|
Post by thrU on May 16, 2016 7:39:00 GMT -5
Someone must review this: Gameplay: Aside from the dual, the gameplay seems quite easy. Hard 5*/Harder 6* would be appropriate. 8/10 Design: Pretty cool, especially at the duals, a custom BG a the start would be nice. 7.5/10 Originality: Pixel levels have been done again and again, though this one holds a special place. 1.1x/1.2x Results: A solid 8.525, or 8.5. Feature-worthy! megaman9
|
|
|
Post by Deleted on May 16, 2016 19:29:08 GMT -5
Gameplay: 8/10 Easy in some parts and hard in another ones B-(
Deco: 10/10 I think there are not so much pixel levels and its quite funny ;3;
Final: 9/10 B-(
|
|
BigBlueSlime
Stereo Madness
I like Geometry Dash ans Blue Slimes :D
1 posts
|
Post by BigBlueSlime on May 27, 2016 11:08:13 GMT -5
Gameplay : 8/10 Easy at party of the level, but hard at the dual Deco : 10/10 Pixel are very cools ans disign is very awesome ! Final : 9/10 : Featured level sure !
|
|
|
Post by Omega on Jun 1, 2016 17:27:56 GMT -5
OML! this stuff is tripping with my eyes! o.o
You other people need to learn to judge Kappa
Gameplay: very nice. You kept the difficulty quite even throughout the level until the 2nd drop. Impressed!
Sync: awesome sync
deco: pixelisation is a bit overused. Also put some design not just on the blocks, but in the air. Some of the backgrounds did not impress me. But that dual one... just... wow. looks like triaxis helped on that part.
creativity: some credit for that last dual.
Overall: 5.7/10 good
|
|
|
Post by haastregt on Jun 3, 2016 11:05:33 GMT -5
Gameplay: very nice. You kept the difficulty quite even throughout the level until the 2nd drop. Impressed! Sync: awesome sync deco: pixelisation is a bit overused. Also put some design not just on the blocks, but in the air. Some of the backgrounds did not impress me. But that dual one... just... wow. looks like triaxis helped on that part. creativity: some credit for that last dual. So, I don't want to come cross as rude, but just want to help you a bit with how to improve your judgements For the gameplay for example, you only said it was about the same difficulty throughout the level. But what about the diversity in gamemodes? what about orbs? did the creator use slopes/moving blocks, was it repetitive? Also, 'awesome sync' doesn't really mean alot. What was that good about it? was it that the jumps were well synced to the music? or was it the color pulses or moving objects that were synced to the music? 'Some of the backgrounds did not impress me.' What background is the one you are talking about? Why dont you like it? What could the creator do to make it better? 'But that dual one... just... wow.' What was so good about that dual part? 'Some credit for that last dual.' Why was that part so creative? When judging, you should be very specific. So instead of saying 'I like certain parts', say 'I liked the ship at 30% because the decoration on the foreground used a good color combination and had alot of detail, also it used a dynamic background which looked really well and suited the music' Also, if you dont like a certain part, tell the creator what he could do to improve it. I dont have time to review this myself now, maybe later.
|
|
3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
|
Post by milesman34 on Jun 3, 2016 15:26:53 GMT -5
OML! this stuff is tripping with my eyes! o.o You other people need to learn to judge Kappa Not like you are much betterGameplay: very nice. You kept the difficulty quite even throughout the level until the 2nd drop. Impressed! So does that say anything about how good the gameplay is, or is it just about how consistent the difficulty is?Sync: awesome sync deco: pixelisation is a bit overused. Also put some design not just on the blocks, but in the air. Some of the backgrounds did not impress me. But that dual one... just... wow. looks like triaxis helped on that part. The level is literally named Pixelised. Also, which backgrounds didn't impress you? You should be stating facts, not opinions. You are just saying it didn't impress you. Does that mean it isn't good? I want answers.creativity: some credit for that last dual. You should be more specific on what you like about the last dual.Overall: 5.7/10 good How did you come up with 5.7/10? You didn't have numbers on gameplay, sync, deco, and creativity. PLEASE MAKE HIGHER-QUALITY REVIEWS OR RyanAB WILL DEMOTE YOUMy responses in bold.
