I will judge in various segments, using video times, such as 0:45 to 0:58 (as an example).
This took a very long time to judge, but i am self proud of it.
I took the time, because this level just looks awesome. Levels like these should just get a shoutout, whenever it's small or big... Here we go!
If the time comes, I might try to complete this myself. I am not a very well-skilled player, but i'll get there!
btw 'Sseankol waz here'! 8)
- Overall -
Having a first sight, you see exactly what you expect upon hearing Techo Driver, 10*: A somewhat demonic map, filled with spams parts, straight fly, fast-paced gameplay, awesome flashy backgrounds and insane segments. This level tops so many levels i have played, and by that looks very challenging. At first sight it does not look very buggy, but me as a judging player with less skill to play this cannot tell. And by that, you as a creator can't really say it's buggy, as you would've fixed buggy segments whenever you would've encountered any.
I've spotted the LDM key, thanks for adding this! People with low-end devices can now have a high chance of playing this level, too!
I Like Your feel for the song. Xtrullor is an amazing composer, and creates songs fitting to nearly every difficulty in Geometry Dash. Though Xtrullor songs are somewhat overused, you've picked out one that isn't much taken: 'I Like Your Face'. At this point i have not played (or beaten) a level using this song.
[ Note: ] I played this level AFTER i judged it. Some opinions and statements in the [ Gameplay ] section might not be completely true!
[ EDIT ] After playing this level, there is something i noticed: This level is extremely annoying. The timings are very hard, and kinda ruins it for the level, being so amazing. Especially orb timings matter here, as any tiny bit off could already kill the player.
Give the player more space! - I don't know what difficult you wanted this level to be, but it looks like a hard demon to me, and i don't think i'm the only one. This level contains a huge amount of bad timings, please fix this to make the best out of your level.
If you want this level to be hard, there is no problem with that. All the straightfly, wave and UFO segments make him for this fairly well, so i guess fixing all the bad timings would not leave any harm whatsoever.
I think i've blabla'd enough already, so let's get rooooiiight... Into the Judgementally Judgementing Judgement. (yes)
- 0:00 to 0:15 - [ Gameplay ] The gameplay starts off with a nicely synced cube segment. It's mostly muscle memory and a bit of memory. It looks very challenging and intimidating, as this is a demon level. It has a nice usage of movements and orb timings, and i don't see any bugs here whatsoever.
The transition to the ball-part is fine.
The ball-part looks exactly like a demonic ball part: Timed spiky parkour. Very early in the level, the player meets up with the hard obstacles this level has to bring, making it a challenge for the player to pass this.
Transition to the cube is fine.
'I, Like, Your, Face!' 8)
Score: 9.70
(Extra: I have spotted a coin. It looks very well hidden, easy to get. I question about the sudden teleport, maybe the teleport can be Alpha'd to 0.05? Overall it looks fine, nothing wrong about this coin.)
[ Design ] The design looks very good. A various amount of objects have been used to make this look as original and smooth as possible. Though the objects are noticable, together they form a nice bunch of design in your level. It doesn't really flash that much, but changes colour all the time. Good job!
The blending stuff in mostly the ball segment is fully supported by using BG flashes, making the design in this segment flash with it. Well done!
Score: 9.45
[ Decoration ] On first sight I did not see the background effect, but now I see it; It's a plain BG effect, but fills up the level greatly as mostly the primary section is filled with decorations, drawing most of the attention. The BG stuff is not too bright or noticable, but is there. This is well done!
As I mentioned about the primary section, I was talking about the first layer (aka where gameplay and design is).
In the so-called primary section, there's lots of decoration, yet not too much. This fills up the level greatly, but also gives some room for the design to shine.
Good job!
Score: 9.12
OOOOOH BOIII, HERE COMES DAT DROPIT'S SO GOOD!!! 8)- 0:15 to 0:22 - [ Gameplay ] Auto part... and than... Boom! Triple Speed ship!
The player is conflicted by the commen demonic gameplay: Orbs within ship gameplay, straight fly and lots of gravity switch. The sync is amazing!
The sudden transition is no big deal. As this is a pretty hard demon, the player is supposed to practise the level. This makes him aware of timings and patterns, meaning that it is high unlikely for the player to die to a sudden transition. If the player does not practise, he is not going to make it out alive.
There is a nice 0.86 sec pauze between the ship and the cube, to give the player a little time to react. After a tiny ship-segment, the player is conflicted by a mini Dual wave, afterwards a normal-sized wave. This part syncs amazingly well too. It's challenging gameplay, and not buggy at all.
The transition to the next mini dual wave is fine.
Score: a solid 10.00
[ Design ] The design is amazing.
First of all, I noticed how nearly all bits flash on the beat. This makes the design change, which makes it look a little less boring. Solid design is not my personal favorite...
At the dual-wave, there's a bit of design with white borders, rather than only having white outlines. This doesn't make this chunk of design fit with the rest. It looks kinda meh in my opinion.
The design overall looks very original, and fits in with the level. Well Done!
