Please note, my opinions on this level are just my opinions and judgements of the level. All of the criticisms that I give on this level resemble no hate at all to the creator(s) of the level.
I will be using the video times for reference purposes.
Let’s begin!
The Gameplay:
First Cube: 0:00 to 0:15
This cube is mostly based on memorization and reaction times, but starts out slow in the beginning, which really builds up the atmosphere in this level. I really like how the gameplay is fast paced, but not spam based. There is fast clicking followed with no clicking for a second, and fast clicking again. The only real concern I have with this part are the moving objects. The moving objects and the moving ground make some of the gameplay more memorization and basically trial and error. Overall a good beginning for the cube, but the moving objects disrupt some of the fun aspects of the gameplay and increase the memorization. Try to keep your use of moving objects to a minimum.
Ball Part: 0:15 to 0:26
This Ball, I can tell, is memorization based and much like the first cube, has varying clicking speeds and parts where you need to know where to switch. The only shortcoming of this entire part is the black flashes. The black flashes are extremely annoying, trip up the player, and add cheap difficulty using limited vision. The transition from the first cube to the ball is good, as it provides reaction time. Try to add more difficulty using skill based gameplay and not memorization using something like limited vision.
Ship Part: 0:26 to 0:42
I really liked this ship part, as it is not based on memorization, tricks, or straight flying, it is skill based and relies on switching gravity and flying well through the corridors. Nice job! The transition from the ball to the ship is pretty bad, as it requires the player to start flying instantly. Try to improve that transition by giving the player at least a second to react.
Wave Part: 0:42 to 0:48
This wave part, has a bad transition into the corridor, even with a D block section, because you need to spam the wave for a bit and then get into the passageway. It’s just a normal semi-tight wave part. Not much to see here. It’s pretty hard to have original wave gameplay, so this section is fine, but you could consult a creator that is known for original ideas to help you with parts like these.
Drop: 0:48 to End
This part is where the level’s gameplay goes downhill. The drop would be MUCH better without every single object moving and making the entire part basically memorization. This drop is filled with transitions that provide almost 0 reaction time, making the drop frustrating, unfun, and adding extremely cheap
gameplay for this section. Not very well done. As I said before, try to add more skill based gameplay and less moving objects.
Design:
The design in this level, since the level was most likely a collab, had some good and bad parts in terms of design. The block design in the first cube was horrible, the blocks showed little effort or no effort in design at all. The glow effects and colors were very generic and unoriginal. The ball part had good block design and showed effort, but still had generic colors, the black flashes that disrupted the gameplay, and the ball part just looked cluttered to me to be honest. The ship part, while very good in terms of BG, just had random objects that in my opinion didn’t go well together. The second half of the ship part changed styles and the second style was not good. It had good colors, but little effort and little air decoration. The wave part had effort and had a moving style in the passageway, but invisible in the space with the wave. I thought this effect was pretty good, especially with its pulsing, but it doesn’t go too well with the rest of the level. The majority of the drop was poorly designed with poor block design and generic BG and colors. The rainbow straight fly was pretty cool, and the BG after that showed effort with rotate trigger effects, even though the colors were still pretty generic. The final wave looked nice, but overall didn’t go well with the rest of the level. Try to copy styles, get good creators to help you, and try putting more time and more effort into making a level that is memorable, original and fun to play.
Sync: The Sync was not very good. It had some moments with good sync, but overall the sync was just average.
Final Review:
Overall a pretty average level, but it had its moments. The level definitely showed effort and had nice gameplay without the moving objects.
Subtopic: Mid to high Decent
Nice Job with this level!
Could get a star rate but probably won’t
I would Rate it Insane 8*
@jy2000
CreativeGuy @repeater13
traviss1 Approve Plz