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Post by XilaskaR on Apr 25, 2017 3:25:02 GMT -5
Hello there! So structures are among the simpliest things to deco. But, is it really that simple? Yeah it is. Its one of the easiest things to decorate once we learn how to do it properly. First off, I implore you to read the concepts guide before this, because its going to help you understand structuring a level better.
So, theres a lot of discrepancy, besides the concepts thing, on how to do structures. Everyone has his own building style, and with that, his own way of making structures. Some people believe a few small decorations are enough to make a structure complex (No offense to hypnotik)  Others prefer doing actual complex structures in exchange for decent air deco (E2ew)  And the most experienced creators do a mix of both complex air deco and complex structures, which in combination with closed enviroments gives birth to my favorite style: core. (Nahuel2998)  But of course, this is measured uppon your experience, if youre a new creator, well, dont try core, try to make simplistic stuff, and advance more uppon that. Theres nothing wrong with simplistic style, whats wrong is staying on it. Simplistic style should be a style new creators can try and evolve from it to form a new, unique style. There are some things I can give in general advice to people that want to do structures tho. Keep in mind this is the way I do stuff, and you dont have to imitate me perfectly or do exactly what I do. They're just some tips I acumulated during my creator career. 1-Variety
The problem with the concepts guide is that, well, it leads to repetitive decoration right? Wrong. What leads to repetitive decoration is copypasting structures, or using the same shapes. Say, look at this structure shape:  Theres nothing wrong with it, but, its generic, and boring, we've all seen it before in some level. But now look at this:  Ah, this is much more varied, its harder to find this structure in other levels. This is my main tip with structures: dont be afraid to make them different, vary their shapes, it can help you a lot to give your level its own identity. 2-ComplexityNow, complexity obviously isnt a few black dots and a skull in a structure. There's so much more you can do with it. For example, lets decorate the previous structure.  I didn't even need any colours to properly decorate it, because the main purpose is not to make it look complex and super-decorated, just, not empty. As long as its not empty, you're fine. I would recomend to first use A LOT of the objects of these sections, because they're easy to use, and really help to make the aesthetics of a level improve.  You can try decorating with stuff like 3DL and solid blocks once you gain experience, but at the start, there's really not much more to use on a structure.
Lets try making a structure from scratch with this.  Step 1, Shape. Make sure its different to the other shapes of structures previously done before.  Step 2, decoration. We repeat the same objects previously used to decorate the first structure to follow the concept, and we just put them in places they look good. Thats it, there's nothing more to it. The more the objects, the more the complexity. Try to not make overly big structures because it gets hard to decorate more open enviroments, but other than that, you're fine. So, tl;dr? 1-You can make simplistic stuctures, but try to evolve your complexity further. Don't get stuck in a style. 2-Try to do original structure shapes, dont stick to rectangles. Use slopes for this, it helps. 3-Decorate it. Use the same objects you used before in another structure of the same section to follow the concepts rule, and, you're fine after that.
I've been thinking of starting a "creator academy" discord server. Would you guys like that? ;_;
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605 posts
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Post by this website is dead on Apr 25, 2017 4:53:03 GMT -5
This is a great well-written guide and I'd like to congratulate you on that. However, parts do seem quite biased and just a general reminder to creators that you should take things like this with a pinch of salt (if you get what I mean). This guide compares a very small section of generic style, and then proceeds to tarnish simplistic levels as looking like that, while comparing it to a more decorated style, "new" core. The thing is, simplistic isn't even a style, it's a word you can use to describe certain styles, like generic, optical's modernistic, krazy's, robtop's, kips' and more. Simplistic levels aren't something you should "start off with" and move on to core later. No, no, no. It's just the other half of the spectrum. I feel like you're trying to imply that the simplistic creators like I mentioned above are beginners and core creators are more experienced and "better" (subjectively); even if you didn't mean it like that, some people will interpret it that way. Not all levels have to have structures, you can make art, like rustam and kips (I think); you can make effects, like serponge, abstractdark, funnygame, g4lvatron; etc. In fact, even though they take longer, it's sometimes easier to start of by putting more deco, by first focusing on quantity, and then trying to improve the quality of it. Depends on what kind of person you are, you might be completely different to me... Of course, I'm not criticizing or putting down the credibility of this guide and I don't want to have a debate here, but I want to remind people that this is just one opinion at one end of the spectrum. And some people disagree (like me  ). One thing you said in this guide that in my opinion needs to be emphasized more in this community: don't get stuck in one style. Don't reuse the same structures and blocks over and over again, use them in a different way, create new blockdesigns, try new styles if you want, but don't repeat the same style because a) it's boring and b) it leads to levels becoming generic because no one is making "new" stuff. But that's just my opinion.
