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Post by flash on Dec 28, 2017 19:45:19 GMT -5
oh no, something adds difficulty to a demon, someone call the police
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Post by RekindL on Dec 28, 2017 23:55:41 GMT -5
oh no if something new is added to GD it is automatically AIDS and should be eradicated from this planet, let GD stay stale and boring for the rest of its lifespan am i right?!?!?! π
πππ
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6,556 posts
Discord: repeater13#2540
Favorite Level: Magma Bound ~ ScorchVX
Hardest Demon: Forsaken Neon ~ Zobros
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Post by Repeaterthirteen on Dec 29, 2017 0:36:55 GMT -5
read the SPOILER for the full joke, but if you want a tldr read the bottom. hey guys its been a while since my last thread lol, anyways im here to rant about 2.2 (i made the exact same thread about 2.1 11 months ago). The thing is that, geometry dash will not be the same after this update, lemme explain:
Camera controls are super bad, they change gd's mechanics too much, i dont like them, also, they could be used to add difficulty to a demon (if you try to straight fly having your game super small is 10x harder than str8 flying normally). So in my opinion they are bad and cancerous, also, i already had an headache watching at 2.2 videos on yt.
Reversed orbs: you cant understand when an orb/pad will flip you or not, and this will be pretty cancerous in levels, i mean, in 4 star levels you actually see where you are going, but easy demons and more difficult ones will be aids to play because you will require at least 2 practice runs if not more.
Random trigger: i actually dont know if this will be implemented in 2.2 or it was just a *RANDOM* idea, but it is as aids as reversed gameplay, if not more.
I am not following the gd scene too much, so i am obviously missing something, but the point is, that gd will be different (in a bad way) after this update, i want the old gd.
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Its been a while since my last thread lol, anyways im here to rant about 2.1 (i made the exact same thread about 2.0 a bajillion months ago). The thing is that, geometry dash will not be the same after this update, lemme explain:
x4 speed is super bad, they change gd's mechanics too much, i dont like them, also, they could be used to add difficulty to a demon (if you try to wave in x4 speed is much harder than x1). So in my opinion they are bad and cancerous, also, i already had an headache watching at 2.1 videos on yt.
spider game mode: too much like ball, and this will be pretty cancerous in levels, i mean, in 4 star levels you are used to the suddenness, but easy demons and more difficult ones will be aids to play because you will require at least 2 practice runs if not more.
shake trigger: i actually dont know if this will be implemented in 2.1 or it was just a idea, but it is as aids as spider gameplay, if not more.
I am not following the gd scene too much, so i am obviously missing something, but the point is, that gd will be different (in a bad way) after this update, i want the old gd.
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Its been a while since my last thread lol, anyways im here to rant about 2.0 (i made the exact same thread about 1.9, I'm super whiny af). The thing is that, geometry dash will not be the same after this update, lemme explain:
Move trigger is so bad, they change gd's mechanics too much, i dont like them, also, they could be used to add difficulty to a demon (if you try to play game with moving objects is 10x harder than playing normally). So in my opinion they are bad and cancerous, also, i already had an headache watching at 2.0 videos on yt.
robot gameplay: this will be pretty cancerous in levels, i mean, in 4 star levels you actually see where you are going, but easy demons and more difficult ones will be aids to play because you will require at least 2 practice runs if not more.
alpha trigger: i actually dont know if this will be implemented in 2.0 but it is as aids as robot gameplay, if not more.
I am not following the gd scene too much, so i am obviously missing something, but the point is, that gd will be different (in a bad way) after this update, i want the old gd. ------------------------------
Its been a while since my last thread lol, anyways im here to rant about 1.7 and 1.8 (i made the exact same thread about 1.6, who the fuck even cares at this point). The thing is that, geometry dash will not be the same after this update, lemme explain:
dual are super bad, they change gd's mechanics too much, i dont like them, also, they could be used to add difficulty to a demon (if you try to straight fly with dual ship is 10x harder than str8 flying normally). So in my opinion they are bad and cancerous, also, i already had an headache watching at 1.8 videos on yt.
invisible blocks: you cant understand when an block will kill you or not, and this will be pretty cancerous in levels, i mean, in 4 star levels you actually see where you are going, but easy demons and more difficult ones will be aids to play because you will require at least 2 practice runs if not more.
different speed portals: i actually dont know if this will be implemented but it is as aids as normal gameplay, if not more
I am not following the gd scene too much, so i am obviously missing something, but the point is, that gd will be different (in a bad way) after this update, i want the old gd.
