b1tt
Stereo Madness
what do i write here
9 posts
Discord: b1tt#4661
Creator Points: 0
Favorite Level: Planetary Sector by Presta
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Post by b1tt on Jul 24, 2019 8:44:19 GMT -5
name: Cove creator: b1tt (me) ID: 56615063 song: -Cove- — Waterflame level Difficulty: 3* video: youtu.be/4jN-J0SAdN0
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Post by Dragon on Jul 29, 2019 21:42:55 GMT -5
b1ttLevel Name: Cove Level ID: 56615063 Level Author: b1tt Reviewer's Note: I've changed up my reviewing scale slightly. The short version is that it will no longer include point scores and will instead just talk about the levels and their pros and cons in each department. The point system seemed too arbitrary for me. Onto the review now. Gameplay: The gameplay is a bit slow generally, and is sometimes hard to read. For example, with the first dash orb where you hold for the extended period of time, on my first attempt I had no idea that the arrows were a custom orb. If you're going to use custom orbs, especially at the start, it should be more clear that they are orbs, because to someone going into the level with no prior experience, they won't be able to tell if that's an orb or not. The first hold also lasts for a bit too long. It's okay to have long holds, however they shouldn't last 10% of the level. The gameplay up to the dual is pretty boring as well. It's not necessarily bad, but it just feels slow and dragged on. The dual is decently fun but it has a few problems. The first is the transition into it. If you hit the portal too high or too low, die without being able to do anything about it. In a demon this isn't too much of a problem (since it's supposed to be hard) however in something aimed for 3 star difficulty the transition should be more forgiving of where you hit the portal. The first pink orb also has some issues, since hitting it too early causes the cubes to land on the gear. It doesn't even have to be that early, as I managed to hit the gear even when jumping at what seemed to be a proper time. The spider is okay but there's a skip you can do where if you click at the right time you can go through the half spikes to get on the ground since there's no block collision on anything besides the surface. You can even finish the level doing this skip. I would add more block collision to prevent skips like this from being possible. The robot afterwards is okay however the transition portal should actually be visible, since then the player has time to react and adjust their playstyle. The ending of just nothingness followed by the spike jump isn't really interesting at all really. There's more interesting ways to end a level besides just nothingness, especially nothingness for another 10% of the level. In general, there's a lot to improve on gameplay-wise. It wasn't terrible, but not too great either. Decoration: There isn't really a lot to say about the decoration. For the most part it's a standard 1.0 style decoration with some movement. There isn't that much to it, but I'll point out some things anyway. The large glow beams in the beginning looks okay, however they're a bit too bright to the point where it interferes with the flow of the design. The blocks in the first part have pulsing blocks however they're barely visible since the block behind the pulsing blocks is very nearly the same color, if not the same color. Doesn't quite look very good. The custom portals, pads, and orbs in the cube part look okay I guess, however no other part of the level has them so it looks out of place. The dual and beyond start to break away from the 1.0 style, however the parts still look a bit lackluster and needs a bit more. I'd definitely add some block designs to this part to make it stick out more. The black blocks in the robot could also use some more design, or else it just looks plain. The very end has no deco of any kind, which just looks boring. That's all I really have to say. The decoration could use more block design and the backgrounds could be made more interesting. Music Sync: The music sync is relatively mediocre throughout the level. The dual does a good job with sync, however parts like the first 10% where you just hold don't really compliment the music very well, given that the music has distinct beats throughout this beginning part. The ending also doesn't sync very well. The other parts don't really have a lot to say about them. They sync alright, but not in a particularly interesting way to make it really worth mentioning. In general the sync is standard. Not bad, but it could use work in some parts. Overall: Needs Improvement: This level has some potential, however the generally boring gameplay and lackluster deco keep me from putting it in something like Decent. Maybe the judge who has to review this review will see differently and maybe put it at a low Decent, but we'll have to see. You have potential as a creator, but you need to work on making more detailed block designs and backgrounds in order to get something rateworthy in the end. CreativeGuy review my review when you can.
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b1tt
Stereo Madness
what do i write here
9 posts
Discord: b1tt#4661
Creator Points: 0
Favorite Level: Planetary Sector by Presta
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Post by b1tt on Aug 1, 2019 7:36:36 GMT -5
hey there. gameplay is not my best in this level, but i've tried to make it good enough. i didn't knew about any huge skips, only knew about one, but thanks for letting me know. i will try to make it sight-readable, but yet don't know how (maybe some auto parts and safe spots). i will also try to make the first dash orb predictable. decoration is not my best either. i will lower down the glow opacity at the first part. last robot was supposed to look simple, but as you say, i will try to add some simple block design to make it stand out. i think i will need to change some other block opacity at the first part. music sync is nice i thought. i will add bg pulses at some parts (first cube, ufo before drop, etc.). i didnt get "the ending also doesn't sync very well". last robot? duals? spider? thank you for nice words towards me, i will try to improve and maybe one day i will get my first creator points
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Post by Dragon on Aug 1, 2019 7:47:52 GMT -5
hey there. gameplay is not my best in this level, but i've tried to make it good enough. i didn't knew about any huge skips, only knew about one, but thanks for letting me know. i will try to make it sight-readable, but yet don't know how (maybe some auto parts and safe spots). i will also try to make the first dash orb predictable. decoration is not my best either. i will lower down the glow opacity at the first part. last robot was supposed to look simple, but as you say, i will try to add some simple block design to make it stand out. i think i will need to change some other block opacity at the first part. music sync is nice i thought. i will add bg pulses at some parts (first cube, ufo before drop, etc.). i didnt get "the ending also doesn't sync very well". last robot? duals? spider? thank you for nice words towards me, i will try to improve and maybe one day i will get my first creator points You're welcome! Also by ending, I mean the very ending, as in the last 10-12% of the level since it's just nothing. The sync was generally alright throughout though. Good luck on your future projects.
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b1tt
Stereo Madness
what do i write here
9 posts
Discord: b1tt#4661
Creator Points: 0
Favorite Level: Planetary Sector by Presta
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Post by b1tt on Aug 1, 2019 7:49:29 GMT -5
hey there. gameplay is not my best in this level, but i've tried to make it good enough. i didn't knew about any huge skips, only knew about one, but thanks for letting me know. i will try to make it sight-readable, but yet don't know how (maybe some auto parts and safe spots). i will also try to make the first dash orb predictable. decoration is not my best either. i will lower down the glow opacity at the first part. last robot was supposed to look simple, but as you say, i will try to add some simple block design to make it stand out. i think i will need to change some other block opacity at the first part. music sync is nice i thought. i will add bg pulses at some parts (first cube, ufo before drop, etc.). i didnt get "the ending also doesn't sync very well". last robot? duals? spider? thank you for nice words towards me, i will try to improve and maybe one day i will get my first creator points You're welcome! Also by ending, I mean the very ending, as in the last 10-12% of the level since it's just nothing. The sync was generally alright throughout though. Good luck on your future projects. any suggestions on what to add in the last robot then? because i literally have no idea
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b1tt
Stereo Madness
what do i write here
9 posts
Discord: b1tt#4661
Creator Points: 0
Favorite Level: Planetary Sector by Presta
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Post by b1tt on Aug 1, 2019 8:59:10 GMT -5
level updated.
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