36 posts
Creator Points: 2
Favorite Level: Temporium
Hardest Demon: Acropolis
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Post by maks550a on Feb 6, 2018 3:46:09 GMT -5
Level name: Tempus Creator: maks550a ID: 24765748 Difficulty: Harder-Insane (7-8 stars) Song and Author: Level Three (Melodic Electro) by DJStriden Solo level. YouTube: www.youtube.com/watch?v=lYv5Kb7of8o
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Post by Deleted on Feb 7, 2018 11:42:45 GMT -5
it is time to judge your level! Gameplay: the gameplay look bland and boring, like, first cube part gameplay look boring and slow, first ball part is getting better than first cube part, spider part is same as ball part, first ship part gameplay is fun for me and first ufo part is more fun! and second cube part sync got changed and look less boring than first part, aaannnnddd second ufo part is for clicking and boring, first robot part is better than second ufo part. The second ball part sync is bad and first wave part sync well, second spider part look boring. First dual part gameplay is well! And mini cube part is also well! second dual part looks annoying for some players. Second ufo part is boring too! i'm now done to judge gameplay, now it's time to judge design! Design: design and visuals look bland and color scheme is greyed and uncreative. Music: Song theme is changed in second cube part! The music sync well to gameplay. Not bad level! but most gd player will say it's "generic" and boring. but it's feature worthy!
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21 posts
Creator Points: 0
Favorite Level: Dark Travel - JonathanGD
Hardest Demon: Old Cata
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Post by dehznik on Feb 11, 2018 14:07:16 GMT -5
Gameplay: Actually looks quite fun and actually looks quite consistent with difficulty! A few suggestions: -The use of those invisible slopes and blocks are quite overused for gameplay and I'd rather not see them as a direct aspect. -I feel as if near the end there's more filler gameplay then anything else Overall -- (8.1/10) Design: While the design and aesthetics of the level are quite pleasing to look at, they rarely change at all. The only really noticeable change is the change in background, which I would like to see more emphasis on. It just stays the same for most, and I feel with some changes in block design and changes in color, it was make it soooo much better. (While only 0:30-0:37 was the only part where I noticed enough color change) Overall -- (6.3/10) Music Sync: Honestly, the gameplay syncs quite well with the music in ways that are quite obvious but still effective. The design has no sync though, as I've covered in the Design section. Overall -- (4/5) Aesthetic: The aesthetic was probably the best part about this level. While color changes are advised, make it subtle like at 0:30-0:37, which is easily the best part of the level. Overall - (4.5/5) Bonus Points: None OVERALL SCORE: 7.63/10 Low-End Feature Worthy Should be Harder 6 Stars.
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Post by kiriE on Feb 22, 2018 16:21:20 GMT -5
it is time to judge your level! Gameplay: the gameplay look bland and boring, like, first cube part gameplay look boring and slow, first ball part is getting better than first cube part, spider part is same as ball part, first ship part gameplay is fun for me and first ufo part is more fun! and second cube part sync got changed and look less boring than first part, aaannnnddd second ufo part is for clicking and boring, first robot part is better than second ufo part. The second ball part sync is bad and first wave part sync well, second spider part look boring. First dual part gameplay is well! And mini cube part is also well! second dual part looks annoying for some players. Second ufo part is boring too! i'm now done to judge gameplay, now it's time to judge design! Design: design and visuals look bland and color scheme is greyed and uncreative. Music: Song theme is changed in second cube part! The music sync well to gameplay. Not bad level! but most gd player will say it's "generic" and boring. but it's feature worthy! Good review, although you could comment a bit more on block design next time. Gameplay: Actually looks quite fun and actually looks quite consistent with difficulty! A few suggestions: -The use of those invisible slopes and blocks are quite overused for gameplay and I'd rather not see them as a direct aspect. -I feel as if near the end there's more filler gameplay then anything else Overall -- (8.1/10) Design: While the design and aesthetics of the level are quite pleasing to look at, they rarely change at all. The only really noticeable change is the change in background, which I would like to see more emphasis on. It just stays the same for most, and I feel with some changes in block design and changes in color, it was make it soooo much better. (While only 0:30-0:37 was the only part where I noticed enough color change) Overall -- (6.3/10) Music Sync: Honestly, the gameplay syncs quite well with the music in ways that are quite obvious but still effective. The design has no sync though, as I've covered in the Design section. Overall -- (4/5) Aesthetic: The aesthetic was probably the best part about this level. While color changes are advised, make it subtle like at 0:30-0:37, which is easily the best part of the level. Overall - (4.5/5) Bonus Points: None OVERALL SCORE: 7.63/10 Low-End Feature Worthy Should be Harder 6 Stars. Very good review! Both approved, moving to feature-worthy levels! 
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