22 posts
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Post by xevenfurious on May 11, 2016 2:15:39 GMT -5
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22 posts
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Post by xevenfurious on May 11, 2016 6:06:23 GMT -5
Why there's nobody Judge my Level ;-(
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Post by kiriE on May 11, 2016 14:15:47 GMT -5
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on May 11, 2016 16:38:43 GMT -5
Why there's nobody Judge my Level ;-( learn patience, young xevenfurious
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22 posts
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Post by xevenfurious on May 11, 2016 19:28:34 GMT -5
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Post by haastregt on May 15, 2016 13:30:45 GMT -5
Wow, awesome level, lets revieuw it Gameplay - The gameplay is awesome, there arent parts which are repetitive, you arent using too standard gameplay designs (what I mean with that is like using slopes for the wave) and its just fun to play . The only part I have problems with is the first ship part, because there everything that kills you just appears at the last second, and you have no signs of where you have to go ( and the spaces you have to go through are to thight to be called memorization imo). Points for gameplay: 3.5/4 Design - I love the design. It is really smooth, no messy places, simple but effective and good to look at (like the ufo at 35%). I dont really know what to say more about this Points for design: 3.5/4 Music sync - The music sync is pretty awesome too, not only is the gameplay itself well su\ynced with the music, also the background and designs are well synced with the music, which is a big step forward if you ask me Points for music sync: 1.5/2 Originality: x1.00 Retro levels are kinda unoriginal, with the number effects and the 'heartbeat' lines, but on the other hand you threw in some effects I have not seen before (like 80%), thats why I kept it at 1.00 Final score - 8.5/12, feature worthy Sorry if this revieuw seems kind of rushed but I have to go :3
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804 posts
Creator Points: 0
Favorite Level: Lunar Dream by Cotchy・Vee by Mazl
Mini-Profile Name Color: {"image":"","color":"00ffff"}
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Post by TheRealStevie on May 15, 2016 13:34:01 GMT -5
Wow, awesome level, lets revieuw it Gameplay - The gameplay is awesome, there arent parts which are repetitive, you arent using too standard gameplay designs (what I mean with that is like using slopes for the wave) and its just fun to play . The only part I have problems with is the first ship part, because there everything that kills you just appears at the last second, and you have no signs of where you have to go ( and the spaces you have to go through are to thight to be called memorization imo). Points for gameplay: 3.5/4 Design - I love the design. It is really smooth, no messy places, simple but effective and good to look at (like the ufo at 35%). I dont really know what to say more about this Points for design: 3.5/4 Music sync - The music sync is pretty awesome too, not only is the gameplay itself well su\ynced with the music, also the background and designs are well synced with the music, which is a big step forward if you ask me Points for music sync: 1.5/2 Originality: x1.00 Retro levels are kinda unoriginal, with the number effects and the 'heartbeat' lines, but on the other hand you threw in some effects I have not seen before (like 80%), thats why I kept it at 1.00 Final score - 8.5/12, feature worthy Sorry if this revieuw seems kind of rushed but I have to go :3 I see you in this board a lot. And I have to say that I like how you say "review". xD
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Post by Deleted on May 19, 2016 19:40:52 GMT -5
Design: It was good, I liked it Only problem is that laggy end that made my cellphone get crazy. 9.5/10 Decoration: It is just crazy, just fine and I don't see defects 10/10 Gameplay: It was funny when I seen that on YouTube video but then I played it and found a bug just after the drop in the transition robot-ship, there was surprising moving objs (I am not spiderman :v) and the decoration at the end lags me and makes gameplay hellish. 8.9/10 Sync: It is finely synced and I like the gameplay style. 10/10 Originality: It looks like a byte-series level but just like a sequel and not like copying. And that style of level is really good. 10/10 Bonus: I like that style of level. 10/10 Final: 29.2/30 Nice job. Feature worthy
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22 posts
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Post by xevenfurious on May 20, 2016 1:30:09 GMT -5
Design: It was good, I liked it Only problem is that laggy end that made my cellphone get crazy. 9.5/10 Decoration: It is just crazy, just fine and I don't see defects 10/10 Gameplay: It was funny when I seen that on YouTube video but then I played it and found a bug just after the drop in the transition robot-ship, there was surprising moving objs (I am not spiderman :v) and the decoration at the end lags me and makes gameplay hellish. 8.9/10 Sync: It is finely synced and I like the gameplay style. 10/10 Originality: It looks like a byte-series level but just like a sequel and not like copying. And that style of level is really good. 10/10 Bonus: I like that style of level. 10/10 Final: 29.2/30 Nice job. Feature worthy I think that's a Legendary Score XD
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Post by Deleted on May 20, 2016 17:57:18 GMT -5
Design: It was good, I liked it Only problem is that laggy end that made my cellphone get crazy. 9.5/10 Decoration: It is just crazy, just fine and I don't see defects 10/10 Gameplay: It was funny when I seen that on YouTube video but then I played it and found a bug just after the drop in the transition robot-ship, there was surprising moving objs (I am not spiderman :v) and the decoration at the end lags me and makes gameplay hellish. 8.9/10 Sync: It is finely synced and I like the gameplay style. 10/10 Originality: It looks like a byte-series level but just like a sequel and not like copying. And that style of level is really good. 10/10 Bonus: I like that style of level. 10/10 Final: 29.2/30 Nice job. Feature worthy I think that's a Legendary Score XD Not taking on count my maths...
