id (Aka Next Free) for every new objects instead of being efficient and re-using groups.
Answering your questions: 1. Depends. Usually you don't need that much but if the level is mechanically heavy, You might even need more than 999 2. Not really. While building we just check or it's at the back of our mind while doing it. (Tip: Turn on Show Object Info and it might save you some time without opening it) 3. Using it is a good thing but make sure to use a controlled way. I'd recommend limiting yourself to 1-3 Group IDs and get the hang of out before going into advanced stuff But hey, You can always put it as a text if you need to remember it
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312 posts
Favorite Level: Traffic Trauma
Hardest Demon: Infrared
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Post by Cabbage on Feb 23, 2020 7:27:35 GMT -5
I'm pretty bad at this, but I found a site that may or may not help you that much, but still felt like sharing it just in case. www.boomlings.com/files/GJGuide.pdfGood luck, hope you can create some cool stuff.
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20 posts
Favorite Level: VeritY
Hardest Demon: Identity
Mini-Profile Background: {"image":"","color":"AD2DE7"}
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Post by Shiluc on Feb 23, 2020 16:15:09 GMT -5
It really depends how you use it for anything, really. I don't get one thing here. Do you mean Group ID or Group in general? Because Grouping is fairly easy like Photoshop Layers. But Group ID is more a like complicated version of colors. What I noticed from new creators is to ALWAYS use a new color or group id (Aka Next Free) for every new objects instead of being efficient and re-using groups. Answering your questions: 1. Depends. Usually you don't need that much but if the level is mechanically heavy, You might even need more than 999 2. Not really. While building we just check or it's at the back of our mind while doing it. (Tip: Turn on Show Object Info and it might save you some time without opening it)3. Using it is a good thing but make sure to use a controlled way. I'd recommend limiting yourself to 1-3 Group IDs and get the hang of out before going into advanced stuff But hey, You can always put it as a text if you need to remember it I didn't know about Show Object Info until now, that really helps! Thank you for the tips. I'll probably watch some more streams from creators like DanZmeN to get a better feel for all of this, there's a lot to take in XD
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2,471 posts
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Post by horizon on Feb 23, 2020 18:23:21 GMT -5
Whenever I hop into a famous creator's levels, they have all sorts of groups and colors. I have a few questions about the large quantity of groups that they use. 1. Why do you need that many? 2. How do you keep track of every single one? 3. Does this tend to mark good building practice? I'd love to get into creating, and this is one of my last questions before I get started. Thank you for any input! 1. Groups make effects a lot easier because you can modify whole groups directly via triggers or organize different objects into certain groups for movement or whatever have you. 2. People generally put objects of different groups into different layers as well. Makes it easier because you only have to focus on fewer objects per layer. 3. Not necessarily. You can be a good creator and only use 10 groups. You can be a horrible creator and use 500. It all depends on what you do with them. Good levels tend to have high amounts though (again, not a requirement, but just a pattern). It is generally better to organize your stuff though, but that goes for a lot of things outside of Geometry Dash anyway.
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20 posts
Favorite Level: VeritY
Hardest Demon: Identity
Mini-Profile Background: {"image":"","color":"AD2DE7"}
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Post by Shiluc on Feb 24, 2020 11:40:58 GMT -5
Whenever I hop into a famous creator's levels, they have all sorts of groups and colors. I have a few questions about the large quantity of groups that they use. 1. Why do you need that many? 2. How do you keep track of every single one? 3. Does this tend to mark good building practice? I'd love to get into creating, and this is one of my last questions before I get started. Thank you for any input! 1. Groups make effects a lot easier because you can modify whole groups directly via triggers or organize different objects into certain groups for movement or whatever have you. 2. People generally put objects of different groups into different layers as well. Makes it easier because you only have to focus on fewer objects per layer. 3. Not necessarily. You can be a good creator and only use 10 groups. You can be a horrible creator and use 500. It all depends on what you do with them. Good levels tend to have high amounts though (again, not a requirement, but just a pattern). It is generally better to organize your stuff though, but that goes for a lot of things outside of Geometry Dash anyway. This really helps as well, thank you! Also, if I could ask one more thing, how would one effectively use layers? I probably could make another thread about it but I wasn't sure if I should
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56 posts
Discord: Not_Gumballer91#3988
Favorite Level: Theory of Everything 2
Hardest Demon: Black Blizzard by KrmaL
Mini-Profile Background: {"image":"","color":"353635"}
Mini-Profile Name Color: EBE2CA
Mini-Profile Text Color: EBE2CA
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Post by Gumballer on Feb 24, 2020 13:11:06 GMT -5
It really depends how you use it for anything, really. I don't get one thing here. Do you mean Group ID or Group in general? Because Grouping is fairly easy like Photoshop Layers. But Group ID is more a like complicated version of colors. What I noticed from new creators is to ALWAYS use a new color or group id (Aka Next Free) for every new objects instead of being efficient and re-using groups. Answering your questions: 1. Depends. Usually you don't need that much but if the level is mechanically heavy, You might even need more than 999 2. Not really. While building we just check or it's at the back of our mind while doing it. (Tip: Turn on Show Object Info and it might save you some time without opening it)3. Using it is a good thing but make sure to use a controlled way. I'd recommend limiting yourself to 1-3 Group IDs and get the hang of out before going into advanced stuff But hey, You can always put it as a text if you need to remember it I didn't know about Show Object Info until now, that really helps! Thank you for the tips. I'll probably watch some more streams from creators like DanZmeN to get a better feel for all of this, there's a lot to take in XD Alright, I'm gonna stop you there because I wouldn't say DanZmeN is bad but I would say he is not good either. Sure you can inspire from him or them but please build on your own and develop your own style than attempting to replicate someone else's style
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20 posts
Favorite Level: VeritY
Hardest Demon: Identity
Mini-Profile Background: {"image":"","color":"AD2DE7"}
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Post by Shiluc on Feb 24, 2020 17:06:36 GMT -5
I didn't know about Show Object Info until now, that really helps! Thank you for the tips. I'll probably watch some more streams from creators like DanZmeN to get a better feel for all of this, there's a lot to take in XD Alright, I'm gonna stop you there because I wouldn't say DanZmeN is bad but I would say he is not good either. Sure you can inspire from him or them but please build on your own and develop your own style than attempting to replicate someone else's style Oh no! I just said that so I can see how he uses the tools at his disposal, not his style! I'll try and develop my own style
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Post by RFMX on Mar 2, 2020 0:33:26 GMT -5
(This feels like a necropost but I'm gonna add some ideas here.)
Usually a level consists of air deco, blocks and background. Usually a layer will be enough for each one. (e.g. T2 for air, T1 for blocks, B2 for background) There are so much to spare so be lenient on that. This also gives space for you to slide new objects between old ones, without tweaking the Z order for every single object.
Ultimately, the groups and triggers are only going to be your paintbrush in your process in creating levels. It depends on what you built, not how you built in order for a level to be good. Look at Optical, his levels use bonkers triggers (arguably, I'm gonna be safe here) but whether his levels are good is a huge debate. Plus, lots of tech levels usually don't use triggers and layers to a huge extent. Build, don't worry about groups. (you have 999 IDs anyways)
I'm not denying good groups usage. Good habits deserves having around.
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