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Post by XilaskaR on Apr 25, 2017 6:46:27 GMT -5
This is a great well-written guide and I'd like to congratulate you on that. However, parts do seem quite biased and just a general reminder to creators that you should take things like this with a pinch of salt (if you get what I mean). This guide compares a very small section of generic style, and then proceeds to tarnish simplistic levels as looking like that, while comparing it to a more decorated style, "new" core. The thing is, simplistic isn't even a style, it's a word you can use to describe certain styles, like generic, optical's modernistic, krazy's, robtop's, kips' and more. Simplistic levels aren't something you should "start off with" and move on to core later. No, no, no. It's just the other half of the spectrum. I feel like you're trying to imply that the simplistic creators like I mentioned above are beginners and core creators are more experienced and "better" (subjectively); even if you didn't mean it like that, some people will interpret it that way. Not all levels have to have structures, you can make art, like rustam and kips (I think); you can make effects, like serponge, abstractdark, funnygame, g4lvatron; etc. In fact, even though they take longer, it's sometimes easier to start of by putting more deco, by first focusing on quantity, and then trying to improve the quality of it. Depends on what kind of person you are, you might be completely different to me... Of course, I'm not criticizing or putting down the credibility of this guide and I don't want to have a debate here, but I want to remind people that this is just one opinion at one end of the spectrum. And some people disagree (like me :P). One thing you said in this guide that in my opinion needs to be emphasized more in this community: don't get stuck in one style. Don't reuse the same structures and blocks over and over again, use them in a different way, create new blockdesigns, try new styles if you want, but don't repeat the same style because a) it's boring and b) it leads to levels becoming generic because no one is making "new" stuff. But that's just my opinion. You've essentially said my response; I didn't say simplistic levels and/or creators are trash or something like that. In fact, I said its perfectly fine to do a simplistic style. What I don't condemn is to get stuck in that style, and never try to progress. I also built simplistic trash when I started, but unlike other creators I evolved that style, thats what I'm trying to say. I also didn't say that noobs do simplistic and then progress onto core, but its undebatable that the creator's skill and the simplicity of his levels are inversely proportional; the more the skill, the less simplicity. Also, my guides are for design creators. I do not care about art or effects, just to be clear :B, I'm not trying to teach how to create in general, I just want to transmit how I advanced and progressed as a design creator, and share the most usefull tips I have been given to or that I have learnt in the past. What I don't condemn is for people to make really basic levels and never try to add more details, to get better, to progress. They just find a style that's kinda good and vomit a million levels with it, that sometimes, sadly, get featureds. I'm not trashing simplistic style. Some of my favorite levels are done with it. I'm just saying that people should always search a way to improve themselves, and creating isn't an exception. Sorry, I got philosofical for some reason :B You get the point. I'm sorry if it seemed like I said simplistic style is trash or something like that, I didn't mean it. Its just that, the more progress is done, the less simplicity, at least thats how it worked for me. Also, remember this fragment of the guide. "Keep in mind this is the way I do stuff, and you dont have to imitate me perfectly or do exactly what I do. They're just some tips I acumulated during my creator career."
