71 posts
Clans: Qualia, Castrix Empire
Creator Points: 0
Favorite Level: Arkea by GDLoco
Hardest Demon: Speed Racer by ZenthicAlpha
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Post by scharonne on Jul 11, 2018 17:54:58 GMT -5
Not very happy about Acid Rush II being a weekly demon only now.
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35 posts
Creator Points: 0
Hardest Demon: "The Behemoth" by JacobRoso
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Post by chinoca on Jul 24, 2018 9:17:11 GMT -5
Pac by Danzmen is the new weekly. It's an easy demon
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Post by Ezel on Jul 24, 2018 17:53:10 GMT -5
Achievement UnlockedUpdate weekly demon listOne-word (subjective) description of every weekly so far Mechanical Showdown - Swing-and-miss Third time's the charm, or something...Impact X - Ugly Pretty bad colors tbh.Spark - Meh Looks okay but kinda boring gameplay.Chord Cutter - Overrated I liked it tho.Saguaro - Intriguing 2fast4me.Adust - Generic True.Motion - Fun One of the best weeklies, tbh.Stereo - Fun It was decent, a few transitions were odd though.Wild West - Artistic Good art but gameplay was atrocious.Fire Level - Head-turning I found it pretty fun.Fusion Flare - Woaaaah Pretty good.Dead Lands - Subpar Gameplay was pretty bad, until it got nerfed.Kotoruption - Decent Not bad, but not great either.Magnitude - Schady Meh.Rewired - Fun I found it a bit tedious but maybe it's just me.Gear III - Unoriginal Overdone.Immortals - Wow Decent deco but gameplay had its flaws.Inside - Wow Good levle.Slap Squad II - Exhilerating Decent levle but too easy.Lanthanium - Schady Meh.Turbine - Annoying Pre-nerf it was annoying but post-nerf it's actully quite fun.Polar Beat - Forgettable Meh.Xenomorphosis - Good Incredible visuals but the gameplay was utterly confusing.FinalCode - Faithful Actually I found it pretty decent.Piccadilly Circus - Failure I found the deco okay but gameplay-wise it was so boring.Stigma - Amazing Cool visuals, horrible gameplay.Pimpa - Cool The drop was annoying, good deco tho.Nelly - Forgettable The beginning was really bad in terms of gameplay, the rest was okay I guess.Opac - Generic Somewhat generic in terms of colors but the gameplay was good.Killgore - Bad Confusing.Elzeko - Overrated Why is this even a demon in the first place...Holy Power - Awful Worst weekly demon to be picked at this point. Atrocious gameplay.GuThrie - Forgettable The gameplay was lacking any flow, pretty meh IMO.Off - Nooooooooo Empty and annoying gameplay.Acid Rush II - Nice Decent level but some parts have weird gameplay.Citadel of the Skies - Pretty Amazing. Probably the best weekly so far.Kitty - Nostalgic Not a fan of this one, but I like the style.Interstellar - Interesting Decent I guess.Shambolic - Alright This was also pretty decent.Bloodlust - Cash-grab oH nO, BL is wEeKlY. I'm bored, so added my own opinions as well, lol. Also PaC by DanzMeN was pretty meh too. I wish RobTop would pick levels from a DIFFERENT creator. Danz already had 4 weekly demons.
