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Post by necria on Feb 17, 2020 23:52:13 GMT -5
Level Name: CatharsiS Level Creator: Necria Level ID: 59623338 Level Difficulty: Hard 4*
Song Used: Catharsis by Xtrullor Solo Level
My first completed level, modern/art style.
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307 posts
Discord: cosmon #3311
Favorite Level: Mosaic by Darwin and more (10*)
Hardest Demon: Deadlocked
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: 04b5c2
Mini-Profile Text Color: 04b5c2
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Post by cosmon on Feb 19, 2020 9:03:13 GMT -5
beautiful!
my only criticism of this level is that the ship/ufo part rely too much on portals and orbs and thus creates less engaging gameplay. there should be interesting gameplay utilizing structures too
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Post by necria on Feb 19, 2020 20:30:46 GMT -5
Oh woah thank you all for the comments!
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Post by necria on Feb 19, 2020 21:25:02 GMT -5
I have added LDM in this level, which decreases the glow effect and has less details in the background.
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Post by DubstepJoltik on Mar 2, 2020 9:46:13 GMT -5
Still don't really want to format well right now so sorry for that. I gotta say this is really, really impressive for a first level. You obtained a great understanding of how to structure a level, use the triggers, make art, use glow, etc. in really great time. The level definitely isn't perfect, but man, it's really amazing for a first. The first thing is that the gameplay is somewhat weird for a few reasons. Most of the ship segments require you to just stay in the center of the screen, which isn't very investing. I also don't like the third part of the drop (0:54 in the video) much because the change from spider to ball is a bit sudden and the ball portal is invisible so there's no way to see it, and in the following ship section, the top gear comes in a bit too quickly (it's not on the screen at first, so it's a bit difficult to react to it). The UFO section is also a bit awkward because the jumps are a bit too precise for a level of 4-star difficulty: the UFO just barely scrapes by several of the gears and there isn't really any way to do it other than tapping at the exact moments. (I apologize if the wording on this point doesn't make sense; it's not a big deal overall though, it is at the very least more investing gameplay for a 4* level.) I would also suggest using less invisible portals and less instances of "invisible auto portals" like at 0:20 where the portals quickly fade in and out; both of these can really throw off the player. The gameplay is a bit flawed overall, but it's, at the very least, interesting for a 4* level. I can tell you definitely tried to rise above the norm. As for this level's design, it looks really good. I actually admire you for trying an art level first; I think it turned out really well. This level's colors are really unique, being mostly blue and black with a nice yellow "ray of sunlight" kinda (it's a bit overbearing in the first half of the drop but the second half is a lot better). There's a lot of layering in the background and it moves so that it doesn't feel too static. Instead of looking like a painting, this level looks like an actual environment, which I really love to see in GD levels. I only have one (very minor) complaint about the design and it's that the arrows in the first cube part are the same color as the spikes, so it can be weird to distinguish them. I don't think I would personally give this epic; a feature at most, but knowing Rob, it very well could be epic. Once again, really amazing job for a first level. I decided to request this level in Viprin's server and YakobNugget responded with a review as well. I copy-pasted it below in the spoiler: This is a super good first level. The theme is very well done throughout the entire level, which works well for this. I like how the atmosphere is consistently good, as some people really struggle with that sorta thing. As far as design goes, the pre drop is kinda boring, and feels pretty much the same. It serves its purpose well enough to convey the theme, but it's lacking air deco and any kind of orb variety. I'm also not a fan of black tranistions where more deco and gameplay could have gone, but oh well. This level really pops up in quality at the drop, mainly due to the extra color and small effects added in. The gears are really well made, and the glow adds well to the atmosphere. Like the first part, air deco here would have made the part pop far more. Lots of sections are also very clearly copypasted. The final part in the level feels very rushed, but it fits well enough to not be considered a total letdown. Keeping in mind that this is this creator's first level, this is quite impressive. It's definitely feature worthy. If the creator takes the feedback I gave above, I think he could achieve an epic sometime soon. Dragon feature-worthy?
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Post by Dragon on Mar 2, 2020 10:35:17 GMT -5
I decided to try this level out a while ago and was really impressed by it. I didn't have time to make a full review though because school and life. :/
This level is definitely feature-worthy though, despite the nitpicky flaws I found while playing.
Reviews approved. Moving to feature worthy.
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Post by necria on Mar 19, 2020 21:33:18 GMT -5
Oh woah the level is rated! Thank you guys so much for writing the reviews and giving me suggestions, it really helped me a lot I'm now making new levels while improving my skills.
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Post by Dragon on Mar 20, 2020 0:02:41 GMT -5
Congratulations!
Moving to rated levels.
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Post by necria on Apr 4, 2020 23:21:18 GMT -5
Thx everyone
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