Because the video has extraordinarely bad audio, I've looked around to find a new video, with better quality.
All my judgements will be used with this video.
Link:
www.youtube.com/watch?v=xJ4hwlWPzAIDue to the chance of the video having sound delay, my 'Gameplay' judgements are most likely to be partly inaccurate. If there indeed is a delay, PM or Reply here. Thanks!
Song: Song: End of the world by Tagiito
This song is very good; Yet the only flaw is simple: I consider it as overused. This is because I've played a bunch of levels (featured and unrated ones) that use this song. However, this does not have negative influence to the scoring I'm giving for the level.
My scoring will be devided my three sections:
- Gameplay (Music sync, buggs parts, transitions, gameplay, orginal stuff)
- Design (Block-design, spike-design, saw deco and orb deco)
- Decoration (Individual decorations, BG effects)
Alright, I think I've said enough bribble brabble.
Let's do this.
- Overall - After watching the video 3 times, I think I can get a pretty nice overall review on this.
The visuals in the entire level look amazing. It's very darkly shaded, but this is no problem. Awesome decoration combinations, the design and background flashes make up for this. The gameplay looks incredibly smooth.
There's lots of repetitive segments (mostly design) in this level, but this is different than Copy-paste. I'll explain later on in this review.
As far as I see now, there don't seem to be buggy parts, though I will later on edit this review to post any bugs. These will be listed here, in the Overall section. If I manage to find any bugs at current, I'd list them in the [ Gameplay ] section itself.
- 0% to 14% - [ Gameplay ] Gamemodes: Cube, Robot, Cube.
The gameplay starts off smooth, with a cube. This smoothness is created by using slopes, which are in my opinion very original. You see them alot, yes, but not that much to consider it to be super-unoriginal.
Just like the cube before, the next Robot and Cube have smooth gameplay too.
The sync is pretty awesome. Though not all parts in this segment sync completely accurate, the gameplay-wise sync is very cool. The BG flashes flash on sync, so it's fine.
There seem to be no buggy parts in this part.
The transitions are fine, except for the one towards the wave.
Though the player makes the jump and flies into the portal, there is a chance of the player going to far into the portal, causing the player to crash into the ground. By preventing this, the player is forced to time the jump very correctly to the very last second, making a chance of missing the jump.
Score: 9.80
[ Design ] The design is awesome. Though it kinda seems to look unoriginal, the dark-ish shade it has kinda makes up for this. It shows off a nice design. Well done!
There does not seem to be any copy-paste. What I see, is repetetive design. This is different than copy-paste, as repetetive is more about the same design, but not exactly copied. Each bunch of blocks has it's own pattern. Good job!
The spikey-design looks awesome. Having multiple layers for the coloured stuff shows off very well!
The saws look very nice. ~2 or 3 objects make saws already better.
Score: 9.53
[ Decoration ] There does not seem to be a costum BG effect.
Alot of BG flashes are used. If these have faded out, the only thing that is left is a dark BG. We hardly see any BG effect there, because there is nothing. Though, multiple individual decorations and the design greatly fill up this part.
The monsters are nicely synced with the design.
Backgrounds are nicely devided trough the segment, without being too overused.
Score: 9.00
- 14% to 31% - [ Gameplay ] Gamemodes: Ship, UFO, Ship.
This is probably the best part.
From what I've seen, I can say that this is probably the hardest part. It requires important timing and skilled straightfly skills to get trough, as this part is filled with tight spaces. It's mostly the ship though, the UFO is, despite the timings, way easier to learn and master than the ship.
I've put the video on slow-motion, and noticed that everything except for the portals sync perfectly.
Some portals are a tiny little bit off sync. Moving them to the exact point of sync won't really hurt. It's mostly the ship-portals that sync not too perfect.
Some portals seem to be in an open space; What I mean by this is, that it seems very easy to 'secret way' trough this segment, by passing OVER or UNDER the portal itself. I cannot tell if you've placed Alpha 0.00 portals. If you did, than it's fine, though this does cost a few points in first instance.
At current, I cannot spot any buggy parts.
Transitions seem to be fine.
Score: 9.12
[ Design ] The design looks awesome.
The combination of each bunch is amazing. I like the transition from the things that look like bridges to... well, the other thing. Both have exceptionally well-made design, being very good and very original.
There is hardly any copy-paste here. Just repetitive stuff. The 'other things' each have original patterns. The bridges do too. This makes the design extraordinarely good. Well done!
Spiky spike-designs look fine. Nothing wrong.
Saws look good!
Score: 10.00 points to Griffendor!
[ Decoration ] There does not seem to be a BG effect again, yet no worries!
As explained in 0% to 14%, the BG flashes are good, fill up blabla, not too long bla bla, design shows off bla bla blaaah.
The random monsters are nicely placed.
The torches look amazing and greatly fill up the entire part.
The pulsing OBJ's look very well-made.