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Post by Deleted on Jul 25, 2018 17:13:15 GMT -5
why th e FUCK does danz keep getting weekly demons pac is actually dumb as shit
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Post by pearl3scent on Jul 31, 2018 0:55:00 GMT -5
Zakk's Opinions on Each of the Weekly Demons (fucking fight me)
Tongii - Mechanical Showdown: Bad NiTro451 - Impact X: Bad PotatoBaby - Spark: Bad Ferdefunky, Fury0131, schady, & TrueLogic - Chord Cutter: Very Bad OSIRIS GD - Saguaro: Bad F3lixsram - Adust: Bad TamaN - Motion: Very Good PotatoBaby - Stereo: Bad DanZmeN - Wild West: Bad Dudex, nasgubb, & TheDevon - Fire level: Meh Skitten - Fusion Flare: Meh Flukester - Dead Lands: Abysmal Alex1304 - Kotoruption: Very Bad Shutter & schady - Magnitude: Meh JacobROso - Rewired: Meh GD Jose - Gear III: Abysmal TriPodX, Quarnii, & NeoSweet - Immortals: meh SaabS - Inside: Bad DanZmeN - Slap Squad II: Meh Fury0313, Ferdefunky, schady, & Krampux - Lanthanium: Good rafer - Turbine: Abysmal LeocreatorX (Ver. TheRealDorami) - Polar beat: Meh goose - Xenomorphosis: Meh Flukester - FinalCode: Abysmal AirForce - Piccadilly circus: Meh neigefeu - stigma: meh G3ingo & W0lf3 (Ver. TheRealDorami) - Pimpa: Meh Filaret & Kentik - Nelly: Meh Yendis - Opac: Bad RealZober - Killgore: Meh AutoNick - Elzeko: Meh TheRealDorami & Nashii - Holy Power: Meh Steven Ksttle - GuThrie: Meh DanZmeN - Off: Very Bad Serponge & More - Acid Rush II: Meh ML500 - Citadel of the Skies: Abysmal DanZmen - Pac: Abysmal f3lixsram & Darwin - Kitty: Good, but too hard for everyone to beat Darwin - Interstellar: Meh MrLorenzo, nosef, & rayman2a (Ver. Enlex) - Shambolic: Meh Knobbelboy & More - Bloodlust: Good meme, Potbor
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Post by Deleted on Jul 31, 2018 23:42:25 GMT -5
Zakk's Opinions on Each of the Weekly Demons (fucking fight me) Tongii - Mechanical Showdown: BadNiTro451 - Impact X: BadPotatoBaby - Spark: BadFerdefunky, Fury0131, schady, & TrueLogic - Chord Cutter: Very BadOSIRIS GD - Saguaro: BadF3lixsram - Adust: BadTamaN - Motion: Very GoodPotatoBaby - Stereo: BadDanZmeN - Wild West: BadDudex, nasgubb, & TheDevon - Fire level: MehSkitten - Fusion Flare: MehFlukester - Dead Lands: AbysmalAlex1304 - Kotoruption: Very BadShutter & schady - Magnitude: MehJacobROso - Rewired: MehGD Jose - Gear III: AbysmalTriPodX, Quarnii, & NeoSweet - Immortals: mehSaabS - Inside: BadDanZmeN - Slap Squad II: MehFury0313, Ferdefunky, schady, & Krampux - Lanthanium: Goodrafer - Turbine: AbysmalLeocreatorX (Ver. TheRealDorami) - Polar beat: Mehgoose - Xenomorphosis: MehFlukester - FinalCode: AbysmalAirForce - Piccadilly circus: Mehneigefeu - stigma: mehG3ingo & W0lf3 (Ver. TheRealDorami) - Pimpa: MehFilaret & Kentik - Nelly: MehYendis - Opac: BadRealZober - Killgore: MehAutoNick - Elzeko: MehTheRealDorami & Nashii - Holy Power: MehSteven Ksttle - GuThrie: MehDanZmeN - Off: Very BadSerponge & More - Acid Rush II: Meh ML500 - Citadel of the Skies: AbysmalDanZmen - Pac: Abysmalf3lixsram & Darwin - Kitty: Good, but too hard for everyone to beatDarwin - Interstellar: MehMrLorenzo, nosef, & rayman2a (Ver. Enlex) - Shambolic: MehKnobbelboy & More - Bloodlust: Good meme, Potborare you implying that chord cutter is worse than holy power because idk what to tell you
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Post by DubstepJoltik on Aug 1, 2018 0:38:41 GMT -5
My "thoughts on" list has been kinda bothering me a bit because I don't really talk about the level at all. Like, ffs, I called Wild West "artistic" to describe my thoughts on it. Deleted it, and I'm redoing it right here with an actual system in place. I'm going to give a very short summary of each level, less than 20 words each. Doesn't have to abide by English laws. I'm also gonna rate it like Zakk did because I think that's a cool idea. THE ULTIMATE SCUMBOB -> Awful -> Bad -> Meh -> Good -> Great -> Amazing
Also, a color that's inbetween two ratings (and is also italicized) means my thoughts on the level aren't final yet and will most likely change later as I examine the level more. My current rating for these levels is the inbetween the two ratings of the corresponding colors.
Keep in mind that even the ones that don't have the above conditions are still subject to change.