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Its been a while since my last thread lol, anyways im here to rant about 1.0,
And do you see why your argument is completely and utterly invalidated yet, or do I have to wave a few more glowing red neon signs at you? I'll do so anyway since evidently you haven't changed from 2.1. Saying 2.2 is bad because it has changed and you don't like change is such a terrible argument. find something actually reasonable to grasp and hate first before throwing out stupid points like this Everything you have said could be applied to every change made since 1.0. Everyone thinks the game will be broken when the next new feature is added until, surprise surprise, it isn't, and people will find ways to make those features great. And if you aren't willing to accept change, that's totally fine. Sit by, and complain some more. The world will progress, and people will continue making good and fun levels. It's all to your detriment. The onus is on you to exact good upon seemingly negative changes, but it seems like you are adamant on remaining the staunch complainer who does not help the situation. Good for you. The onus is on you to find objective flaws and not things which hurt your feewings, but it seems like you are adamant on using subjectivity and personal preference to bolster your claims. And in the end, it is you who will make the choice to be someone proactive, or be one of those people who never accomplish anything of note and lose out to complaining about the better times of a past that was made up due to a personal unwillingness to make something good out of change. Your reply was actually pretty funny to read (not jk), but i think you misunderstood my point, pr maybe its just me not explaining things in a good and proper way: every change is a drastic modification to gd's mechanics, but think about it, camera controls are too much off the gd style, i have never complained about new gamemodes even if i didnt like them, but for camera controls, i really have to rant. Move trigger was fine, because it is used to add easing to structures, and not to make bad gameplay, shake trigger is pretty bad in my opinion, but there is an option to turn them off (and i have it activated since the first day if 2.1), instead, camera controls is like revolutionating (is that even a word?) the entire concept of the game, it is like suddenly changing the height of a cube jump in a gd update, when you were used to that for 4 years. I hope you understood what i meant before, also, i only complained for 2.1 and 2.2 xd OK, I see one major flaw in your argument here. You're assuming how the triggers, camera controls and other new features will end up being used.Key word - Assuming. Definition is: to take for granted or without proof. I mean, do you know how all of these triggers will end up being used from what we know? Do you know if whether or not the triggers will end up being used in the exact way that you describe? Take your point with the random trigger for example. You say that it'll be aids if used in gameplay, but how do you know that the random trigger will end up being used that way? There are many other ways that the random trigger can be used, like changing the decoration or block design for example. I also disagree with your point about the camera controls adding difficulty to demons, but many other people have explained my reasoning for me. I don't really think it's fair that you can hate on an entire update solely based on assumptions, but your opinion I guess. Unrelated, but props to you for staying calm and civil throughout this thread. Your opinion might not be the most agreed with opinion, but I'm glad that you're open to discuss it with the community.
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Post by Reda on Dec 29, 2017 7:33:14 GMT -5
Your reply was actually pretty funny to read (not jk), but i think you misunderstood my point, pr maybe its just me not explaining things in a good and proper way: every change is a drastic modification to gd's mechanics, but think about it, camera controls are too much off the gd style, i have never complained about new gamemodes even if i didnt like them, but for camera controls, i really have to rant. Move trigger was fine, because it is used to add easing to structures, and not to make bad gameplay, shake trigger is pretty bad in my opinion, but there is an option to turn them off (and i have it activated since the first day if 2.1), instead, camera controls is like revolutionating (is that even a word?) the entire concept of the game, it is like suddenly changing the height of a cube jump in a gd update, when you were used to that for 4 years. I hope you understood what i meant before, also, i only complained for 2.1 and 2.2 xd OK, I see one major flaw in your argument here. You're assuming how the triggers, camera controls and other new features will end up being used.Key word - Assuming. Definition is: to take for granted or without proof.Β I mean, do you know how all of these triggers will end up being used from what we know? Do you know if whether or not the triggers will end up being used in the exact way that you describe? Take your point with the random trigger for example. You say that it'll be aids if used in gameplay, but how do you know that the random trigger will end up being used that way? There are many other ways that the random trigger can be used, like changing the decoration or block design for example. I also disagree with your point about the camera controls adding difficulty to demons, but many other people have explained my reasoning for me. I don't really think it's fair that you can hate on an entire update solely based on assumptions, but your opinion I guess. Unrelated, but props to you for staying calm and civil throughout this thread. Your opinion might not be the most agreed with opinion, but I'm glad that you're open to discuss it with the community. Yeah i understand your point, in fact i am hating on what we have now, on what we have seen for now, maybe this update will be the best ever but we still dont know, in fact i added "imo" in the title of the thread, because i already knew that people would have disagreed/hated my opinion (i learned from my other rant thread lol). About adding the difficulty to the game, i think from my player experience that zoomed in and zoomed out will be bad in harder demons, but maybe they will be used fine after some time (even if i think that there should not be any camera controls or camera offset, but still my opinion ofc). About flipped/reversed orbs and pads, i think no one will disagree with me, because other than the fact that you cant distinguish a normal orb to a flipped one, it will be bad and hard basing on the concept of the level (let me explain better, in easy levels, you can see where you are going 10 minutes before it happens, but in easy demons and harder ones, you need to have the best reflexes ever to not die after an unexpected flipped orb, you can actually see that in most of the layouts on yt about demons). In conclusion, i hope that some of the things will be changed a bit and they will hopefully be better, but on some points you can understand my doubts and rants. Also, i dont think that anyone would make 2 or 3 different deco/block designs just to use the random trigger (even if someone will do it, but in this way the trigger will be underused af, i actually think it will mostly be used in maze parts, where you actually have the time to jump or not but still remaining a pretty good challenge), and thanks for the last compliment
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Post by Flow on Dec 29, 2017 7:52:56 GMT -5
This is one of the few times I will leave behind my nostalgia for 1.9. I firmly believe 2.2 will be one of the best updates for the game. You say these features will break the game, but I think they will be reinvigorating. Compared to the triggers in 2.1, the reverse direction and camera zooming are relatively simple features that are easier to understand by inexperienced creators, and therefore we will be seeing more original ideas. As for the creators that will abuse these features, those levels simply will not get sent and featured. I really think 2.2 will be a great update. I am worried about the random trigger though.