Score: 8.97
[ Decoration ] Oh god...
Upon entering the ship-portal, the player gets conflicted with a quick white flash. This flash is very fast, meaning that it wouldn't bother the player so much. Making it longer would've caused a slight problem for the player, as sudden flashes are not good for the eyes.
The background moves smoothly. Though it's following the player, it moves slightly to the left. Moving costum BG's are the best. Having one not moving it all is not a favorite to many players.
The background is nicely hidden behind everything, yet you can still see it. It's there. This greatly fills up this whole segment, as just primary decoration doesn't do a great job filling up a level.
The BG flashes are well-synced. Good job!
The quick colour-changes make this segment exceptionally well-made!
Score: a solid 10.00
- 0:22 to 0:30 - [ Gameplay ] Again, a nice transition into a mini dual-wave. It's a challenging wave, fast-pacing into a dual normal-sized wave, slowly going to one wave, going to a dual-wave again. This fast-paced wave-segment is amazingly well done, and it flawsless. There are barely any bugs. The wave spam might get annoying.
Again, a ship with lots of orbs, a bit of straight fly and much gravity switch... The player gets challenged here. Woah.
Transition to the wave is fine.
An easier wave that builds up the transition to the next part.
'Keep Going!'
Score: 9.48
(Extra: I have spotted a coin. It looks easy-to-get, yet effort needs to be given to find it. Nicely done!)
[ Design ] Same as 0:15 to 0:22.
'Half there!'
The wave has a nice easy design that fits with the easy wave.
Score: 9:23
[ Decoration ] Same as 0:15 to 0:22.
The white stuff at 0:23 might be bothering. It covers the visuals and gameplay, making these white things kinda annoying.
Score: 9.07
- 0:30 to 0:45 - [ Gameplay ] This segment starts of with a nice challenging ship, using much gravity and few orbs. After that, a sudden wave, that transitions into a ship.
This ship segment uses alot of Size-portals. Mostly, size-portals affect gameplay, but there are lots of them to not affect the gameplay too much. By that, they sync very well with the music. Nicely done!
After the nicely synced stuff, the players gets more ship, followed by a challenging mini-wave. (sync is good eh!). Afterwards, UFO gameplay pops up, being very tight. This looks nice and challenging, but very hard.
A transition into a wave is made, which goes trough very hard gameplay, yet looks awesome. After that, more ship...
The Ship - UFO! - Ship - UFO! - Ship - UFO! segment is nicely made, very fun to play and has good sync. Good job!
Score: a solid 10.00
[ Design ] The design is very good!
There is a nice variation in design. Everything has it's own look and combination, yet all fills and flashes all the way!
Nothing much else to say.
Score: another solid 10.00!
[ Decoration ] The background has changed into something outstanding. It constantly flashes, changes color, and moves slowly to the left. It has a nice 3D feeling, making this BG effect top so much. Amazingly done!!
There is a nice usage of pulsing arrows everywhere, greatly filling up the empty spaces of the level.
And a few pulsing OBJ's here and there. Good job!
'Not so far...'
Score: a solid 10.00
- 0:45 to 1:00 - Last part... Here we go...
[ Gameplay ] The part starts off with another ship, with quick orb-timings. This get transferred into a challenging wave. After succesfully going trough this tight challenging wave, there is a UFO segment with lots of gravity portals. The player looks to have open area, but does need to have correct timing in order to go trough this part.
After the UFO, the Ball comes into play again! This is a nice ball, using unoriginal gameplay... 8) ... Turns into a quick wave, followed by a synced cube segment.
Now the robot comes into play, making a tiny jump. After this, the player get's to straight fly. The sync is amazing here.
After the straight fly ship, wave SPPPAAAAAAAAAAMM!! To support the transition to the next ship, a bunch of slopes have been placed to catch the player. Well done!
Going into the straight fly, the player prepares for another random Wave segment. I like how this is extended
Afterwards, the player goes trough yet ANOTHER ship segment, into the same UFO we saw before in this segment. It's all very challenging.
Some more ship, wave, ship, awesome wave... And the end! I like the ending jump, it's awesome!
All transitions seem fine.
Score: 10.00 (can't go higher)
[ Design ]
I see a kind of mix between all the previous designs, coming back into this last part.
Just like all other parts, there is an amazing colour-flashing happening. This makes everything in movement, making it way more intresting and fun to play.
There are lots of original design segments. All flashes seem to sync to the music. Well done!
Score: 9.98 (insert dank meme here).
[ Decoration ]
Just like all other BG effect, this one is outstanding. It fills up the background very nicely, but doesn't look too overdecorated.
The random pulsing stuff and lined-up arrows make up for the primary decoration.
I personally wanted to see something new in decoration...
Score: 9.69
The Logo was awesome!
End scoring: Wow... 9.64!
In my honest opinion, this is one of the best levels i've seen. The gameplay is all and all amazing, design and decoration are just awesome.
I'm sure people don't agree with me (mostly), but i'm sure other's agree with this being one of the best levels.
I'd like to see this level in the Featured section!!