Mechanical Showdown by Tongii: Very static level in terms of vibrance. The gameplay is alright except the ship segments and the last ten percent. Impact X by NiTro451: Ugly as hell. The color schemes don't work, and the gameplay is boring. Could be better if it was harder. Spark by PotatoBaby: Mediocre. Some block designs are cool, the gameplay is alright, and I like the boss design and color schemes. Chord Cutter by Ferdefunky & More: There's a couple cool effects, but that's all this level has to offer. The gameplay is also pretty boring and frantic. Saguaro by OSIRIS GD: Fun level. I think this level is also pretty static, but it has amazing art and fun gameplay. Adust by F3lixsram: Hands down one of the most boring "generic" levels I've ever played. Also has lots of copy paste. Motion by TamaN: FIGHT ME. This level has fricking outstanding gameplay, but pretty fricking awful visuals. Very 100/0. Stereo by PotatoBaby: Alright gameplay, and I like how pretty much every part looks different, but cohesive. Wild West by DanZmeN: Barely escaped an "Awful" because, while the gameplay is horrendous and the overall visuals are generic, the art is amazing. Fire Level by Nasgubb & More: This level has pretty cool fire-like designs, but the gameplay isn't as great. Fusion Flare by Skitten: Incredibly fun gameplay with really cool visuals. One of Skitten's best for sure. Dead Lands by Flukester: Pretty boring gameplay with some alright lava-styled designs. Kotoruption by Alex1304: Really cool "doom" style with some creative and decently fun gameplay. Magnitude by Shutter & Schady: Schady is one of my least favorite creators, period. Awfully annoying gameplay, and terrible visuals. Rewired by JacobROso: Similar to Motion, this level has pretty fun gameplay, but with a noticeable drop in quality in the visuals. Gear III by GD Jose: Jose fixes things that didn't need fixing, trying to cash in on the first two levels. Also, the gameplay suuuuuuuuucks. Immortals by TriPodX & More: I love the visuals in this level, but the gameplay is a bit lacking in some areas. Inside by SaabS: Really fun level with outstanding block designs. It is a bit empty and "glow-spammy", though. Slap Squad II by DanZmeN: Really fun gameplay with an awesome color scheme. The design is kinda meh, except the (ordinarily) exceptional art. Lanthanium by Fury0313 & More: Basically, copy paste what I said about Magnitude here. No changes whatsoever. Turbine by Rafer (post-nerf): Almost got a "Bad", but this level is just so annoying, and the level gets worse as it progresses. Polar Beat by LeocreatorX: Very bland level with subpar gameplay, though I think I should play it again to be sure. Xenomorphosis by Goose: I personally don't have problems with the gameplay. I think it's "meh", and the visuals are outstanding. FinalCode by Flukester: This level has annoying gameplay, but I like how the 1.9 style is reincorporated into 2.1. Piccadilly Circus by AirForce: Spared from an "Awful" because unlike all the other generic glow-spam levels, this level actually had an original concept. Stigma by Neigefeu: Copy paste what I said about Xenomorphosis here, but I think the gameplay is "good" now. Pimpa by G3ingo & More: Alright gameplay with an interesting "emoji" design. Nelly by Filaret & More: It's pretty awesome to see another rave-styled level in 2.1, as there aren't many of those. Gameplay? Eh. Opac by Yendis: Annoying level with a very bland design. The transitions are pretty awful in this level, too. Killgore by RealZober: Pretty shameless "glow-spam" level. I don't think the gameplay is terrible, but I'm uncertain about it overall. Elzeko by AutoNick: This level is alright. There's some effects I really hate, but the art is cool, and the gameplay isn't bad. Holy Power by TheRealDorami & Nashii: THIS ISN'T "SCUMBOB" LEVELS OF AWFUL BUT I FUCKING DESPISE THIS LEVEL AND ITS GAMEPLAY. GuThrie by Steven Ksettle: Very bland, forgettable modernistic level. I need to play it again, but it doesn't do anything special visually. Off by DanZmeN: Very annoying demon with extremely bland visuals. Acid Rush II by Serponge & More: Fun level with some parts that are really bad, but others that are really good. Citadel of the Skies by ML500: I need to play it again to make a final decision on the gameplay, but the visuals are pretty incredible. (NEW!) Pac by DanZmeN: Copy paste what I said about Off here. No changes whatsoever. (NEW!) The Reign of Moira by Elisione: IT'S ABOUT TIME ELISIONE GOT SOME RECOGNITION. Really cool level with pretty good gameplay. Maybe. I need to replay it.
