505 posts
Discord: jordan853#2175
Clans: Blazediscord77 and Aquaria
Creator Points: 0
Favorite Level: Firewall by Hinds1324
Hardest Demon: Incipient by Jenkins
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Post by jordan853 on Jan 29, 2018 19:51:53 GMT -5
The thing is in the 1.0-1.6 eras, there aren't as many objects available compared to now. Personally though, I have no problem with copying and pasting objects as long as it's not too obvious
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3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
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Post by S3rios on Jan 29, 2018 19:59:59 GMT -5
Early 2.0 for sure. Every level was an effect level and every level that was an effect level was terrible. Zobros's "every 2point0 level" is a great summation of what it was like.
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Post by DubstepJoltik on Jan 29, 2018 20:21:15 GMT -5
Early 2.0 for sure. Every level was an effect level and every level that was an effect level was terrible. Zobro's "every 2point0 level" is a great summation of what it was like. G4lvatron was decent imo And yes, definitely 2.0.
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Post by geocrafter12 on Jan 29, 2018 20:21:54 GMT -5
Early 2.0 was all effect levels with custom backgrounds, then in late 2.0 everyone switched to the very simplistic design levels. 2.1 is a little better with better gameplay and decoration but you can definitely see the generic design levels still being rated.
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Post by Dragon on Jan 29, 2018 20:22:42 GMT -5
The beginning of 2.0. Every single level abused moving objects to hell. Even some notable levels, such as Sirius, used moving objects way too much. Plus, many levels had the same style and generally used a lot of Geometrical Dominator style blocks.
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Post by Deleted on Jan 29, 2018 20:49:38 GMT -5
Early 2.0 without a doubt.
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Post by Deleted on Jan 30, 2018 2:02:33 GMT -5
Late 2.0, oddly enough. Late 2.0 was when Adiale, Berkoo and the sort were all at their peak, and their lazy styles had been relatively new to the eyes of the community so not many people complained and it got worse. And then GDW came out, pretty much just a game dedicated to generic levels and celebrating their needless existence.
Early 2.0 had decent levels like Sirius, Beast Slayer, Fusion and o3o. Sure, it might’ve been hard to transition from 1.9 to 2.0 which resulted in shit like Speed Bonus and LaserGreen but at the very least people were experimenting around and being creative. By late 2.0 that creativity had completely died.
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Post by Deleted on Jan 30, 2018 2:50:42 GMT -5
Basically whenever the era of Adiale and Danolex was.
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1,532 posts
Favorite Level: Laughter by chamoylol and Pinkiemania by ChuchitoDomin
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Post by Pinkie Pie on Jan 30, 2018 2:53:52 GMT -5
early 2.0. and late 2.0. both were pretty bad. early 2.0 had those shitty effect levels, especially the effect where you go backwards. late 2.0 had the lazy, unoriginal creators like berkoo and adiale.
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6,571 posts
Discord: [Speed the Weeb]#4931
Clans: TI, Zircon, Qualia
Favorite Level: Vooper - Serponge
Hardest Demon: System Split - Picha
Mini-Profile Background: {"image":"https://i.imgur.com/CdNpLJh.jpg","color":"ffffff"}
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Post by ✩Speed The Weeb✩ on Jan 30, 2018 4:41:13 GMT -5
- Talks about diversity in levels - Talks about 1.0-1.6 era
You do know that with the addition to tons and tons of new objects and contents to level building in the 1.9-2.1 era, there could be tons of diversity in levels, with... But people just don't choose to. We didn't have that back then.
Is this a joke?
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Post by Ezel on Jan 30, 2018 5:50:57 GMT -5
Early 2.0 was the moment when people were creating A LOT of amateur effect levels with terrible gameplay. Back when I joined the forums, you could see how much I hated effect levels because in early 2.0 people abused move triggers and were putting a lot of unfair transitions. Nowadays people can find a good balanced between stunning visuals and good gameplay.
Back when Geometry Dash World was released, RobTop encouraged people to make simplistic levels which got a bit out of hand before 2.1 was released. This caused a lot of people to create mostly only very simple levels which had a lack of decoration and variety in design (to look like the GDW) levels. This caused a lot of creators to get hate but thankfully they started to mess around with more styles. While I don't mind simplistic levels, making them over and over gets repetitive after some time.
1.9 also had some annoying trends which were probably caused by similar things to early 2.0 - experimenting with new features. We remember all these epileptic, flashy or neon levels that were EVERYWHERE in 1.9? Yeah. Not to mention the Nine Circles trend...
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Post by Mortal on Jan 30, 2018 7:45:34 GMT -5
Mid 2.0 was so bad and boring that i quit gd for a while
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Post by Luqualizer on Jan 30, 2018 8:18:53 GMT -5
late 2.0, specifically around the time gdw got released, early 2.1 also
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Post by flozo88 on Jan 30, 2018 9:28:39 GMT -5
2.0 probably was the most creative at times, but at the same time all those deadlocked themed levels wanted to make me kill myself
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Post by Deleted on Jan 30, 2018 9:35:28 GMT -5
Late 2.0 and early 2.1, probably. It's when the main generic creators were at their peak of laziness. It's still a problem now, but it was MUCH worse back then.
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