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Post by Mechanguis on May 21, 2016 8:49:30 GMT -5
I'm going to have to disagree with the other reviews a bit. Gameplay
The biggest problem with the gameplay in the level is the lack of visibility, particularly after the drop, starting the robot part. Most of the screen gets blocked off, making it difficult to see the obstacles as well as your own icon. Along with green-colored/invisible portals, the segments starting the robot part tends to require too much trial-and-error since there's too little time to react to the obstacles. The "bars" at the side of the screen in this segment should either have lower opacity to make the obstacles and the icon more visible or cover less of the screen when they both move towards the center, so that it will be easier for the player to avoid the obstacles. The first ship could also do without the moving obstacles suddenly popping into the screen since the player is given little to no time to react to them and is not warned beforehand on their position. A warning would be nice, or just avoid placing them offscreen and then moving them. Finally, the auto ball part would be better off if there was some gameplay during it, although it's not really necessary since I do realize it would be difficult to implement. Decorations
Although the retro design is pretty overused, this decorations of this level have some unique and interesting effects, like the messaging in the auto ball part and the background in the final ship part. The block design and the green colors definitely fit in well with the retro theme. There's not much else to say here; decorations are as good as it gets for a retro level with some interesting effects and concepts. Music Sync
Level was clearly built with the music in mind. Well-synced transitions, cube and ball parts, effects, and moving obstacles are all present in this level. The retro design also nicely complements the retro-sounding theme of the music. Overall
Decorations and Music Sync are well-done but the Gameplay could be fixed. Good
I'll leave the moving decision up to another judge. Viceroy milesman34 kiriE TimeLink @zielgd RainbowGPF DaxD0w Xedron
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22 posts
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Post by xevenfurious on May 22, 2016 1:27:26 GMT -5
I'm going to have to disagree with the other reviews a bit. Gameplay
The biggest problem with the gameplay in the level is the lack of visibility, particularly after the drop, starting the robot part. Most of the screen gets blocked off, making it difficult to see the obstacles as well as your own icon. Along with green-colored/invisible portals, the segments starting the robot part tends to require too much trial-and-error since there's too little time to react to the obstacles. The "bars" at the side of the screen in this segment should either have lower opacity to make the obstacles and the icon more visible or cover less of the screen when they both move towards the center, so that it will be easier for the player to avoid the obstacles. The first ship could also do without the moving obstacles suddenly popping into the screen since the player is given little to no time to react to them and is not warned beforehand on their position. A warning would be nice, or just avoid placing them offscreen and then moving them. Finally, the auto ball part would be better off if there was some gameplay during it, although it's not really necessary since I do realize it would be difficult to implement. Decorations
Although the retro design is pretty overused, this decorations of this level have some unique and interesting effects, like the messaging in the auto ball part and the background in the final ship part. The block design and the green colors definitely fit in well with the retro theme. There's not much else to say here; decorations are as good as it gets for a retro level with some interesting effects and concepts. Music Sync
Level was clearly built with the music in mind. Well-synced transitions, cube and ball parts, effects, and moving obstacles are all present in this level. The retro design also nicely complements the retro-sounding theme of the music. Overall
Decorations and Music Sync are well-done but the Gameplay could be fixed. Good
I'll leave the moving decision up to another judge. Viceroy milesman34 kiriE TimeLink @zielgd RainbowGPF DaxD0w XedronThanks for your advice... I will update it soon :v
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on May 22, 2016 9:17:38 GMT -5
On an unrelated note, please improve your video quality. Gameplay (11/20) First Cube (0-14%) Visibility isn't really the best here. 14 First Ship (14-28%) The visibility is even worse here, and the moving objects come out of nowhere. 8 First UFO (28-45%) The visibility isn't that bad, but this part gets kind of boring. 13 Auto Part (45-59%) Well it's an auto part that takes up 1/7 of the level. 8 Drop (59% to end) The drop is relatively straightforward, but the visibility isn't that good. 13
Design (18/20) First Cube Pretty good effect in the background, although I think that's a parallax effect which isn't too original. 16 First Ship Another cool effect with good rotating objects. 18 First UFO Another cool effect. I like the designs in the 2 moving objects on the sides. 17 Auto Part I like the use of text as well as the background effects. 20 Drop Really cool effects consistently, showing mastery of moving objects and effects. 20
Music Sync (10/10)The music sync is amazing, especially with the effects Originality (1.2x)The level uses really original effects and even the more unoriginal ones are saved by good designs. Total: 46.8/60Feature Worthy. It's a great effect retro level, but it should have better visibility and gameplay. Difficulty 5 or 6 Since there are 3 feature worthy rates and 1 good, I have decided to move it to Feature Worthy
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22 posts
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Post by xevenfurious on May 23, 2016 17:41:15 GMT -5
(UPDATED)Added Low detail and seen more clearly if you play directly :v
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