|
Post by Zoroamaster on Oct 11, 2016 12:33:56 GMT -5
This level has more of a darker tone. The quotes just make this level seem so gloomy, but they are the password to the level if you pay attention. Enjoy the video anyway (I updated the words so they would be easier to say while you play)
Information in the spoiler:
Level Name: RealitYs Dream Creator: Zoroamaster Length: 1min 14secs Difficulty: Hard 5* # of Objects: 12386 Level ID: 25098167 Song Name: Within the Sadness (1f1n1ty rmx) Song Artist: 1f1n1ty Song ID: 669275 Tagged RobTopGames so he could see it too.
|
|
|
Post by yourbuddy on Oct 12, 2016 14:42:47 GMT -5
First Impressions:I love how the gameplay is paced. Very slow and calm, which is something that easy levels need, but don't have. The song matches perfectly with the "theme" of the level. I love these transitions. There aren't any "cancerous" mode changes every second, and the level almost tells you that you are going into a new part with the black screen that swipes across. However, the text is distracting. It is put right where the character is, inclining you to get distracted while playing. I'd recommend putting the text somewhere in the bottom right (like Echolocation by TriAxis.) At 26-27% there are also some invisible objects that I think the level would be better with if they were visible, as it may confuse someone playing it for the first time. Gameplay: 8/10; Comments: Great work on this. It was neither too fast paced nor too hard, which is something newer levels really need, but lack. The first cube and first ship were not too amazing, except for the corridor sequence near the end of the first ship. I loved what you did from 62 - 74% with the robot "climbing" up the maze. This is really unique, and I haven't seen it before. I think that the 73 - 80% part was really annoying, however, as there were blocks and saw blades popping out of nowhere, which made it a bit harder than I think it should be. The last 20%, however, was amazing. It was neither too confusing nor too easy. Great job on that. Design: 10/10; Comments: Not much to say here. There was only one bug I encountered, which was that when you were at 79% you could miss the jump orb and crash. Spaces are nice and filled in, and I love how you used a fake ground during the level. Object shapes are really nice, and I love how you made a "circle" at 13%. Beautiful. Decoration and Effects (if applicable): 9/10; Comments: This is where the first ship and last cube excels, and the first cube lacks. The first cube only has some stripes in the background, which is not a very good first impression. During the first ship, though, the effects are beautiful. The pillar in the middle with the stars floating around it is amazing, and the DNA strands on the sides are something that I have only seen once or twice. Also, the squares in the background are hard to notice, but once you see them, they are hard not to appreciate, because not only do they add a layer of underlying detail, they fit perfectly. The custom BG during the first robot is cool because of how it moves, t you could have done better. The floating "bubbles" and the moving pillar during the last cube were very well done, and almost realistic in a way. Great job on that. I also love your signature at the end. Sync: 10/10; Comments: The jumps match perfectly with the song. Sorry this part is a bit short, but this is perfect. No comment. The part with the gravity portals during the first ship was beautiful. The beginning of the corridor sequence was absolutely perfect, and I love how it popped out at you in bursts matching the song. At 74%, I loved how the platforms and the jumps matched perfectly with the song. Even the ending sequence did it perfectly. At 91/92%, when there was a "drum," the pillar lit up accordingly, which was really cool. Total: 37/40, or 92.5%. Final thoughts: This level is definitely feature worthy, and I think you will be famous in the near future if you continue making great levels like this. The monochrome color scheme is not something I see a lot, but it was very well executed. ~YourBuddy Edit: I asked a mod to send this and he said yes! Zoroamaster
|
|
|
Post by Zoroamaster on Oct 13, 2016 10:33:27 GMT -5
Thanks for the judging, i'll follow you too
|
|
|
Post by Deleted on Oct 14, 2016 23:18:55 GMT -5
This is my first level review. I apologize if I do anything wrong Title: Reality's Dream Creator: Zoroamaster ID: 25098167 Gameplay - 6.5/10 The gameplay here is not fast paced, but it is not repetitive either. I liked the use of platforms and slopes to make gameplay, specifically 64- 72%. Another part that is also good at gameplay is 80-90%, where you use multiple platforms and a 'raft' and you have to choose the right one. It looked like it was inspired by Sirius' robot part. The coins are sort of lazy though and they looked like they were added in at the last minute, but luckily I'm not Viprin. One part I found boring was 38 - 49%. All you have to do was fly up and down. The first 10% is nothing but auto. There is also an annoying part at 74%, where you have to jump over the sawblade. This could catch someone by surprise. And lastly, there are some gravity spam moments which could confuse a player new to this level. There is also a bug in which you could die at the spikes at 58% due to the gravity spam.
Effects - 8/10 The effects are pretty simple, but also sophisticated at the same time! They are very good, even in LDM. I like the 'custom text' used at the beginning. It reminds me of the text on the Geometry Dash logo. I also like the squares and the 'DNA' strands at 38-49%. I also like the wavy custom background at the drop, but sadly, this suffers from LDM (it gets deleted). One thing to improve on are the 'rays of light' at the beginning, you needed a bit more decoration there. The custom background at 80 - 90% also needs improvement, but luckily, the gameplay and the deco make up for it.
Sync + Music - 10/10 One thing about the sync is that the effects and gameplay make it better! For example, 38 - 40% really shined out in this area, since the deco 'went along' with the music. Another great part is 92%, where the tower lights up and goes with the song. Every single orb and jump pad also excelled in music sync, and I'm not exaggerating when I say that! The music also went along with the theme of the level (sad song = sad level). Without a doubt best part of the level!
Block Design - 8/10 The block design in this level is unique! There are 2 main block styles in this level, one with a 'shine' and one without. I liked the see through blocks at 74%. You have created some interesting structures using these blocks, and that is something not a lot of creators do! I also liked the parallax effect at 38%. The black blocks at 76 - 77% were out of place compared to the rest of the level (gray, gloomy).
Total Score - 34/40! This would go into low end to mid Feature Worthy. I apologise for the bad score (compared to YourBuddy's). I liked the message, so you get an extra 2.5 marks!
And lastly, just some things to improve on. - No 'in your face' gameplay (74%) - Less gravity portal spam - Don't use out of place blocks (76-77%) - Find some better spots to put your coins - Playtest your level to check for bugs - Improve your music sync ( ͡° ͜ʖ ͡°)
|
|
|
Post by geocrafter12 on Oct 16, 2016 16:43:30 GMT -5
Approved, moving to Featured Levels. I agree with your review a little bit more, you really show the pros and cons of this level and what needs to be improved! Good review for a first time.
|
|