34 posts
Creator Points: 2
Favorite Level: eccentric
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Post by Geometry Dash Kaito on Dec 27, 2015 8:03:05 GMT -5
It's been a long time since I've made a level by myself. A lot of people pushed me to make this level, so I did. Theme : Undertale Genocide Route (spoilers) Song Used : Megalovania (RMX) Loop // Respectively Made by DJJaner ID : 15262339 Suggested Difficulty : Harder 6*,7, or Insane 8* (highly unlikely) Level Completion Replay (no coins gotten)
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2,251 posts
Creator Points: 0
Hardest Demon: Necropolis
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Post by [AT/TI] Xidorn <weeaboo form> on Dec 27, 2015 8:07:30 GMT -5
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34 posts
Creator Points: 2
Favorite Level: eccentric
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Post by Geometry Dash Kaito on Dec 27, 2015 8:11:17 GMT -5
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1,456 posts
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Post by JustJoking on Dec 27, 2015 8:58:31 GMT -5
inb4 nalor moves it to level picks
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Post by Viceroy on Dec 27, 2015 11:19:11 GMT -5
...yes Take all of my yes. Decoration: 8/10 Some parts were messy and empty, but... GREAT PIXEL ART. The ending credits went on for a while. Gameplay: 9/10 Fun and fast-paced. Could use a bit less memorization, i guess. Music sync: 8/10 Could be better, honestly. But you did a pretty good job Bonus: +0.5 for Undertale. 8.8/10 Feature-worthy, just barely I'd say
Also level pick
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23 posts
Favorite Level: Death Moon
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Post by syndromed on Dec 27, 2015 11:35:51 GMT -5
Review time yey (Note: I am, if you didn't notice, not a judge) Gameplay: The gameplay was really good and varied, with only a few difficulty spikes, due to unpredictability in the level and hard to see blocks in the first wave. It is very fast paced, and sort of captures the spirit of the Sans fight - chaotic and fun. Some parts were a little too easy though, such as the part with the blaster, which was sort of a free section. This is one of the the strongest points of the level. I think 11/15. Design: This is, again, really good. The whole undertale theming is done really well, with the sprites, for the most part, being really well made (other then red heart at the wave), and these really give the level a personality . However, the blocks at the start feel a little off due to the fact the conveyor type blocks go different ways, and the block design overall feels mediocre. Overall, 8/10 for this Deco: The deco is the part that hurt the level the most. Put simply, there isn't enough deco in most parts, and in parts where there are, it is often copy-pasted over and over and/or unvaried. I thought that really detracted from the great design. However, occasionally, the design and deco integrate nicely, for example, lots of the bone decorations and sprites could be conceived as deco, and the first two parts have some instances of good deco. 4.5/10 Sync: The sync is very good, only a little off in places. Not much more to say about that. 4.5/5 Deductions: Credits (uggh): -3pts, not more because this actually has a nice design. Glitchy in the second cube: I found it easyish to go through using the bones as platforms: -1pt Bonuses: Undertale theme the best I've seen it done: +3pts Total: 27/40 = 6.75/10 Good level
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Post by Viceroy on Dec 27, 2015 11:40:07 GMT -5
Review time yey (Note: I am, if you didn't notice, not a judge) Gameplay: The gameplay was really good and varied, with only a few difficulty spikes, due to unpredictability in the level and hard to see blocks in the first wave. It is very fast paced, and sort of captures the spirit of the Sans fight - chaotic and fun. Some parts were a little too easy though, such as the part with the blaster, which was sort of a free section. This is one of the the strongest points of the level. I think 11/15. Design: This is, again, really good. The whole undertale theming is done really well, with the sprites, for the most part, being really well made (other then red heart at the wave), and these really give the level a personality . However, the blocks at the start feel a little off due to the fact the conveyor type blocks go different ways, and the block design overall feels mediocre. Overall, 8/10 for this Deco: The deco is the part that hurt the level the most. Put simply, there isn't enough deco in most parts, and in parts where there are, it is often copy-pasted over and over and/or unvaried. I thought that really detracted from the great design. However, occasionally, the design and deco integrate nicely, for example, lots of the bone decorations and sprites could be conceived as deco, and the first two parts have some instances of good deco. 4.5/10 Sync: The sync is very good, only a little off in places. Not much more to say about that. 4.5/5 Deductions: Credits (uggh): -3pts, not more because this actually has a nice design. Glitchy in the second cube: I found it easyish to go through using the bones as platforms: -1pt Bonuses: Undertale theme the best I've seen it done: +3pts Total: 27/40 = 6.75/10 Good level Nu screw yew Honestly, this is better than all the trash that gets feature nowadays. It deserves it.