|
|
|
Post by Space on Jun 3, 2016 17:57:50 GMT -5
So we got rid of the judging changes.. This review will probably be bad, but it's my second one.. K. This level looks really cool. It is very original a idea, and you managed to pull off the idea very well Gameplay: Gameplay isn't really the strong part for the level. It is really easy at the beginning, then gets harder later on. Now, I understand this is supposed to be a simplistic intro, to go with the music, so this won't really affect the score. However, another example of difficulty fluctuation occurs in the dual parts (not the first mini cube). The first dual is extremely difficult compared to the previous wave and UFO (though still pretty easy, it's basically spam). The second dual is then I would say even demon difficulty. (Took me like 30 att in practice) The duals aren't that fun to play either (but the rest of the evel is very fun ). This level has some bugs. For example, I found a bug at 79% where I would be a robot on both sides, and die. Also, a couple transitions are buggy, i.e. UFO to first dual. The first ship also has offput hitboxes by 1-2 pixels. Otherwise, the level has surprisingly few bugs! The he gameplay is pretty fun other than the duels, especially the wave and ship. The duals, though, are just spam (first one) and/or mashing (second one). Overall gameplay is sort of good, but buggy and not very fun. This is probably generous, but it gets a (6/10). Music synchronization: There really isn't much to say here. The music sync is extremely on the dot, except for a little in the beginning (7-9%, the dual is repetitive jumps, but doesn't go with the song), and the second dual is kind of hard to see sync, but it still exists. Otherwise, it is almost perfect Music sync gets a (9.7/10) Design The design in this level looks really awesome! <insert more words here> The pixel design is really neat. Though not extremely original, you carried it out differently than others would, with varying designs for blocks and creativity. It just gives the level a good 'feel' to it, a pleasure to the eye. I love it! (I really can't think of anything negative to say here) The beginning could use some work for the background, but I still like the simplicity of it. The bg afterwards isn't very original, (the ship and wave, and part leading to second dual) but definitely fits the rest of the design! In the UFO, the background is really messy, and makes it very hard to see anything else (it covers the screen). That seems to fix itself in the first dual, however.. The background for the second dual is also kind of messy. It looks cool, and it is AWESOME with the music, but the black just seems too dark.. Idk how you would fix that though. ;/ Overall, the design is really epic. The moving spikes in the duals and wave/ship/UFO really contribute to that. Design gets a (8.6/10). I would give more if you fixed the UFO background. Your overall score is ((8.6+9.7+6)/3)/10 = 8.1/10 Originality multiplier: 1.1, not too original of an idea but you pulled it off VERY well compared to others who attempt it. 8.1*1.1=8.9/10 Definitely feature worthy, but that gameplay really wrecked it for you. milesman34 how did my review do
|
|
3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
|
Post by milesman34 on Jun 7, 2016 15:16:43 GMT -5
So we got rid of the judging changes.. This review will probably be bad, but it's my second one.. K. This level looks really cool. It is very original a idea, and you managed to pull off the idea very well Gameplay: Gameplay isn't really the strong part for the level. It is really easy at the beginning, then gets harder later on. Now, I understand this is supposed to be a simplistic intro, to go with the music, so this won't really affect the score. However, another example of difficulty fluctuation occurs in the dual parts (not the first mini cube). The first dual is extremely difficult compared to the previous wave and UFO (though still pretty easy, it's basically spam). The second dual is then I would say even demon difficulty. (Took me like 30 att in practice) The duals aren't that fun to play either (but the rest of the evel is very fun ). This level has some bugs. For example, I found a bug at 79% where I would be a robot on both sides, and die. Also, a couple transitions are buggy, i.e. UFO to first dual. The first ship also has offput hitboxes by 1-2 pixels. Otherwise, the level has surprisingly few bugs! The he gameplay is pretty fun other than the duels, especially the wave and ship. The duals, though, are just spam (first one) and/or mashing (second one). Overall gameplay is sort of good, but buggy and not very fun. This is probably generous, but it gets a (6/10). Music synchronization: There really isn't much to say here. The music sync is extremely on the dot, except for a little in the beginning (7-9%, the dual is repetitive jumps, but doesn't go with the song), and the second dual is kind of hard to see sync, but it still