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Post by Dragon on May 12, 2019 17:16:33 GMT -5
Oh heck yeah boys we got the scale trigger. This has been anticipated for a while so I'm glad it's being added, and I'm sure a lot of other people are happy about it too.
Oh yeah and the other feature uh I guess it has potential but it doesn't matter because scale trigger is better.
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Post by Ezel on May 12, 2019 17:26:59 GMT -5
As much as I find the shape forming weird, I'm glad RobTop added the scale trigger. It was literally one of the most requested features even back in the 2.0 days. Good to see that RobTop is checking user suggestions.
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Post by Deleted on May 12, 2019 18:03:37 GMT -5
finally an actual good trigger thats come to life
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Post by Y0rk on May 12, 2019 19:22:37 GMT -5
I'm really interested to see what effects people will do with the scale trigger
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Post by Atlantist on May 12, 2019 23:23:32 GMT -5
Shape forming looks amazing. If harnessed correctly (which it won't be), it could make old blocks look new, which would especially help in block design.
Also, aren't those blocks interactable? So, do we have custom slopes now, as well?
Scale trigger is kinda boring, we can already simulate that. It's gonna be nice to use in gimmick parts, but people probably won't use it in a way a fake scale trigger couldn't simulate (similar to the current situation with rotate).
The menus are looking really cluttered, wonder how Rob will deal with that.
also LOOK AT THE TOP LEFT CORNER AAAAAAAA UNLIMITED FPS AAAAAAAAAAAAA IN-GAME FPS BYPASS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAah.
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Post by XilaskaR on May 13, 2019 6:29:08 GMT -5
He's doing the shape forming with solid blocks. You're not able to rotate solid blocks because non 45/75 (i think) degree slopes didn't work with the game's physics. If you can adjust shapes at will on solid blocks now, it must mean the physics have been revamped or at the very least recieved a change. Perhaps this means we can get different angled slopes now??
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Post by Flow on May 13, 2019 11:30:31 GMT -5
anybody figured out what the checkbox behind the length in pause menu is?
EDIT: First word is debug, which is probably the corner text we saw in the timewarp preview
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Post by TheSynner on May 14, 2019 3:17:39 GMT -5
Shape forming looks amazing. If harnessed correctly (which it won't be) AnOtHeR fEaTuRe tHaT wIlL bE mIsUsEd.
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Post by Atlantist on May 14, 2019 4:49:23 GMT -5
Shape forming looks amazing. If harnessed correctly (which it won't be) AnOtHeR fEaTuRe tHaT wIlL bE uNuSeD. fixed
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Post by Cuck_gmd on May 14, 2019 10:54:47 GMT -5
Bad
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38 posts
Discord: 70unik
Creator Points: 7
Mini-Profile Background: {"image":"","color":"75DEFF"}
Mini-Profile Name Color: 75DEFF
Mini-Profile Text Color: 75DEFF
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Post by 70UNIK on May 15, 2019 17:51:48 GMT -5
Now parallax is harder to create, because it doesn't show how big or small the objects are (maybe show that in x/y scales?). Also, maybe a warp trigger (similar to scale, but can warp th object sideways, but has to have a central point).
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2,248 posts
Clans: Geometry Dash Forum (yeah this is a clan in it's definition)
Creator Points: 0
Favorite Level: level 1 - DJstriden... LOLOLOLOLOLOLOLOLOL
Hardest Demon: Deadly Clubstep (96% rupture, 97% Creeper Force)
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Post by the ghost who watches on May 15, 2019 18:42:41 GMT -5
Now parallax is harder to create, because it doesn't show how big or small the objects are (maybe show that in x/y scales?). Also, maybe a warp trigger (similar to scale, but can warp th object sideways, but has to have a central point). could it not be done with a rotate trigger? Not a design creator myself so I don't know but it seems to me that it should
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Post by Deleted on May 17, 2019 6:49:18 GMT -5
watched this 1 hour after vid released, this actually looks interesting
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Post by Cuck_gmd on May 18, 2019 5:23:32 GMT -5
AnOtHeR fEaTuRe tHaT wILl fUCk uP EvReyONe. fixed mixed
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6 posts
Hardest Demon: Natural Step
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Post by cooperstorm on Jul 28, 2019 12:12:49 GMT -5
This feature looks really cool! I think it will make making creating 3d for non solid blocks easier.
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