19 posts
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Post by Codly on May 30, 2016 13:49:58 GMT -5
Just Level That Dedicated To Desticy & Goose... ID 20302101
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Post by Mechanguis on Jun 1, 2016 8:36:22 GMT -5
Gameplay The gameplay of Aquarius is pretty solid for almost all the segments. With the exception of the one wave part, the obstacles can be easily seen and are not unexpected, keeping the level enjoyable to play. A wide variety in speed, portal, and mechanics keep the level interesting and add some spice to the gameplay. The fast-pacing in the wave, robot, and ship part also complement well the slow pacing of the beginning and makes the level more fun to play as a result.
Like I mentioned above, the only part which needs improvement is the wave part in the middle, which has some unexpected moving obstacles that gives the player a very small window of time to react to it. Keeping the obstacles static would make the segment more fair to the player and won't have any negative effects on the segment.
Overall: 18/20
Decorations Block choices in this level are simply amazing. Lasers, blocks, and other miscellaneous decoration are combined to create a glowing/glittery atmosphere. The background decoration also complement the block design well with some creative decorations to make it stand out more compared to other glitter levels, like the glowing balls in the UFO/wave part and the moon in the background. Color choices are also great, with the colors blending well with the background and some segments having 2 colors that complement each other well. A good balance of FG and BG decoration also makes the level full yet organized. No criticisms in this area, for sure.
Overall: 19/20
Music Sync/Flow With the exception of the first cube-to-ship transition, all of them were well-synced to the changes of the music. The first cube-to-ship transition is a bit off to the music and should probably be moved a bit to the left. Cube, robot, and ball jumps/gravity switches are alright in terms of sync but could still be a bit better. BG Flashes and moving obstacles sync well to the music, though.
Design greatly complements the tone of the music and sticks to the same theme throughout the level with some variations, making it consistent yet varied and not repetitive.
Overall: 17/20
Overall: 54/60 FEATURE-WORTHY
Keeping this here for now to see other judges' opinions.
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Post by kiriE on Jun 1, 2016 14:01:56 GMT -5
Gameplay
The gameplay of Aquarius is pretty solid for almost all the segments. With the exception of the one wave part, the obstacles can be easily seen and are not unexpected, keeping the level enjoyable to play. A wide variety in speed, portal, and mechanics keep the level interesting and add some spice to the gameplay. The fast-pacing in the wave, robot, and ship part also complement well the slow pacing of the beginning and makes the level more fun to play as a result. Like I mentioned above, the only part which needs improvement is the wave part in the middle, which has some unexpected moving obstacles that gives the player a very small window of time to react to it. Keeping the obstacles static would make the segment more fair to the player and won't have any negative effects on the segment. Overall: 18/20 Decorations
Block choices in this level are simply amazing. Lasers, blocks, and other miscellaneous decoration are combined to create a glowing/glittery atmosphere. The background decoration also complement the block design well with some creative decorations to make it stand out more compared to other glitter levels, like the glowing balls in the UFO/wave part and the moon in the background. Color choices are also great, with the colors blending well with the background and some segments having 2 colors that complement each other well. A good balance of FG and BG decoration also makes the level full yet organized. No criticisms in this area, for sure. Overall: 19/20 Music Sync/Flow
With the exception of the first cube-to-ship transition, all of them were well-synced to the changes of the music. The first cube-to-ship transition is a bit off to the music and should probably be moved a bit to the left. Cube, robot, and ball jumps/gravity switches are alright in terms of sync but could still be a bit better. BG Flashes and moving obstacles sync well to the music, though. Design greatly complements the tone of the music and sticks to the same theme throughout the level with some variations, making it consistent yet varied and not repetitive. Overall: 17/20 Overall: 54/60 FEATURE-WORTHY
Keeping this here for now to see other judges' opinions. Agreed, moving to feature-worthy. This is low-end feature-worthy for me though, because some parts felt kinda underdecorated, but the block design is absolutely BEAUTIFUL! Level Mod Suggestion: 7 - Featured!
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