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Post by megaman9 on Dec 29, 2017 8:34:28 GMT -5
You're overreacting tbh. The camera controls are fine...a bit iffy on the random trigger, though.
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Post by araoro on Dec 29, 2017 13:03:21 GMT -5
it uh it's not even out yet Well, the things that he's criticizing are already accessible through GD SubZero, so it's technically out.
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Post by Deleted on Dec 29, 2017 16:29:11 GMT -5
...how do you hate an update that isnβt even out yet...?
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Post by Deleted on Dec 29, 2017 16:30:00 GMT -5
Last time I ranted like this, I got a huge comment from Durianhead as well OT: 2.2 has potential to be a good update if creators actually use this well. I believe that in the beginning of 2.2 it will be used like trash, but will become more refined later on. Not to say I like it though.
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Post by Deleted on Dec 29, 2017 18:56:14 GMT -5
Your argument is based entirely on how you "think" the triggers will be misused, however I'm pretty sure that the gd community has a gameplay standard at this point... With 2.1 you can already create horrendous gameplay (invisible trigger + shake) yet I've never seen something like that. Stop doubting the community, I love this update as it gives creating much more freedom and possibilities.
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3,250 posts
Discord: Ε
Clans: Ε
Favorite Level: Ε
Hardest Demon: Ε
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Post by Ε on Dec 29, 2017 19:12:11 GMT -5
I'm a bit scared that features will be used improperly but I still have faith
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Post by VegetarianBacon on Dec 29, 2017 19:28:00 GMT -5
I'm mainly concerned about the random trigger. More and more often, levels' gameplay has been unimproving and I think this will cause it to unimprove more.
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477 posts
Discord: Arcane#6154
Clans: of clash
Hardest Demon: Nine Circles
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Post by Arcane on Dec 29, 2017 19:38:59 GMT -5
god forbid you have to do 2 WHOLE PRACTICE RUNS on a demon
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Post by TheSynner on Dec 29, 2017 20:29:06 GMT -5
BAD LEVELS WON'T GET FEATURED. (Also, I know, this might be misinterpreted but interpret it in the actual good way)
I mean, there are already 3 septilion things in gd that can be abused so saying: "X will get abused, therefore it shouldn't be added" equals zero because shit can already be abused and (thus) it doesn't matter if other abusive stuff gets added. Also, also saying ""X (feature) will get abused"" also means that there will be BAD levels with the respective feature (or just bad levels in general), which there always f*cking are with every update but to be honest the early (kinda) popular 2.1 levels weren't bad at all so idk why everyone worries so much with every update smh.
P.S. Tbh idk if anybody will get what I'm saying(probably not), but I'm too lazy to rephrase it or something and it's also 3:26 am which tbh doesn't really make much of a difference from the morning/afternoon/evening hours for me, I think. But anyway my point is, these threads (or rants) are f*cking useless and this thread for instance should be locked.
P.P.S. This is just my opinion so don't get triggered (at me) ples.
P.P.P.S. Also I can't wait to make really hard challenges and then put a random trigger at the end with a +50% chance to die :) ; my dreams will come true ;d
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Post by Reda on Dec 30, 2017 16:11:32 GMT -5
god forbid you have to do 2 WHOLE PRACTICE RUNS on a demon I am sorry but you are right and wrong at the same time. I obviously do 1 or even 2 practice runs on a demon before beating it, but actually, playing a demon without practicing makes you and your reflexes better twice as fast as practicing the level, and this will be a thing that wont be possible in 2.2, also for the random trigger I still have hopes tbh, maybe my thread was helpful and robtop saw it, or maybe i changed someone's mind, always better than staying in silence without saying anything No hate on your comment obviously, just my opinion
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