[ti]SERIOUS[/ti]2.1 update log [11/23]
Nov 23, 2016 19:08:46 GMT -5
RyanAB, TrueChaos, and 34 more like this
Post by Deleted on Nov 23, 2016 19:08:46 GMT -5
+Spider mode: Like the ball, but immediately goes up and down
+New Orbs like one that you have to hold
+Fireballs: New, higher-detail obstacle
+New shake effect
+New jump pads: Red (jumps higher than normal pad) and some others
+New ground(s)/background(s)
+New official level: Rob said harder than Hexagon Force but easier than Electrodynamix; RobTop said that, because of the song name, this will be the first time the level name and song name are different
+Some new blocks
+Many new triggers: Rotate, Skate, Follow, Shake, Animate, Follow Player, Touch, Count, Instant Count, Counter, Collision, Death, Show Player, Hide Player, Show BGEffect, Hide BGEffect, and probably some more
+Add-ons to Practice like fast checkpoints and fast respawn
+More new achievements than any previous update (for example, user coins have new achievements, the number needed for these range from 225 to 1000 user coins)
+Stabilization of monster animations
+Bat monsters: Also a more detailed obstacle
+Signs: New ultra high-detail decoration
+Lasers: Another high-detail obstacle, this one can be used very creatively
+Lava: Yet another high-detail obstacle, you can use still or flowing lava
+New color choice thing in the Editor, still not sure what it is
+Lots of new editor tools in the Editor, to make it easier to build
+Diamonds: Read below
+Daily Challenges reward you diamonds
+Diamonds reward you special icons
+Icon shop with new currency (called Mana Orbs), all icons in the shop can only be obtained via the shop and you get currency by completing levels and/or getting a set amount of percentage on a level (You get 10% of the full currency if you got 10% on the level, 20% if 20% and so on), and you get a set amount of currency of how much stars the levels are worth, for example: 5 star level = 100 currency, demon = 500 currency, and you get 50% more currency if you complete the whole level, (demon would then be 500 + 250 = 750 when completed)
+New vault with custom brain challenges (AKA the vault is going to get more fun)
+New map packs: These will probably be mostly 1.9 and 2.0 with possibly a few older levels
+Moving objects are uber-optimized to 400% better optimization, especially good for mobile players
+Brand new anticheats
+Mini cubes and balls now use their big icons
+Slopes that waves can ride on
+Blocks that disable holding
+Some new trails
+Some new editor layers (B4, B3, B2, B1, T1, T2, T3)
+Shards: can be bought with Mana Orbs; different shards unlock different items
+Daily Chests: pretty straightforward, free to open
+"Epic" levels: seperates the good levels from the great, will give three CP as opposed to one for rated and two for featured (Also, for epic levels, the feature ring will burn)
+Parental Control: parents can add words to a blacklist, only allow featured, disable online levels, disable communication, etc (also it will probably require logging in with a password)
+New unlockable death effects: One is from popular YouTuber GuitarHeroStyle
+New achievements for stars, demons, insanes, diamonds, user coins, coins etc etc
+Hall of Fame, for the daily levels that aren't daily anymore, where the new daily levels are added in, and yes, you still get diamonds for these levels
+Blocks that let the cube bounce its head off the bottom of the block
+New strange key, called "secretKey"
+New icons for easy, medium, and hard demons: The level mods will decide these ratings
+New option to disable all particles
+The high hertz bugs will likely be fixed (Proof: goo.gl/OyxpZz)
+New script that allows you to change your name once a week
+Now able to sync old data to new data (though not new data to old data)
+Now able to unlist levels (Only accessible via the level ID)
-The infamous move bug is patched
-Level name censors will probably be removed since parental control would make them obsolete (This is just speculation)
-Some other bugs fixed
Odds and Ends: Other information released by RobTop during this period
=Zhenmuron is NOT RobTop's alt
=RobTop said there will not be any custom keys, so we wonder what this "secretKey" is
=RobTop is aiming to release 2.1 and the free app (read further down for more information on the free app)
=Mana Orbs were originally called Energy Orbs
=No in-app purchases
=secretKey has the Vault Keeper's face on the end of it (Proof: goo.gl/PHAlyb)
=Apple will only take 2 days to review
=All (or almost all) platforms will update simultaneously
=The order RobTop wants is 2.1 for full, 2.2 for Lite, 1.1 for Meltdown, releasing the free app, 2.2 for full
Free App:
- The new free app will allow users to play online levels and view profiles
- Users get a certain amount of attempts, and when they run out they have to watch an advertisement to get more
2.1 Lite (5 January 2016)
