From the start the player automatically is greeted with a detailed space themed level. The backround Deco is greatly detailed, especially the purple ring made from fading effects and the stars, although static, add a great deal to the level. There is, however a quite noticeable lack of block design, only being a solid outline with transparent detail. I suggest putting more detail in your block designs to elicit more of a reaction from your levels. Throughout the second part of your level (ball, wave part) you showcase what appears to be mastery in the use of fading effects for decoration and the lines in the backround, again, add to your level's theme, despite not having too much detail. In the wave part there is an error with the portal, subjecting the player to random death. To fix this I suggest scaling down the size of your portal, to reduce the distance that it takes for the gravity field to act on the wave. The transition from the wave to the ship is flawless, good job. The ship part itself is amazing, the pulsing backround synchronized well with the music and the moving orbs in the backround really add to the level's overall design. The wave part syncs well, really no other note on that section. The ending screen is very detailed and doesn't drag out the ending.
Personal notes: -the block design is bad at the beginning, but picks up at the end -great job sticking to a theme
Gameplay: 8/10 -1 for lacking 'fun' compelling gameplay (spice it up a bit) -1 for wave gravity switch bug
Decoration: 9/10 -1 for LOTS of static objects (make some things move, don't be afraid to use move triggers
Concept: 9/10 +4 to base 5/10 for great Deco and consistent gameplay
Moving to: Feature worthy (considered putting it in good, but I've seen a lot of levels, especially of hard difficulty, that I thought were good, but got featured.)