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Post by Mechanguis on Jun 18, 2016 9:26:30 GMT -5
My latest (and probably last) 2.0 level. Please give constructive criticism! Name: Dawn Till Dusk Creator: MechaAnguis (Me) ID: 20875374 Video: Pending because Everyplay won't upload. For now, pass is 665544
Difficulty: 7
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Post by haastregt on Jul 4, 2016 6:05:11 GMT -5
Great level Mecha, lets get on to the review Gameplay: The gameplay was really enjoyable. There wes alot of variation in gamemodes, speed changes, and other portals. You had a good use of jump orbs, there were alot of slopes/non-blocky obstcles and also moving stuff which is very good. The level was well to the music and I was really encouraged to play on and follow the flow. I dont really know what I could say as a flaw, the gameplay was just really good :3 (Maybe that there is a little bit of inconsistency in the difficulty, some parts like the ship at 40% or the ending wave are easier than some of the ball parts.) The design also is really well excecuted. You have a very nice blockdesign, alot of detail, a good amounth of foreground decoration and also alot of variation in your design and decoration, which is really good because it isn't boring. You also have a good use of pulses, which I like. I think that if you added some kind of background detail/decoration to the level, it would just be a little bit better though. Another flaw could be that some of the blocks you used might stand out a bit too much (like the hexagon force update blocks, I dont know how to describe them, are very detailed and they could stand out a bit too much and give some sort of 'messy' feeling). I personally think this is feature worthy (maybe not first page, but a bit further down), but the level still is a bit close to good so I will let someone else still take a look at this. kiriE, because you kind of judged this in the cc
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Post by kiriE on Jul 4, 2016 11:00:08 GMT -5
Agree with haastregt, I'm choosing feature-worthy on this Awesome block design, great gameplay, like it a lot! It's very close to good however.... Anyways, moving c:
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