X New level "xStep"
X New achievements and rewards
X Bugfixes and tweaks
+New Orbs like one that you have to hold
+Fireballs: New, higher-detail obstacle
+New shake effect
+New jump pads: Red (jumps higher than normal pad) and some others
+New ground(s)/background(s)
+New official level: Rob said harder than Hexagon Force but easier than Electrodynamix; RobTop said that, because of the song name, this will be the first time the level name and song name are different
+Some new blocks
+Many new triggers: Rotate, Skate, Follow, Shake, Animate, Follow Player, Touch, Count, Instant Count, Counter, Collision, Death, Show Player, Hide Player, Show BGEffect, Hide BGEffect, and probably some more
+Add-ons to Practice like fast checkpoints and fast respawn
+More new achievements than any previous update (for example, user coins have new achievements, the number needed for these range from 225 to 1000 user coins)
+Stabilization of monster animations
+Bat monsters: Also a more detailed obstacle
+Signs: New ultra high-detail decoration
+Lasers: Another high-detail obstacle, this one can be used very creatively
+Lava: Yet another high-detail obstacle, you can use still or flowing lava
+New color choice thing in the Editor, still not sure what it is
+Lots of new editor tools in the Editor, to make it easier to build
+Diamonds: Read below
+Daily Challenges reward you diamonds
+Diamonds reward you special icons
+Icon shop with new currency (called Mana Orbs), all icons in the shop can only be obtained via the shop and you get currency by completing levels and/or getting a set amount of percentage on a level (You get 10% of the full currency if you got 10% on the level, 20% if 20% and so on), and you get a set amount of currency of how much stars the levels are worth, for example: 5 star level = 100 currency, demon = 500 currency, and you get 50% more currency if you complete the whole level, (demon would then be 500 + 250 = 750 when completed)
+New vault with custom brain challenges (AKA the vault is going to get more fun)
+New map packs: These will probably be mostly 1.9 and 2.0 with possibly a few older levels
+Moving objects are uber-optimized to 400% better optimization, especially good for mobile players
+Brand new anticheats
+Mini cubes and balls now use their big icons
+Slopes that waves can ride on
+Blocks that disable holding
+Some new trails
+Some new editor layers (B4, B3, B2, B1, T1, T2, T3)
+Shards: can be bought with Mana Orbs; different shards unlock different items
+Daily Chests: pretty straightforward, free to open
+"Epic" levels: seperates the good levels from the great, will give three CP as opposed to one for rated and two for featured (Also, for epic levels, the feature ring will burn)
+Parental Control: parents can add words to a blacklist, only allow featured, disable online levels, disable communication, etc (also it will probably require logging in with a password)
+New unlockable death effects: One is from popular YouTuber GuitarHeroStyle
+New achievements for stars, demons, insanes, diamonds, user coins, coins etc etc
+Hall of Fame, for the daily levels that aren't daily anymore, where the new daily levels are added in, and yes, you still get diamonds for these levels
+Blocks that let the cube bounce its head off the bottom of the block
+New strange key, called "secretKey"
+New icons for easy, medium, and hard demons: The level mods will decide these ratings
+New option to disable all particles
+The high hertz bugs will likely be fixed (Proof: goo.gl/OyxpZz)
+New script that allows you to change your name once a week
+Now able to sync old data to new data (though not new data to old data)
+Now able to unlist levels (Only accessible via the level ID)
-The infamous move bug is patched
-Level name censors will probably be removed since parental control would make them obsolete (This is just speculation)
-Some other bugs fixed
Odds and Ends: Other information released by RobTop during this period
=Zhenmuron is NOT RobTop's alt
=RobTop said there will not be any custom keys, so we wonder what this "secretKey" is
=RobTop is aiming to release 2.1 and the free app (read further down for more information on the free app)
=Mana Orbs were originally called Energy Orbs
=No in-app purchases
=secretKey has the Vault Keeper's face on the end of it (Proof: goo.gl/PHAlyb)
=Apple will only take 2 days to review
=All (or almost all) platforms will update simultaneously
=The order RobTop wants is 2.1 for full, 2.2 for Lite, 1.1 for Meltdown, releasing the free app, 2.2 for full
Free App:
- The new free app will allow users to play online levels and view profiles
- Users get a certain amount of attempts, and when they run out they have to watch an advertisement to get more
2.1 Lite (5 January 2016)
X New level "xStep"
X New achievements and rewards
X Bugfixes and tweaks
Credits to Querez ; this list would have never happened if it weren't for him