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605 posts
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Post by this website is dead on Apr 25, 2017 7:05:06 GMT -5
This is a great well-written guide and I'd like to congratulate you on that. However, parts do seem quite biased and just a general reminder to creators that you should take things like this with a pinch of salt (if you get what I mean). This guide compares a very small section of generic style, and then proceeds to tarnish simplistic levels as looking like that, while comparing it to a more decorated style, "new" core. The thing is, simplistic isn't even a style, it's a word you can use to describe certain styles, like generic, optical's modernistic, krazy's, robtop's, kips' and more. Simplistic levels aren't something you should "start off with" and move on to core later. No, no, no. It's just the other half of the spectrum. I feel like you're trying to imply that the simplistic creators like I mentioned above are beginners and core creators are more experienced and "better" (subjectively); even if you didn't mean it like that, some people will interpret it that way. Not all levels have to have structures, you can make art, like rustam and kips (I think); you can make effects, like serponge, abstractdark, funnygame, g4lvatron; etc. In fact, even though they take longer, it's sometimes easier to start of by putting more deco, by first focusing on quantity, and then trying to improve the quality of it. Depends on what kind of person you are, you might be completely different to me... Of course, I'm not criticizing or putting down the credibility of this guide and I don't want to have a debate here, but I want to remind people that this is just one opinion at one end of the spectrum. And some people disagree (like me  ). One thing you said in this guide that in my opinion needs to be emphasized more in this community: don't get stuck in one style. Don't reuse the same structures and blocks over and over again, use them in a different way, create new blockdesigns, try new styles if you want, but don't repeat the same style because a) it's boring and b) it leads to levels becoming generic because no one is making "new" stuff. But that's just my opinion. You've essentially said my response; I didn't say simplistic levels and/or creators are trash or something like that. In fact, I said its perfectly fine to do a simplistic style. What I don't condemn is to get stuck in that style, and never try to progress. I also built simplistic trash when I started, but unlike other creators I evolved that style, thats what I'm trying to say. I also didn't say that noobs do simplistic and then progress onto core, but its undebatable that the creator's skill and the simplicity of his levels are inversely proportional; the more the skill, the less simplicity. Also, my guides are for design creators. I do not care about art or effects, just to be clear :B, I'm not trying to teach how to create in general, I just want to transmit how I advanced and progressed as a design creator, and share the most usefull tips I have been given to or that I have learnt in the past. What I don't condemn is for people to make really basic levels and never try to add more details, to get better, to progress. They just find a style that's kinda good and vomit a million levels with it, that sometimes, sadly, get featureds. I'm not trashing simplistic style. Some of my favorite levels are done with it. I'm just saying that people should always search a way to improve themselves, and creating isn't an exception. Sorry, I got philosofical for some reason :B You get the point. I'm sorry if it seemed like I said simplistic style is trash or something like that, I didn't mean it. Its just that, the more progress is done, the less simplicity, at least thats how it worked for me. Also, remember this fragment of the guide. "Keep in mind this is the way I do stuff, and you dont have to imitate me perfectly or do exactly what I do. They're just some tips I acumulated during my creator career."
Tbh I agree that you should progress and try to improve, which is why you shouldn't get stuck in the same core style either. Just because a level doesn't have tons of details, it doesn't mean the creator is a beginner. I think you're using the word "simple" for generic levels, which is kind of sad as there are many simplistic creators whose levels aren't generic, as I mentioned above. The creators who make core aren't any better than simplistic creators, just different (you never said they are, but I'm just pointing it out). And yes, I know who you are, I know this is the way you do things, but please forgive me for putting my opinion on your guide thread. I just think it's better if people have overall more balanced and varied advice and opinions. It's like having a right-wing and left-wing political views (let's not get into politics, I'm just doing an analogy): you either need balanced coverage, and/or different biased views. And I feel like your guide is (understandably) biased and I know why you made it, so I just felt like writing an essay, lol. So sorry if that upset you.
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Post by XilaskaR on May 7, 2017 18:29:32 GMT -5
why isnt this getting approved lol
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10,605 posts
Discord: cuddles1234 #7186
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Post by [ℙ][✓] P1kachu on May 24, 2017 4:53:45 GMT -5
Moved to Guides.
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Post by xghostx on Oct 10, 2018 15:58:54 GMT -5
I'll try..
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202 posts
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Post by player6465 on Mar 12, 2022 15:30:56 GMT -5
lol good tutorial ¯ \ _(ツ)_/¯ ←
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Post by Jayflight on Mar 13, 2022 18:36:51 GMT -5
lol good tutorial ¯ \ _(ツ)_/¯ ← I'm surprised I didn't see this earlier; please don't necropost (a spam/irrelevant post on threads that haven't been posted on in at least 2 months). It's against the rules and gets old threads to resurface and gets new threads to be ignored, which isn't a good thing unless you are actually contributing to the thread in a helpful way (and "good tutorial" doesn't count). Locking thread.
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