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23 posts
Favorite Level: Death Moon
Mini-Profile Name Color: {"image":"","color":""}
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Post by syndromed on Dec 27, 2015 11:45:40 GMT -5
Review time yey (Note: I am, if you didn't notice, not a judge) Gameplay: The gameplay was really good and varied, with only a few difficulty spikes, due to unpredictability in the level and hard to see blocks in the first wave. It is very fast paced, and sort of captures the spirit of the Sans fight - chaotic and fun. Some parts were a little too easy though, such as the part with the blaster, which was sort of a free section. This is one of the the strongest points of the level. I think 11/15. Design: This is, again, really good. The whole undertale theming is done really well, with the sprites, for the most part, being really well made (other then red heart at the wave), and these really give the level a personality . However, the blocks at the start feel a little off due to the fact the conveyor type blocks go different ways, and the block design overall feels mediocre. Overall, 8/10 for this Deco: The deco is the part that hurt the level the most. Put simply, there isn't enough deco in most parts, and in parts where there are, it is often copy-pasted over and over and/or unvaried. I thought that really detracted from the great design. However, occasionally, the design and deco integrate nicely, for example, lots of the bone decorations and sprites could be conceived as deco, and the first two parts have some instances of good deco. 4.5/10 Sync: The sync is very good, only a little off in places. Not much more to say about that. 4.5/5 Deductions: Credits (uggh): -3pts, not more because this actually has a nice design. Glitchy in the second cube: I found it easyish to go through using the bones as platforms: -1pt Bonuses: Undertale theme the best I've seen it done: +3pts Total: 27/40 = 6.75/10 Good level Nu screw yew Honestly, this is better than all the trash that gets feature nowadays. It deserves it. Well, I was probs a little strict, and a lot of trash does get featured now, but I think you may have been a little lenient because... Undertale. I never said it wasn't good enough to get featured, feature-worthy levels aren't really limited to the feature-worthy board, are they? Given time, I could probably find two or three levels in the decent section that deserve feature.
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Post by Viceroy on Dec 27, 2015 11:49:00 GMT -5
Well, I think that if it has a chance of feature, it should stay in the feature worthy board
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23 posts
Favorite Level: Death Moon
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Post by syndromed on Dec 27, 2015 11:51:20 GMT -5
Let's just agree to disagree.
although I see the +0.5 for undertale as an attempt to get your score up to one in the feature worthy area.
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Post by Viceroy on Dec 27, 2015 11:51:55 GMT -5
But I'm the level judge so my credibility counts double, right? ( ͡° ͜ʖ ͡°)
w/e, lets hope it gets rated.
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23 posts
Favorite Level: Death Moon
Mini-Profile Name Color: {"image":"","color":""}
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Post by syndromed on Dec 27, 2015 11:53:40 GMT -5
Yep, I'd agree it deserves at least a rating.
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34 posts
Creator Points: 2
Favorite Level: eccentric
Mini-Profile Name Color: http://imgur.com/BJEnk9J
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Post by Geometry Dash Kaito on Dec 27, 2015 16:43:49 GMT -5
Yep, I'd agree it deserves at least a rating. I'll be updating it with more deco anyways. I've been planning on adding more 'gameplay' to it, since the credits take up about 30 seconds. I see my mistakes and I'll definitely fix them. Thanks for the mostly positive feedback! PS. Fixing heart sprites.
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