exists. Otherwise, it is almost perfect Music sync gets a (9.7/10) Design The design in this level looks really awesome! <insert more words here> The pixel design is really neat. Though not extremely original, you carried it out differently than others would, with varying designs for blocks and creativity. It just gives the level a good 'feel' to it, a pleasure to the eye. I love it! (I really can't think of anything negative to say here) The beginning could use some work for the background, but I still like the simplicity of it. The bg afterwards isn't very original, (the ship and wave, and part leading to second dual) but definitely fits the rest of the design! In the UFO, the background is really messy, and makes it very hard to see anything else (it covers the screen). That seems to fix itself in the first dual, however.. The background for the second dual is also kind of messy. It looks cool, and it is AWESOME with the music, but the black just seems too dark.. Idk how you would fix that though. ;/ Overall, the design is really epic. The moving spikes in the duals and wave/ship/UFO really contribute to that. Design gets a (8.6/10). I would give more if you fixed the UFO background. Your overall score is ((8.6+9.7+6)/3)/10 = 8.1/10 Originality multiplier: 1.1, not too original of an idea but you pulled it off VERY well compared to others who attempt it. 8.1*1.1=8.9/10 Definitely feature worthy, but that gameplay really wrecked it for you. milesman34 how did my review do Review Approved. Moved to Feature Worthy. Great review BTW
|
|
|
Post by Space on Jun 7, 2016 16:44:16 GMT -5
So we got rid of the judging changes.. This review will probably be bad, but it's my second one.. K. This level looks really cool. It is very original a idea, and you managed to pull off the idea very well Gameplay: Gameplay isn't really the strong part for the level. It is really easy at the beginning, then gets harder later on. Now, I understand this is supposed to be a simplistic intro, to go with the music, so this won't really affect the score. However, another example of difficulty fluctuation occurs in the dual parts (not the first mini cube). The first dual is extremely difficult compared to the previous wave and UFO (though still pretty easy, it's basically spam). The second dual is then I would say even demon difficulty. (Took me like 30 att in practice) The duals aren't that fun to play either (but the rest of the evel is very fun ). This level has some bugs. For example, I found a bug at 79% where I would be a robot on both sides, and die. Also, a couple transitions are buggy, i.e. UFO to first dual. The first ship also has offput hitboxes by 1-2 pixels. Otherwise, the level has surprisingly few bugs! The he gameplay is pretty fun other than the duels, especially the wave and ship. The duals, though, are just spam (first one) and/or mashing (second one). Overall gameplay is sort of good, but buggy and not very fun. This is probably generous, but it gets a (6/10). Music synchronization: There really isn't much to say here. The music sync is extremely on the dot, except for a little in the beginning (7-9%, the dual is repetitive jumps, but doesn't go with the song), and the second dual is kind of hard to see sync, but it still exists. Otherwise, it is almost perfect Music sync gets a (9.7/10) Design The design in this level looks really awesome! <insert more words here> The pixel design is really neat. Though not extremely original, you carried it out differently than others would, with varying designs for blocks and creativity. It just gives the level a good 'feel' to it, a pleasure to the eye. I love it! (I really can't think of anything negative to say here) The beginning could use some work for the background, but I still like the simplicity of it. The bg afterwards isn't very original, (the ship and wave, and part leading to second dual) but definitely fits the rest of the design! In the UFO, the background is really messy, and makes it very hard to see anything else (it covers the screen). That seems to fix itself in the first dual, however.. The background for the second dual is also kind of messy. It looks cool, and it is AWESOME with the music, but the black just seems too dark.. Idk how you would fix that though. ;/ Overall, the design is really epic. The moving spikes in the duals and wave/ship/UFO really contribute to that. Design gets a (8.6/10). I would give more if you fixed the UFO background. Your overall score is ((8.6+9.7+6)/3)/10 = 8.1/10 Originality multiplier: 1.1, not too original of an idea but you pulled it off VERY well compared to others who attempt it. 8.1*1.1=8.9/10 Definitely feature worthy, but that gameplay really wrecked it for you. milesman34 how did my review do Review Approved. Moved to Feature Worthy. Great review BTW Thanks! It's only my second review so that's surprising
|
|
|
Post by kiriE on Jun 16, 2016 9:53:23 GMT -5
You forgot to move it lel, moving to feature-worthy.
|
|