Kitty by F3lixsram & Darwin: Really fun, hard level with a very cool approach to a visual design...except the dark part. Interstellar by Darwin: Really cool level with awesome concepts, but way too much glow and kinda "alright" gameplay. Shambolic by MrLorenzo & More: An experimental level...okay. It's pretty mediocre all around, as all parts are better at one thing than the others. Bloodlust by Knobbelboy & More: No idea what to rate this level, because the gameplay is too hard for me, and it has other problems. Updates
Nelly: (Uncertain) -> Good Polar Beat: (Uncertain) -> Bad Citadel of the Skies: (Uncertain) -> Great FinalCode: (Uncertain) -> Meh Stigma: (Uncertain) -> Great Fire Level: (Uncertain) -> Good Xenomorphosis: (Uncertain) -> Great
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Post by Ezel on Aug 1, 2018 11:05:27 GMT -5
My "thoughts on" list has been kinda bothering me a bit because I don't really talk about the level at all. Like, ffs, I called Wild West "artistic" to describe my thoughts on it. Deleted it, and I'm redoing it right here with an actual system in place. I'm going to give a very short summary of each level, less than 20 words each. Doesn't have to abide by English laws. I'm also gonna rate it like Zakk did because I think that's a cool idea. THE ULTIMATE SCUMBOB -> Awful -> Bad -> Meh -> Good -> Great -> Amazing
Also, a color that's inbetween two ratings (and is also italicized) means my thoughts on the level aren't final yet and will most likely change later as I examine the level more. My current rating for these levels is the inbetween the two ratings of the corresponding colors.
Keep in mind that even the ones that don't have the above conditions are still subject to change.
Mechanical Showdown by Tongii: Very static level in terms of vibrance. The gameplay is alright except the ship segments and the last ten percent. Impact X by NiTro451: Ugly as hell. The color schemes don't work, and the gameplay is boring. Could be better if it was harder. Spark by PotatoBaby: Mediocre. Some block designs are cool, the gameplay is alright, and I like the boss design and color schemes. Chord Cutter by Ferdefunky & More: There's a couple cool effects, but that's all this level has to offer. The gameplay is also pretty boring and frantic. Saguaro by OSIRIS GD: Fun level. I think this level is also pretty static, but it has amazing art and fun gameplay. Adust by F3lixsram: Hands down one of the most boring "generic" levels I've ever played. Also has lots of copy paste. Motion by TamaN: FIGHT ME. This level has fricking outstanding gameplay, but pretty fricking awful visuals. Very 100/0. Stereo by PotatoBaby: Alright gameplay, and I like how pretty much every part looks different, but cohesive. Wild West by DanZmeN: Barely escaped an "Awful" because, while the gameplay is horrendous and the overall visuals are generic, the art is amazing. Fire Level by Nasgubb & More: This level has pretty cool fire-like designs, but the gameplay isn't as great. Fusion Flare by Skitten: Incredibly fun gameplay with really cool visuals. One of Skitten's best for sure. Dead Lands by Flukester: Pretty boring gameplay with some alright lava-styled designs. Kotoruption by Alex1304: Really cool "doom" style with some creative and decently fun gameplay. Magnitude by Shutter & Schady: Schady is one of my least favorite creators, period. Awfully annoying gameplay, and terrible visuals. Rewired by JacobROso: Similar to Motion, this level has pretty fun gameplay, but with a noticeable drop in quality in the visuals. Gear III by GD Jose: Jose fixes things that didn't need fixing, trying to cash in on the first two levels. Also, the gameplay suuuuuuuuucks. Immortals by TriPodX & More: I love the visuals in this level, but the gameplay is a bit lacking in some areas. Inside by SaabS: Really fun level with outstanding block designs. It is a bit empty and "glow-spammy", though. Slap Squad II by DanZmeN: Really fun gameplay with an awesome color scheme. The design is kinda meh, except the (ordinarily) exceptional art. Lanthanium by Fury0313 & More: Basically, copy paste what I said about Magnitude here. No changes whatsoever. Turbine by Rafer (post-nerf): Almost got a "Bad", but this level is just so annoying, and the level gets worse as it progresses. Polar Beat by LeocreatorX: Very bland level with subpar gameplay, though I think I should play it again to be sure. Xenomorphosis by Goose: I personally don't have problems with the gameplay. I think it's "meh", and the visuals are outstanding. FinalCode by Flukester: This level has annoying gameplay, but I like how the 1.9 style is reincorporated into 2.1. Piccadilly Circus by AirForce: Spared from an "Awful" because unlike all the other generic glow-spam levels, this level actually had an original concept. Stigma by Neigefeu: Copy paste what I said about Xenomorphosis here, but I think the gameplay is "good" now. Pimpa by G3ingo & More: Alright gameplay with an interesting "emoji" design. Nelly by Filaret & More: Very forgettable level, and it looks a bit subpar. Not completely sure about the gameplay yet. Opac by Yendis: Annoying level with a very bland design. The transitions are pretty awful in this level, too. Killgore by RealZober: Pretty shameless "glow-spam" level. I don't think the gameplay is terrible, but I'm uncertain about it overall. Elzeko by AutoNick: This level is alright. There's some effects I really hate, but the art is cool, and the gameplay isn't bad. Holy Power by TheRealDorami & Nashii: THIS ISN'T "SCUMBOB" LEVELS OF AWFUL BUT I FUCKING DESPISE THIS LEVEL AND ITS GAMEPLAY. GuThrie by Steven Ksettle: Very bland, forgettable modernistic level. I need to play it again, but it doesn't do anything special visually. Off by DanZmeN: Very annoying demon with extremely bland visuals. Acid Rush II by Serponge & More: Fun level with some parts that are really bad, but others that are really good. Citadel of the Skies by ML500: I need to play it again to make a final decision on the gameplay, but the visuals are pretty incredible. (NEW!) Pac by DanZmeN: Copy paste what I said about Off here. No changes whatsoever. (NEW!) The Reign of Moira by Elisione: IT'S ABOUT TIME ELISIONE GOT SOME RECOGNITION. Really cool level with pretty good gameplay. Maybe. I need to replay it.
Kitty by F3lixsram & Darwin: Really fun, hard level with a very cool approach to a visual design...except the dark part. Interstellar by Darwin: Really cool level with awesome concepts, but way too much glow and kinda "alright" gameplay. Shambolic by MrLorenzo & More: An experimental level...okay. It's pretty mediocre all around, as all parts are better at one thing than the others. Bloodlust by Knobbelboy & More: No idea what to rate this level, because the gameplay is too hard for me, and it has other problems. It's late and I don't feel like updating the list right now. But I know what I need to add at least.
This makes me want to remake my opinions, but... I think I'll make a seperate thread for this.
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Post by pearl3scent on Aug 1, 2018 14:00:22 GMT -5
Zakk's Opinions on Each of the Weekly Demons (fucking fight me) Tongii - Mechanical Showdown: BadNiTro451 - Impact X: BadPotatoBaby - Spark: BadFerdefunky, Fury0131, schady, & TrueLogic - Chord Cutter: Very BadOSIRIS GD - Saguaro: BadF3lixsram - Adust: BadTamaN - Motion: Very GoodPotatoBaby - Stereo: BadDanZmeN - Wild West: BadDudex, nasgubb, & TheDevon - Fire level: MehSkitten - Fusion Flare: MehFlukester - Dead Lands: AbysmalAlex1304 - Kotoruption: Very BadShutter & schady - Magnitude: MehJacobROso - Rewired: MehGD Jose - Gear III: AbysmalTriPodX, Quarnii, & NeoSweet - Immortals: mehSaabS - Inside: BadDanZmeN - Slap Squad II: MehFury0313, Ferdefunky, schady, & Krampux - Lanthanium: Goodrafer - Turbine: AbysmalLeocreatorX (Ver. TheRealDorami) - Polar beat: Mehgoose - Xenomorphosis: MehFlukester - FinalCode: AbysmalAirForce - Piccadilly circus: Mehneigefeu - stigma: mehG3ingo & W0lf3 (Ver. TheRealDorami) - Pimpa: MehFilaret & Kentik - Nelly: MehYendis - Opac: BadRealZober - Killgore: MehAutoNick - Elzeko: MehTheRealDorami & Nashii - Holy Power: MehSteven Ksttle - GuThrie: MehDanZmeN - Off: Very BadSerponge & More - Acid Rush II: Meh ML500 - Citadel of the Skies: AbysmalDanZmen - Pac: Abysmalf3lixsram & Darwin - Kitty: Good, but too hard for everyone to beatDarwin - Interstellar: MehMrLorenzo, nosef, & rayman2a (Ver. Enlex) - Shambolic: MehKnobbelboy & More - Bloodlust: Good meme, Potborare you implying that chord cutter is worse than holy power because idk what to tell you I didn't play it. That's why it's meh.
