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Post by hrschueler on Oct 1, 2019 13:44:40 GMT -5
A level by me, hrschueler, called "Deranged", and you can play it using the ID 50707028.
I think I got the music to sync up at some parts to a decent extent.
I know it's not decorated, but I'm really new to making kinda ok levels (I made bad levels on my previous account, which is lost to history)
However, I hope a level can also stand on its gameplay.
Thank you in advance for your feedback!
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Post by boomer2g on Oct 5, 2019 11:37:36 GMT -5
Hello. I am going to judge this level. gameplay: You actually did really good! However there are a few problems you have in this department. -You used the spider a bit much. I really think you could've used the other gamemodes a bit more. -You didnt add slopes to the a wave part, instead, you copy-pasted the spike pillars. Please dont copy-paste stuff like that. Gameplay score: 3.5/5 Decoration: There is no deco. I cannot stress to you enough to add at least a little bit of deco. This really hindered this level down a lot. But I do like the modern orbs and portals. Just dont make your coins gray dots. That adds a lot of confusion. Deco score: 0.5/5 Overall: 4/10 (High Needs improvement) You are very close to getting decent. Just add some more deco and you could easily make decent. Ok, Im sorry if I was harsh, but thats all I have to say, Keep building, and you'll get there!
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Post by DubstepJoltik on Nov 13, 2019 19:40:44 GMT -5
Deranged by HRSCHUELER ID: 50707028 Requested Difficulty: 7* Personal Difficulty: 6-ish* (maybe 7 maybe 5 but for now I think 6)
Sorry for the really really really late response but hello! Finally did a review again after like a month, lol.
There's a few ways this level could be improved. First off, it could definitely use a lot more flair in the detail. The level pretty much stays consistently gray from start to finish, which is not really a good thing if it's not a stylized thing, which I don't think it pulls off in this level. It also makes the level feel really static when it's not really moving or changing. Also, the decoration itself feels like it could use a lot more. There is very minimal air decoration in the level and the block and spike designs are mostly just preset blocks, it could definitely use a lot more. I suggest going into the decorations tab and experimenting a bit, putting a bunch of different types of decoration all around and seeing what clicks for you.
I also don't really like the custom portals and orbs used in this level, it's really hard to tell what's what. On top of that, they don't even pulse, which is fine in some cases, but simple pulsing could add a lot more dynamicness to an otherwise static level. While we're talking about portals, I don't really like that 57% has an invisible gravity portal. You can't see it in the video, but if you go into the wave part upside down, you run into an invisible gravity portal that's almost impossible to react to without crashing. It should be more clear that there is a gravity portal there.
Also, I don't really like that the coins are just gray circles. It's really hard to tell that they're actually coins without watching the video. This could've been solved if the letter C was written over the circles or something, there's a lot of things you could do so I suggest thinking about that in your next level with coins. I also recommend not making it so that objects "pop out" when you grab the coin. For example, at 22%, when you grab the coin, the pillars just move out of the way without warning. This makes it weird to recover after getting the coin.
This level also does not have very good gameplay sync. I don't have much to add in that regard, the gameplay would just be more interesting if either the level moved to the music or the gameplay synced up with it, but this level doesn't really do either that well.
Lastly, the gameplay is kind of mixed. I kind of enjoy the ship part because it has you move around a whole bunch rather than stay in one place for a while, and the ball part is pretty decent too, but the rest has a few problems. For starters, the cube part features some off-screen timings (like the spike at 9%). These types of timings are really disliked because of how difficult it is to react to them. Also, the spider part feels really repetitive since it just has you move up, then down a whole bunch. It could use a few orbs to make things more interesting.
Overall, Needs Improvement. There's things I like about the gameplay, but overall, the level seems a bit empty and static. It could use a lot more flair, and it could also just be longer, since it doesn't even crack a minute long.
@jy2000 hi
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Post by Deleted on Nov 13, 2019 22:41:49 GMT -5
Deranged by HRSCHUELER
@jy2000 hi
WTF TAG review approve, thread move to NI
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