Score: 9.41
- 31% to 48% - [ Gameplay ] Gamemodes: Cube, Robot, Cube.
The gameplay looks the same as the beginning: Smooth. By that, it's made really fun! Though it feels a little repetitive. The music sync is exceptionally well. There is a nice usage of movement everywhere, too.
I noticed the one portal. These portals are not used much in levels as gameplay. Mostly as transition. It's very well-placed and looks quite fun. Good job!
The buildup (as in, auto parts) look nice and non-buggy.
Transitions seem fine.
Score: 9.05
[ Design ] Again, there is a nice usage of design.
It's all original, I think we can point that out.
Bla bla more BG flashes so design looks better more bla's.
Spike-design looks fine.
Orb-Design is good.
Score: Yee (10.00)
[ Decoration ] Again, there's no BG effect, no deal.
BG Flashes are nicely synced.
Monsters sync in nice with the design!
The backgrounds are nicely placed.
I see much usage of pulsing OBJ's. Nice :3
I'm writing too many of these induvidual sentences. I should stop.
A bunch of nice-looking scavvered objects around the whole segment.
Score: 9.98 (rekt).
- 48% to 58% - [ Gameplay ] Gamemodes: Wave, Ship, UFO, Ball, Double-Ball.
The wave is extremely nice synced. Because the song is like BRRAAAWWW WUBWUBWUBWUB and the wave be like WABWABWABWAB... Yee...
Ship looks nice, quick and challenging, 10/10 hm.
(i should stop writing meme-y).
The UFO and Ball-parts look nicely synced. Good job!
Score: 9.87
[ Design ] I think it's pretty clear: The design looks very original and cool. That's it.
Spike-design looks cool.
orb-design looks nice.
Score: 10.00.
[ Decoration ] Though the deco looks good, the decoration is getting repetitive now. I still see the same monsters, pulsing OBJ's and spikes.
Try to figure out to use something else.
Though there were nice BG flashes, I'd preffered a BG effect here. Drops always need a little touch.
Random deco's were fine.
Score: 7.40
- 58% to 68% - [ Gameplay ] Gamemodes: Ship, Cube, Ball, Ship, Wave.
A nice ship segment, with pretty well synced gameplay. The cube that follows is awesome. I love random cube-gameplay in drops, because cube is my favorite gamemode. It's so fun... and stuff... you know?
Ball and wave look fine.
There dont seem to be many bugs. As far asIi know, though.
Transitions seem to be fine.
Score: 9.50
[ Design ]
Same as - 48% to 58% -
Score: 9.50
[ Decoration ]
Same as - 48% to 58% -
Score: 9.56
- 68% to 77% - [ Gameplay ] Gamemodes: Cube, Dual-Wave+Ship, Robot, Cube.
The cube-y gameplay is awesome here. It syncs very well, and looks quite well-made. It uses a bit of the beginning and the buildup, which had nice cube gameplay too. This also counts for the other cube and the Robot.
The Dual is awesome. The wave is extremely good synced, it can't even get better. The ship is a nice addage, and does not seem to make the gameplay insanely hard, but does make it a challenge to pass.
Bla bla no bad transitions.
No bugs as far as i know.
Score: a solid 10.00.
[ Design ] Same as - 58% to 68% -
Score: 9.30
[ Decoration ] Same as - 58% to 68% -
Score: 9.40
- 77% to 87% - [ Gameplay ] Gamemodes: Ship, UFO, Cube, Robot.
Kinda same gameplay actually. Nothing much else to say.
Score: 10.00
[ Design ] Same as - 68% to 77% -
Score: 8.90.
[ Decoration ] Same as - 68% to 77% -
(i seperated the parts mostly because of the gameplay. It's hard to cover an entire drop, because of all the fast-paced stuff).
Score: 8.70
- 87% to 100% - [ Gameplay ]
Gamemodes: Cube, Robot, Ship, Cube.
Finally, after the drop, there is a bunch of smooth and slow gameplay, to make a calm end to the level itself.
It looks very well-detailed on every aspect.
The robot seems to have kinda annoying gameplay, actually. Jumps seem to be hard. Intimidate endings are never really fun.
The ship also has quite intimidate timings. But, the gameplay looks very fun. Good job on that c:
Score: 8.91
[ Design ] Yet another time we see beautifull and detailed design showing up.
This looks really good, and not only this part; nearly every part has very uncommen design.
Score: 10.00
[ Decoration ] After a while, the player settles down to see some nice detailed background effects; The first time to see these in the level.
Random deco's look fine to me.
Score: 8.77
If you disagree upon my opinions and facts in the review, please PM me or reply here. I want to stay accurate. Thank you.
End scoring: 9.40 + Level picks
I love this level. It's amazing.
*stops timer*
3 Hours, 24 Minutes, 52 Seconds.
I'd like to see this level in the Featured section!!