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Post by DubstepJoltik on Aug 1, 2018 14:41:36 GMT -5
are you implying that chord cutter is worse than holy power because idk what to tell you I didn't play it. That's why it's meh. Good, don't while you still have your sanity
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Post by DubstepJoltik on Aug 5, 2018 21:50:39 GMT -5
Big update
Next weekly demon is kinda shit, which is shame since it's by one of my favorite creators (Nasgubb). Also fun fact: this is the 4th weekly demon that is not epic-rated, and the second oldest weekly demon of all time (behind Motion). Also, this is Nasgubb's second weekly (the first technically being Fire Level, though he didn't upload it).
Seriously, I think I would almost put this one below Pac and Off in terms of horrible gameplay. Invisible shit everywhere, frustratingly tight ship spaces, huge abundance of moving objects...this level is almost as bad as the Weekly Demons get.
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Post by Ezel on Aug 6, 2018 10:19:47 GMT -5
Big updateNext weekly demon is kinda shit, which is shame since it's by one of my favorite creators (Nasgubb). Also fun fact: this is the 4th weekly demon that is not epic-rated, and the second oldest weekly demon of all time (behind Motion). Also, this is Nasgubb's second weekly (the first technically being Fire Level, though he didn't upload it).
Seriously, I think I would almost put this one below Pac and Off in terms of horrible gameplay. Invisible shit everywhere, frustratingly tight ship spaces, huge abundance of moving objects...this level is almost as bad as the Weekly Demons get. Am I the only one who kinda liked this level? Sure, some transitions were pretty weird but overall the level was alright IMO.
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Post by Shig on Aug 7, 2018 4:31:08 GMT -5
I didn't play it. That's why it's meh. Good, don't while you still have your sanity Big updateNext weekly demon is kinda shit, which is shame since it's by one of my favorite creators (Nasgubb). Also fun fact: this is the 4th weekly demon that is not epic-rated, and the second oldest weekly demon of all time (behind Motion). Also, this is Nasgubb's second weekly (the first technically being Fire Level, though he didn't upload it).
Seriously, I think I would almost put this one below Pac (Airtime doesn't have terribly placed arrows in a boss and doesn't even have a boss, so putting this level near PaC is just terrible idea) and Off (I actually liked Off, so can't really complain about it) in terms of horrible gameplay. Invisible shit everywhere (Where), frustratingly tight ship spaces (I agree here, but only with 46-47%), huge abundance of moving objects (They almost don't interfere with the gameplay)...this level is almost as bad as the Weekly Demons get. In my opinion Airtime is one of the best weeklies in the game. It has a good, sightreadable gameplay and clean design.
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1,530 posts
Favorite Level: Laughter by chamoylol and Pinkiemania by ChuchitoDomin
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Post by Pinkie Pie on Aug 7, 2018 5:46:57 GMT -5
just a nitpick, but could you change the black text? doesnt look too good with locks theme
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176 posts
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Post by PaidDemon on Aug 7, 2018 18:26:17 GMT -5
Airtime by Nasgubb is a fun demon. Gameplay is easy to learn and it's absolutely straightforward. No complaints about this one. After beating it on weekly, I rebeated it in normal mode. I really like it. Why should RobTop focus his decision-making for weekly demons on 2.1 levels? If you ask me, I would be happy if we would get sometimes old demons. How about The Nightmare for being next weekly? Or Lights and Thunder? I would prefer oldies (1.6-1.8) demons. I think each demon level which exists is part of Geomety Dash. It doesn't matter if one level isn't from 2.1 update. Why should it be?
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